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Search: Posts Made By: Twan
Forum: Multiplayer and AARs April 28th, 2008, 02:57 PM
Replies: 752
Views: 114,540
Posted By Twan
Re: Mega Age II (Kingmaker) Sign Up!

A layered research mod is not exactly doable.

It's possible to reduce by one research levels of all spells under a done level, then use very hard research, but it would mean there will be an...
Forum: Dominions 3: The Awakening April 28th, 2008, 09:45 AM
Replies: 20
Views: 11,942
Posted By Twan
Re: Upload your awesome replays!

I have a cruel one.

Ermor is besieging me with this little army.

http://img261.imageshack.us/img261/7470/ermorarmyyv2.th.jpg (http://img261.imageshack.us/my.php?image=ermorarmyyv2.jpg)

I...
Forum: Multiplayer and AARs April 28th, 2008, 04:46 AM
Replies: 752
Views: 114,540
Posted By Twan
Re: Mega Age II (Kingmaker) Sign Up!

If the goal is only to give more chance to non bless nations against sacred/trampler/awake pretenders rushes a mod to reduce just the levels of the few spells countering them, or make some low level...
Forum: Multiplayer and AARs April 27th, 2008, 03:50 PM
Replies: 752
Views: 114,540
Posted By Twan
Re: Mega Age II (Kingmaker) Sign Up!

I'd also prefer victory conditions that can be achieved (before running into unit number problems, or having to end by agreement). I think 35 or 40% of the map, or 15 VP with one per capitol would be...
Forum: Dominions 3: The Awakening April 27th, 2008, 02:05 PM
Replies: 41
Views: 10,626
Posted By Twan
Re: Water queens may be way overpowered.

Water queens aren't supposed to regen out of water and IIRC don't (except perhaps the queen of the lakes).
Forum: Dominions 3: The Awakening April 27th, 2008, 01:48 PM
Replies: 84
Views: 16,225
Posted By Twan
Re: AI spell casting priorities

No. Communion (as other boost spells) increase base level of the master, there is just one display bug, so it's not shown.
Forum: Scenarios, Maps and Mods April 27th, 2008, 01:13 PM
Replies: 129
Views: 25,880
Posted By Twan
Re: Conceptual Balance Mod 1.21 (feedback)

I started to test CBM and had a big surprise (and critic) : how/why was it decided to boost more astral and death magic with a discount on mass enslave spells (master enslave and more arcane...
Forum: Dominions 3: The Awakening April 26th, 2008, 11:10 AM
Replies: 84
Views: 16,225
Posted By Twan
Re: AI spell casting priorities

Hum there should perhaps be exceptions for some evocation spells (namely shadow blast, fire storm, niefel flames, shimmering fields). A player may want to have someone (probably a communion master or...
Forum: Multiplayer and AARs April 25th, 2008, 06:15 PM
Replies: 752
Views: 114,540
Posted By Twan
Forum: Multiplayer and AARs April 25th, 2008, 07:11 AM
Replies: 339
Views: 86,690
Posted By Twan
Re: Victorious Nation Data

I think there were one or two unlisted victories for Arco, it was said in several threads.

(There is also Atlantis remaining without victories here, but it had one in EA and a quasi one in LA...
Forum: Dominions 3: The Awakening April 22nd, 2008, 05:02 PM
Replies: 60
Views: 16,417
Posted By Twan
Re: The problem of fort types

I was speaking about endgame, when high level spells and indies/summoned mages with interesting paths are available (and matrixes are forged if a communion is needed).

