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Posts Made By:
Gloo
Forum:
TO&Es
October 18th, 2006, 09:56 AM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
Made a quick test:
October 1999; Chally 2 at full stop:
Exp. 70 (Avrg. ?) ==> 3 shots.
Exp. 100 ==> 5 shots.
Exp. 126 ==> 6 shots.
Forum:
TO&Es
October 18th, 2006, 09:29 AM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
You may be right for "real world" vehicles (haven't checked) but in game, Unit 316 reads that years of production range from 2002 to 2009.
Forum:
TO&Es
October 18th, 2006, 09:19 AM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
I'm not quite sure I understand exactly what you mean here. You said: "...I think the worlds leading MBTS are pretty much the same, the differences are not enough to give one side a huge advantage in...
Forum:
TO&Es
October 18th, 2006, 06:59 AM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
And safer... for sure! http://forum.shrapnelgames.com/images/smilies/smirk.gif I thought the Chally 2 ammunitions were only 2 pieces. How does this translate in reloading times? I read the 2 pieces...
Forum:
TO&Es
October 18th, 2006, 06:57 AM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
I think there's been misunderstanding here (two french trying to debate in English... that could make a fine theme for a Woody Allen movie! http://forum.shrapnelgames.com/images/smilies/laugh.gif)....
Forum:
TO&Es
October 16th, 2006, 03:49 PM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
Well, that solve all the problems then!
That's a crucial element, for sure.
I see, thanks for your testimony. What can I say against that? Not much, indeed. It's just opposite to...
Forum:
TO&Es
October 16th, 2006, 03:47 PM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
That's correct and I agree (even though 50 against 55, that makes a sensible difference but that's not the point)... as long as we're not talking about firing/reloading on the move! I, as a french...
Forum:
TO&Es
October 16th, 2006, 03:41 PM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
Great! I hope this isn't just irony, right? http://forum.shrapnelgames.com/images/smilies/happy.gif
You are supposed to be -or represent- the person who created these OoBs so it seemed fair...
Forum:
TO&Es
October 15th, 2006, 10:04 AM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
Thanks a lot for the info but, how do you think I calculated the speed previously? It seemed so unbelievable to see a M1 firing and reloading while driving at 36km/h off road that I thought the...
Forum:
TO&Es
October 15th, 2006, 10:01 AM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
Hello to you either. I thank you for reminding me the reason why these questions came to my mind in the first place... . By the way, is this the only thing that comes to your mind when a newcomer...
Forum:
TO&Es
October 13th, 2006, 11:18 PM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
Re: A long road
As a related topic, could the creator of these OoBs entries (Abrams and Leclerc), give a small overview of the references and bibliography he worked with? I'm wondering why the Leclerc 2 is affected...
Forum:
TO&Es
October 13th, 2006, 10:18 PM
Replies:
26
A long road
Views:
5,848
Posted By
Gloo
A long road
Hi to you all.
I'm stumbling over a dilemma while trying to modify the french OoB. As a template unit for adjusting some MBTs values I decided to use the M1 Abrams. Here's my question: knowing...
Showing results 1 to 12 of 12
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