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Showing results 1 to 25 of 33
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Posts Made By:
Edratman2
Forum:
Dominions 3: The Awakening
May 23rd, 2008, 03:23 PM
Replies:
18
Which nations require the least micromanagement?
Views:
2,320
Posted By
Edratman2
Re: Which nations require the least micromanagemen
I think some some nations, ie, LA Ermor are worse than the others, but all the rest are merely bad.
The time spent forging, distributing forged items, ritual casting, recuiting, adjusting battle...
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 03:04 PM
Replies:
8
Question: Philosopher ability?
Views:
1,189
Posted By
Edratman2
Re: Question: Philosopher ability?
I never tried it without a path. I figured you tried that, but one can never tell. What might work is a 1% path chance using #custommagic <path> AND <1>. Doesn't completely eliminate the path...
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 12:51 PM
Replies:
8
Question: Philosopher ability?
Views:
1,189
Posted By
Edratman2
Re: Question: Philosopher ability?
I assume you want to make a unit with research only. The command would be #research bonus < value>. The value will be the research bonus.
Forum:
Scenarios, Maps and Mods
May 19th, 2008, 01:22 PM
Replies:
352
The map that will never be
Views:
99,080
Posted By
Edratman2
Re: The map that will never be
May bump.
Forum:
Scenarios, Maps and Mods
May 19th, 2008, 01:19 PM
Replies:
3
Idea for a new map
Views:
956
Posted By
Edratman2
Re: Idea for a new map
This map would have problems for many nations. IIRC, either air or water magic is required to forge items that will enable commanders to take troops into the sea. Without those paths you are...
Forum:
Dominions 3: The Awakening
May 1st, 2008, 10:20 AM
Replies:
15
Why don't tramplers suffer from Fire Shields?
Views:
4,971
Posted By
Edratman2
Re: Why don\'t tramplers suffer from Fire Shields?
If you have ever seen Tarzan movies and Bambi, the animals all run away from fire.
Who can refute Hollywood?
Forum:
Scenarios, Maps and Mods
May 1st, 2008, 07:29 AM
Replies:
14
Mod:
MA-Desdares: (updated with new sprites, tweaks)
Views:
3,568
Posted By
Edratman2
Re: Mod: The Eternal Legion - middle-age (late bet
I agree, it is a good mod. First class. Sprites are also very nice, and this is based on the orignal because I've not looked at the new ones.
I cannot comment on balance. I would not recognize...
Forum:
Dominions 3: The Awakening
April 30th, 2008, 07:52 AM
Replies:
67
Tips for newbs - just add
Views:
9,100
Posted By
Edratman2
Re: Tips for newbs - just add
Don't equip armor or low level weapons on military commanders. It just replaces the equipment the commander comes with.
Learn to choose assassin targets with care. They almost always lose to...
Forum:
Scenarios, Maps and Mods
April 29th, 2008, 01:05 PM
Replies:
77
Conceptual Content Mod
Views:
5,848
Posted By
Edratman2
Re: Conceptual Content Mod
Two level one priest/mages for each nation: 1 with a single 100% random elemental and 1 with a single 100% random in sorcery. Gives all nations a shot at non-national paths, but doesn't make it easy.
Forum:
Scenarios, Maps and Mods
April 29th, 2008, 07:19 AM
Replies:
10
adding mods to dominions 3
Views:
6,097
Posted By
Edratman2
Re: adding mods to dominions 3
Each mod should have 2 items that you see when you open the mod file, a folder with the graphics and the dm file. If you are still having problems activating mods,it is probably because you are...
Forum:
Dominions 3: The Awakening
April 25th, 2008, 04:35 PM
Replies:
84
AI spell casting priorities
Views:
8,908
Posted By
Edratman2
Re: AI spell casting priorities
I'm going to say fire flies and fire darts. They are pretty useless spells in MA and LA.
I don't think sermon of courage is a problem. It seems to be always cast by an indy priest and that is...
Forum:
Dominions 3: The Awakening
April 25th, 2008, 07:34 AM
Replies:
157
What is the story with those dominion ads??
Views:
15,770
Posted By
Edratman2
Re: What is the story with those dominion ads??
I agree with the posting by Tim Brooks.
I stayed out of this because I could not figure out why so many people were indignant about ads that are similar to the cover photgraphs I see on magazines ...