Acting first means the...
Forum: Dominions 3: The Awakening April 22nd, 2008, 10:59 AM
Replies: 60
Views: 16,417
Posted By Twan
Re: The problem of fort types

Being able to cast first means in endgame a defender with powerful mages and a good script destroys or enslave any normal army without any chance for the attacker to counter it (as all defender...
Forum: Multiplayer and AARs April 22nd, 2008, 09:24 AM
Replies: 339
Views: 86,690
Posted By Twan
Re: Victorious Nation Data

Game : King of the Isle ( http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=565403&page=0&view=collapsed&sb=5&o=&fpart=1 )
Middle Era
Mod : Worthy Heroes 1.8
Players : 12
Winner :...
Forum: Multiplayer and AARs April 22nd, 2008, 08:40 AM
Replies: 315
Views: 36,083
Posted By Twan
Re: In conclusion

Next time on this map I'd rather use non cumulative VP, with something like 3 for the isle, 1 per gateway, 1 per capitol and an objective of 9 or 10 (the isle, all gateways, 2 or 3 capitols, or more...
Forum: Multiplayer and AARs April 22nd, 2008, 08:29 AM
Replies: 315
Views: 36,083
Posted By Twan
Re: In conclusion

So... As Ermor see no way to take the isle in 2 turns (and others, needing to beat besiegers first, don't have time to try something) I officially declare game finished.

Thanks all.
Forum: Multiplayer and AARs April 21st, 2008, 12:54 PM
Replies: 315
Views: 36,083
Posted By Twan
Re: In conclusion

Machaka tried a harvester of sorrow (scripted to retreat in round one) it was a good idea as the reaper effect happen before patrol I was losing 1k pop each time, he forced me to have mages with...
Forum: Multiplayer and AARs April 20th, 2008, 10:51 AM
Replies: 315
Views: 36,083
Posted By Twan
In conclusion

Communion is not the issue, in end game destroying (or sometimes enslaving) entire armies in round one is possible with any nation having a good gem income.

Without communion you just need more...
Forum: Multiplayer and AARs April 20th, 2008, 07:24 AM
Replies: 315
Views: 36,083
Posted By Twan
Re: The art of overkill

Actually sending more undeads horsemen would have been worse for Ermor, with my lich casting undead mastery.
Forum: Scenarios, Maps and Mods April 20th, 2008, 06:54 AM
Replies: 0
Views: 1,391
Posted By Twan
Map command/terrain suggestion

Would it be possible to add a map command or terrain type making impossible to build forts on a done province ?

I think it would add a lot to the game if some provinces can't be fortified,...
Forum: Multiplayer and AARs April 20th, 2008, 05:51 AM
Replies: 315
Views: 36,083
Posted By Twan
Re: The art of overkill

Yes I think a king of the hill game rule was not a good idea finally, casting first in defense is a too huge advantage in endgame (on the other hand you had 36 turns to do something, with more...
Forum: Multiplayer and AARs April 19th, 2008, 07:51 PM
Replies: 315
Views: 36,083
Posted By Twan
The art of overkill

1. in round one cast storm, both master enslave and undead mastery with penetration bonus, then fog warriors on all these people, and rain of stones for non enslaved ennemy mages
2. in case it's not...
Forum: Multiplayer and AARs April 18th, 2008, 07:39 AM
Replies: 315
Views: 36,083
Posted By Twan
Re: Host tomorrow

Mine report was something like :
A spell was blocked by the forest dome
A spell was blocked by the forest dome
Suddenly a huge Ashen Angel appeared out of nowhere and attacked xxx.
Suddenly a...
Forum: Multiplayer and AARs April 14th, 2008, 01:53 PM
Replies: 315
Views: 36,083
Posted By Twan
Host tomorrow

Sorry to slow the game one more time, I was planning to play this afternoon but had a surprise visit and am also busy tonight.

(delayed hosting by 24 more hours)
Forum: Multiplayer and AARs April 12th, 2008, 08:32 AM
Replies: 315
Views: 36,083
Posted By Twan
Bye Atlantis

Atlantis will be turned AI.

Unfortunately he used a password. :/
Forum: Dominions 3: The Awakening April 11th, 2008, 09:59 AM
Replies: 4
Views: 1,452
Posted By Twan
Re: Priests in communion kill slaves gauranteed. B

Use priests with another path in addition to holy to avoid the bug.
Showing results 251 to 275 of 500

 
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