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Posts Made By:
MisterBenn
Forum:
Space Empires: IV & V
August 18th, 2009, 05:28 PM
Replies:
7
Any Luck Running SEV on a Netbook at 1024x600?
Views:
6,503
Posted By
MisterBenn
Re: Any Luck Running SEV on a Netbook at 1024x600?
I think Fyron's barking up the right tree, you need to find a way to let Space Empires render the window at 768 pixels height or more, and have your PC cope with it somehow.
Can you adjust the...
Forum:
Space Empires: IV & V
July 23rd, 2008, 07:11 PM
Replies:
16
Intel Duo Core PC's
Views:
4,506
Posted By
MisterBenn
Re: Intel Duo Core PC\'s
I'm reasonably inclined to agree with Fyron. I had a couple of SLI systems in the past - a pair of GeForce 2s years ago, and my last system had a couple of 7800GTs. For starters I didn't really...
Forum:
Space Empires: IV & V
July 22nd, 2008, 06:52 AM
Replies:
16
Intel Duo Core PC's
Views:
4,506
Posted By
MisterBenn
Re: Intel Duo Core PC\'s
I had some teething problems when I started out with this system - I had lockups in all games after a minute or so, usually reported as a video driver error and sometimes restarting my system. I...
Forum:
Space Empires: IV & V
July 21st, 2008, 06:29 PM
Replies:
16
Intel Duo Core PC's
Views:
4,506
Posted By
MisterBenn
Re: Intel Duo Core PC\'s
Sorry to hear you are having trouble. For the record I am using a Core 2 Duo E8400 with a 7800GT and Vista Ultimate SP1 and am very happy. Performance is good across the board and SE5 is not a...
Forum:
Space Empires: IV & V
January 3rd, 2008, 02:25 PM
Replies:
10
Population Migration
Views:
4,620
Posted By
MisterBenn
Re: Population Migration
As mentioned above, races migrate only towards planets with atmospheres they can breathe, which makes sense. From what I've seen though, the migration mechanic doesn't especially prioritise moving a...
Forum:
Space Empires: IV & V
December 11th, 2007, 01:59 PM
Replies:
14
Retreating Task Forces?
Views:
5,125
Posted By
MisterBenn
Re: Retreating Task Forces?
... after sending that I noticed that you have over 2000 posts. Maybe I over-explained that answer! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
December 10th, 2007, 10:04 AM
Replies:
14
Retreating Task Forces?
Views:
5,125
Posted By
MisterBenn
Re: Retreating Task Forces?
It sounds like this is a strategy issue. I'm only familiar with the Balance Mod strategies, is that what you're playing?
In that case, all the strategies such as "Don't get hurt", "Max Range" etc....
Forum:
Space Empires: IV & V
November 14th, 2007, 10:35 AM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,987
Posted By
MisterBenn
Re: FQM Stellar Object Ability Descriptions
Hi again,
Yes, from my current game with the latest release it's exactly as you describe. My old game findings were using PR4 and I can't reproduce my findings in the current release.
Do you...
Forum:
Space Empires: IV & V
November 12th, 2007, 01:36 PM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,987
Posted By
MisterBenn
Re: FQM Stellar Object Ability Descriptions
Hello again Fyron, I have some more feedback on the Beta 12, apologies for monopolising this thread!
I like the new stellar abilities text, but in the specific game I've been playing that the...
Forum:
Space Empires: IV & V
November 9th, 2007, 12:29 PM
Replies:
13
Poll:
Be Honest
Views:
2,745
Posted By
MisterBenn
Re: Be Honest
If I may wade in to the debate this late, to me the term "Science Fiction" covers all of those, rather than "Science Projection" (an interesting term I've not heard before). In my opinion a story...
Forum:
Space Empires: IV & V
November 8th, 2007, 07:53 AM
Replies:
16
So I Have Finally Done It.
Views:
2,808
Posted By
MisterBenn
Re: So I Have Finally Done It.
I have to agree. After playing the earlier versions a lot, I'd recently fallen back on waiting for official updates. 1.56 was a fantastic patch! I've also suddenly found myself putting in far more...
Forum:
Space Empires: IV & V
November 2nd, 2007, 07:39 AM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,987
Posted By
MisterBenn
Re: FQM Stellar Object Ability Descriptions
So I re-downloaded PR4 a moment ago and the BH_Jet.bmp file is present as you say. I'm quite puzzled as to why I had trouble yesterday, but at least I will be able to play now! Thank you for bearing...
Forum:
Space Empires: IV & V
November 1st, 2007, 01:02 PM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,987
Posted By
MisterBenn
Re: FQM Stellar Object Ability Descriptions
Fyron,
So now I am really scratching my head. Sorry to keep on this same topic!