Forum:
Dominions 3: The Awakening
April 23rd, 2008, 09:30 AM
Replies:
72
Best item
Views:
9,462
Posted By
Edratman2
Re: Best item
But the problem is that I did not know quickness doesn't stack. Whoops.
Which brings the question, what doesn't stack?
Forum:
Dominions 3: The Awakening
April 23rd, 2008, 08:43 AM
Replies:
72
Best item
Views:
9,462
Posted By
Edratman2
Re: Best item
I like to put the Sickle whose crop is pain on four armed types with every quickness item I can forge. Generates 20 to 30 death gems every battle. Of course you have to remember to transfer them...
Forum:
Dominions 3: The Awakening
April 22nd, 2008, 10:03 AM
Replies:
89
Hall of Doh!
Views:
28,997
Posted By
Edratman2
Re: Hall of Doh!
Didn't think of that. Was too busy going "DOH"! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps and Mods
April 22nd, 2008, 09:43 AM
Replies:
10
New how do I....
Views:
1,720
Posted By
Edratman2
Re: New how do I....
Wouldn't using #itemslots to make a one handed moster also work?
Forum:
Scenarios, Maps and Mods
April 22nd, 2008, 09:41 AM
Replies:
9
Modding Dictionary
Views:
1,235
Posted By
Edratman2
Re: Modding Dictionary
Ich, that makes sense. I've not previousy encountered a double shape shift, so my thinking was that #firstshape referred to the shape the unit came from (which is true on single shape shifts). ...
Forum:
Scenarios, Maps and Mods
April 22nd, 2008, 07:34 AM
Replies:
9
Modding Dictionary
Views:
1,235
Posted By
Edratman2
Re: Modding Dictionary
Sombre, I forgot to mention that I think your war wagon is an immensely clever construct.
One question. Why did you use #firstshape 2466 for #2468? I would have thought that the sequence would...
Forum:
Dominions 3: The Awakening
April 21st, 2008, 02:40 PM
Replies:
89
Hall of Doh!
Views:
28,997
Posted By
Edratman2
Re: Hall of Doh!
I had a new one on Saturday.
For the first time in about a hundred games I decided to blindly attack a province on the opening turn with my starting army because I'm playing my own mod with a...
Forum:
Scenarios, Maps and Mods
April 21st, 2008, 01:49 PM
Replies:
9
Modding Dictionary
Views:
1,235
Posted By
Edratman2
Re: Modding Dictionary
The way I do it is to download the mods and read the DM files.
Forum:
Scenarios, Maps and Mods
April 21st, 2008, 12:57 PM
Replies:
30
magic modding question
Views:
5,123
Posted By
Edratman2
Re: magic modding question
OK. Thank you. Your confirmation that the concept is viable is more than enough to make me happy. New spells are fairly easy to write. The trick with doing it well is going to be balancing it.
...
Forum:
Scenarios, Maps and Mods
April 21st, 2008, 11:09 AM
Replies:
30
magic modding question
Views:
5,123
Posted By
Edratman2
Re: magic modding question
Sombre, that's cool. I figured that a more accomplished modder would have tried the concept.
I searched for the Dogs of War mod without success.
Could you provide a link to it? Thank you.
Forum:
Scenarios, Maps and Mods
April 21st, 2008, 08:42 AM
Replies:
30
magic modding question
Views:
5,123
Posted By
Edratman2
Re: magic modding question
I've been trying to figure out some way to do something along the same lines. The best concept (never been tried yet) that I've been able to come up with is to make a spell that summons a zero MP...
Forum:
Scenarios, Maps and Mods
April 21st, 2008, 08:29 AM
Replies:
65
Mod:
Urdheim, The Infinite Horde
Views:
12,758
Posted By
Edratman2
Re: Urdheim, The Infinite Horde
My mistake about the blood. I only played them once and am working on my own mod (to be Builders or Engineers if I am ever figure out how to balance them. If not, I am happy playing a strong...
Forum:
Scenarios, Maps and Mods
April 19th, 2008, 02:55 PM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
13,442
Posted By
Edratman2
Re: Blast from the Past, Return of the Underkings
That sure sounds like workable solution.
I am not thinking of assigning a high gold cost because I am thinking that it would only be used in a specific province, thus not justifying high upkeep...
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