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Showing results 251 to 275 of 500
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Posts Made By:
Alpha Kodiak
Forum:
Space Empires: IV & V
January 8th, 2003, 05:09 PM
Replies:
9
Most popular AI techs
Views:
1,776
Posted By
Alpha Kodiak
Re: Most popular AI techs
The Tylmai (available at Universal Shipyards and on the Gold CD) has a Crystaline AI that I put together. I don't know how good it really is, as I put it together quickly, but it should work.
[...
Forum:
Space Empires: IV & V
December 10th, 2002, 07:41 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
147,937
Posted By
Alpha Kodiak
Re: OT: The House of 1001+ Avatars
Wow, very impressive!
So, David, do you think you can work something up for the old bear?
Forum:
Space Empires: IV & V
December 3rd, 2002, 07:44 PM
Replies:
49
How big is yours?
Views:
6,255
Posted By
Alpha Kodiak
Re: How big is yours?
Arrrggghhh! You would make me look. http://forum.shrapnelgames.com/images/icons/shock.gif
Size: 829 MB (869,394,080 bytes)
Size on Disk: 1.06 GB (1,143,357,440 bytes)
Contains: 20,754 Files,...
Forum:
Space Empires: IV & V
November 21st, 2002, 10:23 PM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
<font size="2" face="Verdana, Helvetica, sans-serif">It definitely looks like I need to push the Rage expansion rate. First I'll have to figure out why they are not expanding fast, then maybe I can...
Forum:
Space Empires: IV & V
November 20th, 2002, 09:58 PM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
<font size="2" face="Verdana, Helvetica, sans-serif">I often met them during my EEE test games (different quadrants, no up to medium bonus, high
diffculty, TDM-races).
If anyone survive the first...
Forum:
Space Empires: IV & V
November 20th, 2002, 05:56 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
Hmmm... the Rage seem to be having problems in this. In my testing they seemed to do well. Has anyone been playing against the Rage outside of this test? If so, what are your impressions?
Forum:
Space Empires: IV & V
November 14th, 2002, 07:34 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
Ok, this is embarassing. I uploaded the wrong copy of the Rage. I've corrected the link everywhere I had originally posted it, and here it is again for good measure:
1037251673.zip...
Forum:
Space Empires: IV & V
November 14th, 2002, 07:31 AM
Replies:
5
Finally, the Rage are Golden
Views:
1,521
Posted By
Alpha Kodiak
Re: Finally, the Rage are Golden
Ok, that was weird. Somehow I uploaded the wrong file. http://forum.shrapnelgames.com/images/icons/blush.gif
Here is the correct link:
1037251673.zip...
Forum:
Space Empires: IV & V
November 14th, 2002, 06:04 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
<font size="2" face="Verdana, Helvetica, sans-serif">Touche!!!
But think were the right files...
Something strange happened, that was unable to determinate, and was fixed after reboot (damn...
Forum:
Space Empires: IV & V
November 14th, 2002, 02:09 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
I would definitely like to see how the Azorani play with the correct files. http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: IV & V
November 13th, 2002, 06:30 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
Something odd happened in the Drokol vs. Azorani match. I checked the Azorani designs at turn 100 and none of the designs were correct for Azorani. There was an armed colonizer cruiser that does not...
Forum:
Space Empires: IV & V
November 13th, 2002, 01:25 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
I have just posted Version 3.0 of the Rage. If it is not too late, I would like them to be the Version in the contest.
For the sake of redundency, here is the link:
1037251673.zip...
Forum:
Space Empires: IV & V
November 13th, 2002, 01:23 AM
Replies:
5
Finally, the Rage are Golden
Views:
1,521
Posted By
Alpha Kodiak
Finally, the Rage are Golden
At long Last, I have updated the Rage to work efficiently under Gold (as opposed to just working). Let me know what you think.
1037251673.zip...
Forum:
SEIV Scenarios and Mods
November 13th, 2002, 01:20 AM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
88,846
Posted By
Alpha Kodiak
Re: Space Empires IV: AI Races/Ship Sets
This is Version 3.0 of the Rage Collective. Please post any comments or suggestions in the SEIV discussion forum. Thanks!
