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  #1  
Old April 28th, 2008, 02:57 PM
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Twan Twan is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

A layered research mod is not exactly doable.

It's possible to reduce by one research levels of all spells under a done level, then use very hard research, but it would mean there will be an empty level somewhere (and all level 1 spells would be known from start, or levels 1 and 2 spells merged in level 1).
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Old April 28th, 2008, 03:10 PM

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I'd like to play in this game if possible. I suppose that makes me 2nd alternate?
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Old April 28th, 2008, 03:24 PM

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Default Re: Mega Age II (Kingmaker) Sign Up!

3rd actually. Though a few players only listed a couple nations and said they were only interested in playing those. And they may not get them. And in most bigger games at least a couple players need replaced at the pretender selection stage.

So there is a good chance for 3-5 alternates getting in-as long as you are not terribly picky about the race.
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Old April 28th, 2008, 03:35 PM

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Apparently a tiered research tree cannot be achieved through a mod. Good idea though.
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Old April 28th, 2008, 03:57 PM
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Heh, lets not hit bless nations too hard. How many bless nations made it through to the last 10 or so in the last megagame?

Probably best to settle on hard research, it seemed to work out very well in the last megagame.

Are we going for 20 capitals, 1/3 of the total on the map? Or of course as many as anyone can get 1st of May next year.
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Old April 28th, 2008, 04:09 PM
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I agree with MegloBob, I think this is a paper tiger issue as despite the general sentiment dual bless nations to not dominate games in general, nor the previous mega games with hard research.
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Old April 28th, 2008, 04:37 PM

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Quote:
The cost of clams was raised the most due to a player in the Mega Age I game being able to wish 5 times per turn before turn 100 was reached.
Stop nerfing my evil Rlyeh strats

On another note I can sign up me and folket (yes we will share one nation between us due to time/internet restrictions)
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