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  #1  
Old February 12th, 2007, 01:38 PM

Raapys Raapys is offline
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Default Skybox/Sunglow Mod

Description: This simple mod removes the obtrusive skyboxes, replacing them with regular stars. It also lowers the light-output of suns, so that they, too, become far less obtrusive, thus making it easier to see the hexes closer to the suns.

Installation:

1. ( Optional ) Backup the "Stellar" and "Effects" folders inside ...\SpaceEmpiresV\Pictures
2. Move the SkyboxSunglow.rar archive to your main SE V folder and extract it, answer yes to overwrite files if prompted.

Uninstall: Just restore the Stellar and Effects folders. You'll have to do a complete reinstall if you didn't back them up.

The download is 12MB.

Compatible with all other mods that don't change the Skybox or Sunglow files.

Comparison screenshots:
Before

After
Attached Files
File Type: rar 495684-SkyboxSunglow.rar (11.51 MB, 514 views)
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  #2  
Old February 12th, 2007, 05:10 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Skybox/Sunglow Mod

You don't like to give us pictures do you?
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  #3  
Old February 12th, 2007, 05:54 PM

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Default Re: Skybox/Sunglow Mod

Wellll, there's not really that much to give pictures of. The background is now all-stars, where before some systems would have nebula backgrounds and such that made it difficult to see what the grids contained. The suns, which previously shone brightly many hexes away from the origin, making it difficult to see the hexes adjacent to it, now shines far less.

It doesn't actually change the look of anything, it just removes some annoyances.

Buuuut, for your convenience I'll at least put up a screenshot of the difference between the suns.
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  #4  
Old February 13th, 2007, 07:59 AM
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Default Re: Skybox/Sunglow Mod

Subtle changes, but the hexes around the suns are much more visible now! Thanks!
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  #5  
Old February 13th, 2007, 02:34 PM

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Default Re: Skybox/Sunglow Mod

You're welcome. Those things were bugging me to death, figured I'd share the convenience.
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  #6  
Old February 14th, 2007, 11:57 AM
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Default Re: Skybox/Sunglow Mod

The pictures make it extremely worthwhile to decide on whether to use this or not before downloading. Is this compatible with Fyron's FQM? Those multiple star systems make a huge glow.
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  #7  
Old February 14th, 2007, 12:31 PM

Raapys Raapys is offline
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Default Re: Skybox/Sunglow Mod

You're right, the comparison screenshots weren't a bad idea.

It should be fully compatible with FQM, and to my knowledge any other mod out there at the moment.
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  #8  
Old February 14th, 2007, 02:07 PM
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Default Re: Skybox/Sunglow Mod

A number of my ideas seem to be meet with skepticism or a "what's the point" type of view. Not that I take insult to any of them; I'm just saying. In the long run they usually pan out for enough members to make them worthwhile. Maybe I'm not as nuts as some of you think!

Oh and by the way, give me that silver star he-he-he-he
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  #9  
Old February 15th, 2007, 05:05 PM
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Default Re: Skybox/Sunglow Mod

Hmm... While I like the idea of reducing star glow, I think the one you used might be a little extreme. I made a 75% starglow.bmp:






To try it, you'll need to place it in a Pictures\Effects folder, preferably in some mod to avoid overwriting stock images.

StarGlow.zip
Attached Files
File Type: zip 496594-StarGlow.zip (19.1 KB, 372 views)
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  #10  
Old February 15th, 2007, 05:26 PM

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Default Re: Skybox/Sunglow Mod

I guess it is sort of extreme, but personally I feel that there shouldn't really be much glow at all; it's neither realistic nor pratical, and the 'bells and whistles' effect is minimal. I mostly just find the whole thing distracting.

Still, choice is always good, so thanks for putting it up.
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