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  #1  
Old January 3rd, 2001, 03:48 AM

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Default Add in production bonus for high pop

I tried to modify settings.txt to add in a production bonus for populations higher than 10000. I changed "Number Of Population Modifiers" to 17. I replaced item number 12 with:

Pop Modifier 12 Population Amount := 14999
Pop Modifier 12 Production Modifier Percent := 200
Pop Modifier 12 SY Rate Modifier Percent := 200
Pop Modifier 13 Population Amount := 24999
Pop Modifier 13 Production Modifier Percent := 225
Pop Modifier 13 SY Rate Modifier Percent := 225
Pop Modifier 14 Population Amount := 34999
Pop Modifier 14 Production Modifier Percent := 250
Pop Modifier 14 SY Rate Modifier Percent := 250
Pop Modifier 15 Population Amount := 44999
Pop Modifier 15 Production Modifier Percent := 275
Pop Modifier 15 SY Rate Modifier Percent := 275
Pop Modifier 16 Population Amount := 59999
Pop Modifier 16 Production Modifier Percent := 300
Pop Modifier 16 SY Rate Modifier Percent := 300
Pop Modifier 17 Population Amount := 2000000
Pop Modifier 17 Production Modifier Percent := 300
Pop Modifier 17 SY Rate Modifier Percent := 300

The final entry (17) must be present and the values for the percent modifier must be equal to the maximum percent gain allowed. If you leave it at 200 you will only get 100% modifiers even though you want 200%. This makes ring/sphere worlds more appealing IMHO.
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  #2  
Old January 3rd, 2001, 07:03 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Add in production bonus for high pop

Ah, good. Someone learned from the sphereworld/ringworld thread about how to SUCESSFULLY change the population modifiers. I tried something earlier, but didn't realize the Last entry had to appear. I'm a bit surprised that it can be equal to the Last "used" modifier, but still... BTW - I wonder if the modifiers can be increased without limit. Imagine a sphereworld at 500% or even 1000% production bonus. Hmmmm...

Anyway, here's my expanded list of modifiers (I like lots of breakpoints - makes each minor population gain something to look forward to). Obviously, the number of Population Modifiers needs to be increased to 23 for my set (and I kept the maximum increase at 300%).

Pop Modifier 12 Population Amount := 11999
Pop Modifier 12 Production Modifier Percent := 200
Pop Modifier 12 SY Rate Modifier Percent := 200
Pop Modifier 13 Population Amount := 13999
Pop Modifier 13 Production Modifier Percent := 210
Pop Modifier 13 SY Rate Modifier Percent := 210
Pop Modifier 14 Population Amount := 15999
Pop Modifier 14 Production Modifier Percent := 220
Pop Modifier 14 SY Rate Modifier Percent := 220
Pop Modifier 15 Population Amount := 17999
Pop Modifier 15 Production Modifier Percent := 230
Pop Modifier 15 SY Rate Modifier Percent := 230
Pop Modifier 16 Population Amount := 19999
Pop Modifier 16 Production Modifier Percent := 240
Pop Modifier 16 SY Rate Modifier Percent := 240
Pop Modifier 17 Population Amount := 24999
Pop Modifier 17 Production Modifier Percent := 250
Pop Modifier 17 SY Rate Modifier Percent := 250
Pop Modifier 18 Population Amount := 29999
Pop Modifier 18 Production Modifier Percent := 260
Pop Modifier 18 SY Rate Modifier Percent := 260
Pop Modifier 19 Population Amount := 34999
Pop Modifier 19 Production Modifier Percent := 270
Pop Modifier 19 SY Rate Modifier Percent := 270
Pop Modifier 20 Population Amount := 39999
Pop Modifier 20 Production Modifier Percent := 280
Pop Modifier 20 SY Rate Modifier Percent := 280
Pop Modifier 21 Population Amount := 49999
Pop Modifier 21 Production Modifier Percent := 290
Pop Modifier 21 SY Rate Modifier Percent := 290
Pop Modifier 22 Population Amount := 59999
Pop Modifier 22 Production Modifier Percent := 300
Pop Modifier 22 SY Rate Modifier Percent := 300
Pop Modifier 23 Population Amount := 2000000
Pop Modifier 23 Production Modifier Percent := 300
Pop Modifier 23 SY Rate Modifier Percent := 300
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  #3  
Old January 3rd, 2001, 10:42 PM

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Default Re: Add in production bonus for high pop

Hehe. Yes, you can change the percentage values to any value. I set the value to 1100 for worlds with greater than 59999 population. I checked my game and I had a sphere world that now produces 5,000kT of each resource a turn. Shipyard rate was 22,000 per turn.

A bit over the top but amusing none the less that it *can* be done.
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Old January 4th, 2001, 05:20 PM
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Default Re: Add in production bonus for high pop

Boy, talk about abuse... 22,000 points per turn at the shipyard? What could you POSSIBLY need to build at that rate? Well, besides stellar manipulation components, of course. At least your resource production levels on that world will help balance your economy. But I pity the poor empire who tries to compete with you...
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