1037251673.zip...
Forum:
Space Empires: IV & V
November 10th, 2002, 06:34 PM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,213
Posted By
Alpha Kodiak
Re: AI DEAD MATCH CONTEST!
This sounds cool! I'd like to see my Namovans and Azorani in it, if there is still room. I'm also about to release a new Version of the Rage with improvements based upon my observations from Turn...
Forum:
Space Empires: IV & V
October 19th, 2002, 03:15 PM
Replies:
18
Hints, Tips,Tricks and suggestions for Turn Blitz #2
Views:
4,278
Posted By
Alpha Kodiak
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Looks like TB1 is stuck again.
Forum:
Space Empires: IV & V
October 18th, 2002, 06:40 PM
Replies:
18
Hints, Tips,Tricks and suggestions for Turn Blitz #2
Views:
4,278
Posted By
Alpha Kodiak
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
The Rage will continue to fight! Your pathetic purple worms will never defeat the power of the Prime Sequencer. Death to the Cue Cappa!
As a side note, it looks like turn processing got stuck...
Forum:
Space Empires: IV & V
October 14th, 2002, 04:10 PM
Replies:
2
Where is Alpha Kodiak?
Views:
1,342
Posted By
Alpha Kodiak
Re: Where is Alpha Kodiak?
I'm still here, just really busy. I'm still out of work, which seems like should give me more time to work on SEIV stuff. Somehow, though, I have less time. I guess that since I am around the...
Forum:
Space Empires: IV & V
October 14th, 2002, 03:58 PM
Replies:
23
OT: Calgary weather
Views:
3,943
Posted By
Alpha Kodiak
Re: OT: Calgary weather
Snow... I remember snow. We had snow in February... 1982.
Forum:
Space Empires: IV & V
September 11th, 2002, 06:08 PM
Replies:
269
War.... (Historical: 9/11 discussion thread)
Views:
107,777
Posted By
Alpha Kodiak
Re: War....
<font size="2" face="Verdana, Helvetica, sans-serif">All too true. The war is far from over, but looking back over the Last year, it is good to know that America was not brought to its knees in...
Forum:
Space Empires: IV & V
September 11th, 2002, 05:59 PM
Replies:
87
Return to Orion- Sphereworld PBW game.
Views:
9,133
Posted By
Alpha Kodiak
Re: Return to Orion- Sphereworld PBW game.
Chairman Orizuni looked over the barrel of his Neural Disruptor at the body lying in a heap before him. The foul usurper, Arzonis Imbezilus (henceforth to be known as the Dreaded A. I.) would cause...
Forum:
Space Empires: IV & V
September 11th, 2002, 05:28 PM
Replies:
269
War.... (Historical: 9/11 discussion thread)
Views:
107,777
Posted By
Alpha Kodiak
Re: War....
In a way this is a sad day, as we look back on what happened, but it is also a day to be proud. We survived, we are rebuilding, and we are moving on.
Osama bin Laden, assuming he is still alive,...
Forum:
Space Empires: IV & V
September 6th, 2002, 10:40 PM
Replies:
87
Return to Orion- Sphereworld PBW game.
Views:
9,133
Posted By
Alpha Kodiak
Re: Return to Orion- Sphereworld PBW game.
Memo to all Azorani diplomatic personnel:
Open carrying of Class 4 neural disruptor weapons is now mandatory at all times in Orkish space. Deadly force is authorized at first sense of hostile...
Forum:
Space Empires: IV & V
September 6th, 2002, 04:32 AM
Replies:
6
To TDM Guys: AI surrenders
Views:
1,707
Posted By
Alpha Kodiak
Re: To TDM Guys: AI surrenders
Most TDM races either turn off surrender or make it very difficult to force surrender. This gets around an exploit where a human could force a chain of surrenders by causing a weak race to...
Forum:
Space Empires: IV & V
September 5th, 2002, 07:04 AM
Replies:
7
making shipsets?????
Views:
1,761
Posted By
Alpha Kodiak
Re: making shipsets?????
The question is, what is your background and comfort level in programming? If you are heavy into coding and math, you will do fine with Povray. The scripting language is C-like, and after you play...
Showing results 251 to 275 of 500
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