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April 28th, 2008, 02:57 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Mega Age II (Kingmaker) Sign Up!
A layered research mod is not exactly doable.
It's possible to reduce by one research levels of all spells under a done level, then use very hard research, but it would mean there will be an empty level somewhere (and all level 1 spells would be known from start, or levels 1 and 2 spells merged in level 1).
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April 28th, 2008, 03:10 PM
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Private
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Join Date: Mar 2004
Location: a
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Re: Mega Age II (Kingmaker) Sign Up!
I'd like to play in this game if possible. I suppose that makes me 2nd alternate?
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April 28th, 2008, 03:24 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II (Kingmaker) Sign Up!
3rd actually. Though a few players only listed a couple nations and said they were only interested in playing those. And they may not get them. And in most bigger games at least a couple players need replaced at the pretender selection stage.
So there is a good chance for 3-5 alternates getting in-as long as you are not terribly picky about the race.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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April 28th, 2008, 03:35 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Mega Age II (Kingmaker) Sign Up!
Apparently a tiered research tree cannot be achieved through a mod. Good idea though.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 28th, 2008, 03:57 PM
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Major General
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Join Date: Sep 2006
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Re: Mega Age II (Kingmaker) Sign Up!
Heh, lets not hit bless nations too hard. How many bless nations made it through to the last 10 or so in the last megagame?
Probably best to settle on hard research, it seemed to work out very well in the last megagame.
Are we going for 20 capitals, 1/3 of the total on the map? Or of course as many as anyone can get 1st of May next year.
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April 28th, 2008, 04:09 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Mega Age II (Kingmaker) Sign Up!
I agree with MegloBob, I think this is a paper tiger issue as despite the general sentiment dual bless nations to not dominate games in general, nor the previous mega games with hard research.
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April 28th, 2008, 04:37 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
The cost of clams was raised the most due to a player in the Mega Age I game being able to wish 5 times per turn before turn 100 was reached.
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Stop nerfing my evil Rlyeh strats
On another note I can sign up me and folket (yes we will share one nation between us due to time/internet restrictions)
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