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  #1  
Old December 22nd, 2000, 09:52 PM

Courageous Courageous is offline
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Default Re: Wanted: Cheating AI

Oh, by the way, my only real complaint regarding Imperialism II was not the AI, but the way that it became nearly impossible to bust cities in the late game. That was frustrating; you should have had a siege model or something.

C//
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  #2  
Old December 22nd, 2000, 10:22 PM

Talenn Talenn is offline
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Default Re: Wanted: Cheating AI

Ben Polk:

Imperialism II has to be one of my favorite games of all times simply BECAUSE the AI was so challenging! I LOVED the way it did the 'dog pile on the rabbit' if you were the weakest. And the best part is that it seemed to jump on the weakest regardless if it was a Human or AI controled nation...as it should be. Boy did it ever suck to be even perceived as having the weakest military... All the nation of Europe were like a pack of wild dogs smelling fresh meat!

I tend to agree with Courageous on the late game though. It did become a bit tedious reducing forts but overall its still one of the best games every published IMO. I've often cited I2's AI as the best AI in a PC game specifically because it DID appear to be playing by the same rules a human player (with a few exceptions).

Now if only you guys had allowed for tactical combat in multiplayer games....

Talenn
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  #3  
Old December 23rd, 2000, 01:35 AM

Courageous Courageous is offline
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Default Re: Wanted: Cheating AI

Yeah "dogpile on the weakest" was one of my favorite IMP II features. I discovered this the hard way in one of my earliest games, where I attempted to emphasize infrastructure over military. Didn't work out!

C//
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  #4  
Old December 23rd, 2000, 08:27 AM

benp benp is offline
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Default Re: Wanted: Cheating AI

quote:
Originally posted by Courageous:
Oh, by the way, my only real complaint regarding Imperialism II was not the AI, but the way that it became nearly impossible to bust cities in the late game. That was frustrating; you should have had a siege model or something.

C//



Yeah, that was bad.

I2 also didn't carry the atmosphere of the times through the game as well as it should have.

It's hard to make a good game. Aaron and the MM crew have done a great job. I'm just waiting for the AI code and data file patches to be a little cleaner before diving in again. You can imagine how doing that kind of feels like work now.
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