I really can't get PR4 running no matter what I try. I've redownloaded the PR4 file from your Dev section, I've...
Forum:
Space Empires: IV & V
October 31st, 2007, 10:08 AM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,987
Posted By
MisterBenn
Re: FQM Stellar Object Ability Descriptions
Aha! I will try that out. I assumed Beta 11 was needed first as it's so much larger than 12PR4... but I recall now that it's because of the multimedia pack arrangement now. Thank you for the help.
Forum:
Space Empires: IV & V
October 30th, 2007, 01:02 PM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,987
Posted By
MisterBenn
Re: FQM Stellar Object Ability Descriptions
Hi again,
So I had some trouble last night getting PR4 to work with Balance Mod 1.11. I was able to get Beta 11 installed OK, but at the point of adding the PR4 files I get a SE5 error during game...
Forum:
Space Empires: IV & V
October 29th, 2007, 01:26 PM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,987
Posted By
MisterBenn
Re: FQM Stellar Object Ability Descriptions
Hello Fyron,
So I've put in some time with PR4 and I like it a lot! The planet textures and atmosphere colours are really helpful now in their current form!
I have no major feedback; it's been...
Forum:
Space Empires: IV & V
October 16th, 2007, 12:06 PM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,987
Posted By
MisterBenn
Re: FQM Stellar Object Ability Descriptions
I voted Utilitarian. I also like flavour a lot, but those sector descriptions stack up in the top left of the screen, and if they are wordy then they can clutter a large amount of space!
My...
Forum:
SEV Scenarios and Mods
February 13th, 2007, 07:59 AM
Replies:
14
Skybox/Sunglow Mod
Views:
8,427
Posted By
MisterBenn
Re: Skybox/Sunglow Mod
Subtle changes, but the hexes around the suns are much more visible now! Thanks!
Forum:
Space Empires: IV & V
February 12th, 2007, 01:35 PM
Replies:
11
What is possible while Cloaked?
Views:
1,356
Posted By
MisterBenn
Re: What is possible while Cloaked?
I recall someone mentioning in regard to the Balance Mod (and I presume Stock is similar http://forum.shrapnelgames.com/images/smilies/wink.gif ) that the earliest level of the warp point opener is...
Forum:
Space Empires: IV & V
February 7th, 2007, 01:32 PM
Replies:
13
Just an idea for the UI.
Views:
2,070
Posted By
MisterBenn
Re: Just an idea for the UI.
This is a nice tweak. And with the colours so distinct from each other, you could tweak the image further to have the letters A, I, O removed from the top left of each square to reduce clutter on the...
Forum:
Space Empires: IV & V
February 7th, 2007, 07:11 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,359
Posted By
MisterBenn
Re: Balance Mod Update...
Since AI aggression is mentioned, I'll throw in my experiences.
I have a game in progress with SEV 1.25 and Balance Mod 1.02, playing full AI difficulty and medium bonus. I started one or two...
Forum:
SEV Scenarios and Mods
February 4th, 2007, 08:13 AM
Replies:
24
Dark UI Mod 1.07
Views:
13,331
Posted By
MisterBenn
Re: Dark UI Mod
Hi again,
After I upgraded to SEV 1.25 and reinstalled the UI everything is spot on this time. Thanks again, I much prefer your changes over the defaults....
Forum:
SEV Scenarios and Mods
January 30th, 2007, 02:33 PM
Replies:
24
Dark UI Mod 1.07
Views:
13,331
Posted By
MisterBenn
Re: Dark UI Mod
Aha! Everything is fine for me now with 1.05. That was a quick turnaround! Thanks for putting your time into this, I really like the results.
Incidentally I spotted something else you can update...
Forum:
SEV Scenarios and Mods
January 28th, 2007, 09:19 AM
Replies:
24
Dark UI Mod 1.07
Views:
13,331
Posted By
MisterBenn
Re: Dark UI Mod
Hi there,
This looks great, but I am having a problem. I'm running an existing game with v1.20 and Balance Mod 1.02.
I installed the Dark UI 1.03 and the 1.04 update. The main screen looks...
Forum:
Space Empires: IV & V
January 9th, 2007, 02:57 PM
Replies:
31
OT: Fire Fox Crashing
Views:
3,172
Posted By
MisterBenn
Re: OT: Fire Fox Crashing
I am using FireFox 2.0 on three different PCs and haven't had a single crash on any of them. The only issue I had was the "Unable to create ActiveX control {0000-0000-0000....etc)" error, which I...
Showing results 1 to 25 of 40
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