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  #1  
Old April 12th, 2008, 08:32 AM
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Twan Twan is offline
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Default Bye Atlantis

Atlantis will be turned AI.

Unfortunately he used a password. :/
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  #2  
Old April 14th, 2008, 01:53 PM
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Default Host tomorrow

Sorry to slow the game one more time, I was planning to play this afternoon but had a surprise visit and am also busy tonight.

(delayed hosting by 24 more hours)
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  #3  
Old April 17th, 2008, 09:32 PM

IndyPendant IndyPendant is offline
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Default Re: Host tomorrow

Heh. Okay, this I have to share. I finally have the time to review this turn. Among my messages were these four, in immediate sequence:
Quote:
Hedna has cast Cloud Trapeze.
A Seeker has cast Cloud Trapeze.
Heliotheus has cast Manifestation.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked Hedna.
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  #4  
Old April 18th, 2008, 07:39 AM
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Default Re: Host tomorrow

Mine report was something like :
A spell was blocked by the forest dome
A spell was blocked by the forest dome
Suddenly a huge Ashen Angel appeared out of nowhere and attacked xxx.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked yyy.
Flying monkeys attacked zzz.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked zzz'.
Greats ball of fire are falling from the sky, 12 units were killed.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked zzz''.
(etc...)

And after all ennemy spells :

Wwww has cast an astral dome.

Really unlucky. :" (especially when my previous astral dome caster was killed the turn before because I stupidly send him to my army fighting Machaka).


---

I had some difficulties to turn Atlantis AI (I have his password, but I've forgoten I couldn't do it myself due to CD key violation, I'll have him turned AI by someone else for this turn).
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Old April 19th, 2008, 07:51 PM
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Default The art of overkill

1. in round one cast storm, both master enslave and undead mastery with penetration bonus, then fog warriors on all these people, and rain of stones for non enslaved ennemy mages
2. in case it's not sufficient have a stupid mage scripted to cast wrathfull skies
4. bonus : forget to give gems to the mage supposed to cast storm warriors
5. of course as the only non enslaved ennemy survivors are seraphs and tartarians with SR items wrathfull skies only kill your own soldiers
6. watch your enslaved army spending 10 rounds to kill the last seraph (and lose most of the troops you could have gained, as well as several communion slaves)
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  #6  
Old April 19th, 2008, 11:47 PM

IndyPendant IndyPendant is offline
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Default Re: The art of overkill

Whelp. That's it. I'm done. Unless anyone else has something they can do, Arco wins.

Lesson learned. Never, ever, *ever* play in a single-province VP game. Ever again. Whoever gets that province first wins the game.

Still, it wasn't a complete waste of time. I learned a *lot* about late-game strategy.

Good game, all!
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  #7  
Old April 20th, 2008, 03:36 AM

Zeldor Zeldor is offline
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Default Re: The art of overkill

I have chosen really sucky nation. I had quite nice position but I could do absolutely nothing. I couldn't win war with Caelum in the beginning, then later couldn't even threat anyone on the island. I got some nice indie mage, but low level ones [I got Lore Masters but way too late]. If I had nation with cheap communion slaves it would be great.

Oh, and that map really needs to be played on higher gold settings and I think provinces near capitols should have really bigger population. Now if you do not have really big part of planes your income is pathetic and you cannot really afford serious numbers of mages and troops. And you need them if you want to fight for the island. With 11 other players that could threat the owner it would be much more interesting. And now? Only Ermor could do anything.
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