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Posts Made By:
Todd248
Forum:
Space Empires: IV & V
March 13th, 2002, 09:21 PM
Replies:
2
Out of range-errors in Gold edition, help needed.
Views:
762
Posted By
Todd248
Re: Out of range-errors in Gold edition, help needed.
I am seeing this problem very consistantly with SEIV Gold.
Todd248
Forum:
Space Empires: IV & V
March 13th, 2002, 09:19 PM
Replies:
14
Range Check Error
Views:
1,736
Posted By
Todd248
Re: Range Check Error
I get range check error within 20 turns. Start a quickstart game, turn off end turn confirmation and begin turn log. Hold down F12 and by the 20th turn I get a range check error. No mods.
This...
Forum:
Space Empires: IV & V
January 4th, 2001, 05:03 AM
Replies:
18
Useless Robo-Miner component
Views:
2,323
Posted By
Todd248
Re: Useless Robo-Miner component
I just tried deploying multiple sat's on the same field. I can get each type of satellite to generate resources from the same field if I use deploy to create a group. If I add more sats to that...
Forum:
Space Empires: IV & V
January 3rd, 2001, 10:42 PM
Replies:
3
Add in production bonus for high pop
Views:
1,046
Posted By
Todd248
Re: Add in production bonus for high pop
Hehe. Yes, you can change the percentage values to any value. I set the value to 1100 for worlds with greater than 59999 population. I checked my game and I had a sphere world that now produces...
Forum:
Space Empires: IV & V
January 3rd, 2001, 10:33 PM
Replies:
3
Changing population modifiers
Views:
1,049
Posted By
Todd248
Re: Changing population modifiers
I made a post yesterday about this very subject. The final line must be the maximum values. These values are not actually used. In order for this to work you would need to add a 13 entry and make...
Forum:
Space Empires: IV & V
January 3rd, 2001, 10:30 PM
Replies:
18
Useless Robo-Miner component
Views:
2,323
Posted By
Todd248
Re: Useless Robo-Miner component
I'd have to agree there. If you could deploy an unlimited number of satellites and have them all mine at the same time then having a planet or asteroid field lose value makes since. It also becomes...
Forum:
Space Empires: IV & V
January 3rd, 2001, 07:53 PM
Replies:
6
Favorite Ship Designs
Views:
1,400
Posted By
Todd248
Re: Favorite Ship Designs
I've found the early/mid game to be completely boring. There is no challenge. Even on the highest difficulty level it is very easy to outrace the AI in research. I've played several games and they...
Forum:
Space Empires: IV & V
January 3rd, 2001, 07:45 PM
Replies:
18
Useless Robo-Miner component
Views:
2,323
Posted By
Todd248
Re: Useless Robo-Miner component
I think you just found a way around the intended effect. If you transfer the satellites one by one you only get one working. Obviously something is wrong when using differment means of deploying...
Forum:
Space Empires: IV & V
January 3rd, 2001, 04:58 AM
Replies:
4
Emergency build bug
Views:
1,506
Posted By
Todd248
Emergency build bug
If you emergency build something you get 11 turns of double production and only 10 turns of slow production. If you change the value in settings.txt it's still value + 1. I believe that this is...
Forum:
Space Empires: IV & V
January 3rd, 2001, 04:56 AM
Replies:
18
Useless Robo-Miner component
Views:
2,323
Posted By
Todd248
Re: Useless Robo-Miner component
You can put as many miner satellites on an asteroid as you want. Only 1 will actually produce resources. There is an icon next to the satellite that is currently actively mining. You can only...
Forum:
Space Empires: IV & V
January 3rd, 2001, 03:57 AM
Replies:
9
AI planet usage
Views:
1,407
Posted By
Todd248
Re: AI planet usage
I changed monolith III production to 1000 and all of the other single resource producing facilities to 999. I noticed the difference about starting a new game with highest tech. I suspect the AI...
Forum:
Space Empires: IV & V
January 3rd, 2001, 03:48 AM
Replies:
3
Add in production bonus for high pop
Views:
1,046
Posted By
Todd248
Add in production bonus for high pop
I tried to modify settings.txt to add in a production bonus for populations higher than 10000. I changed "Number Of Population Modifiers" to 17. I replaced item number 12 with:
Pop Modifier 12...
Forum:
Space Empires: IV & V
January 3rd, 2001, 03:37 AM
Replies:
13
Racial Tech Advantages
Views:
2,914
Posted By
Todd248
Re: Racial Tech Advantages
I'm an organic's nut myself. I'll trim everything and anything to have organics. Organic sats, organic fighters and the population bonus from facilities makes organics the best for my play style. ...
Forum:
Space Empires: IV & V
January 3rd, 2001, 03:05 AM
Replies:
18
Useless Robo-Miner component
Views:
2,323
Posted By
Todd248
Re: Useless Robo-Miner component
The value of the field determines the value of the planet you create. This value is fixed so creating/destorying creates fields/planets with the same value. Being able to only drop 1 satelite on a...
Forum:
Space Empires: IV & V
January 3rd, 2001, 02:39 AM
Replies:
6
Favorite Ship Designs
Views:
1,400
Posted By
Todd248
Favorite Ship Designs
I'd really like to see some ship designs that other people use.
I love the emergency propulsion mixed with a repair unit. 16 pods and 2 repair units creates a scout that can travel 90 squares a...
Forum:
Space Empires: IV & V
January 3rd, 2001, 02:29 AM
Replies:
18
Useless Robo-Miner component
Views:
2,323
Posted By
Todd248
Useless Robo-Miner component
I really find this component useless. Even putting it onto a large satellite you can only place one type of miner in an asteroid field. Considering the extremely small amout that these components...
Forum:
Space Empires: IV & V
January 3rd, 2001, 02:24 AM
Replies:
9
AI planet usage
Views:
1,407
Posted By
Todd248
AI planet usage
I'm currently in a game with only 1 other AI opponent left. I started this game on hardest difficulty with highest bonus for the AI. Tech level for new players was set to high. I created the AI...
Forum:
Space Empires: IV & V
January 3rd, 2001, 02:22 AM
Replies:
29
Laying Mines problem since new Patch, Bug?
Views:
3,968
Posted By
Todd248
Re: Laying Mines problem since new Patch, Bug?
I think this change was awesome. No more super transports that can lay mines/sat's/fighters. I actually have to think about my mine and sat layers more and balance cargo space vs unit launch...
Forum:
Space Empires: IV & V
January 3rd, 2001, 02:09 AM
Replies:
12
Should I buy it or wait till it's "fixed"
Views:
2,119
Posted By
Todd248
Re: Should I buy it or wait till it\'s \"fixed\"
Buy it.
The game isn't perfect but it's still a lot of fun. MM will continue to support and improve the game, not just fixing bugs but adding new features. They've said as much and proven that...
Showing results 1 to 19 of 19
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