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Showing results 326 to 346 of 346
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Posts Made By:
QuarianRex
Forum:
Space Empires: IV & V
March 11th, 2002, 04:58 AM
Replies:
11
Question on Ministers?
Views:
2,973
Posted By
QuarianRex
Re: Question on Ministers?
Interesting. That does foul up my plan for a Borg mod. Guess I'll just have to have two different Versions, an accurate one for players and a more spoonfed one for the AI.
Forum:
Space Empires: IV & V
March 8th, 2002, 09:06 PM
Replies:
11
Question on Ministers?
Views:
2,973
Posted By
QuarianRex
Re: Question on Ministers?
Hey, does anyone know how to make the AI analyze captured ships? Are there values that dictate how often they do this? Is it even possible?
Forum:
Space Empires: IV & V
March 5th, 2002, 10:56 PM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
QuarianRex
Re: Babylon 5 Mod
I'm just wondering if you actually have to scale everything up by a factor of ten. If only 1 pt of OA is going to be added to any given component (with the exception of repair crews) the actual OA...
Forum:
Space Empires: IV & V
March 5th, 2002, 10:13 PM
Replies:
14
Strange ship capture thing !
Views:
3,493
Posted By
QuarianRex
Re: Strange ship capture thing !
This may sound simplistic, but have you tried setting the primary strategy on optimal and the secondary on ship capture?
This might tell the capture ships to use their weapons until there is an...
Forum:
Space Empires: IV & V
March 5th, 2002, 05:16 AM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
QuarianRex
Re: Babylon 5 Mod
Interesting...
Forum:
Space Empires: IV & V
March 5th, 2002, 05:10 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
92,776
Posted By
QuarianRex
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
It might be an idea to leave the Borg some intel capabilities. After all, just a few rogue nano-probes left over from a Borg attack can cause a lot of havoc (cargo explosion, supply leak, etc.), and...
Forum:
Space Empires: IV & V
March 5th, 2002, 03:17 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
92,776
Posted By
QuarianRex
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Nice work, though I do have some questions.
Does each race really need its own research/inteligence facilities? Couldn't this be better handled just through racial modifiers? Though using the...
Forum:
Space Empires: IV & V
March 5th, 2002, 02:32 AM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
QuarianRex
Re: Babylon 5 Mod
On the OA thing:
I wound up reading up on the OA ability, after I made that post, and it seems that regeneration works a little different than I had originally thought. It seems that each regen...
Forum:
Space Empires: IV & V
March 5th, 2002, 01:45 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
92,776
Posted By
QuarianRex
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Interesting. I always thought that the companent with the crystal ability had to get damaged, but if not then I might be able to use it.
Forum:
Space Empires: IV & V
March 5th, 2002, 12:52 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
92,776
Posted By
QuarianRex
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Andres:
The shields that I have right now are @ one level behind in raw power [ie. lv 1 adaptive (normal) shields have 30 shield pts and regen of 5, while lv 5 adaptive (normal) shields have 225...
Forum:
Space Empires: IV & V
March 4th, 2002, 03:11 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
92,776
Posted By
QuarianRex
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Damn. I thought that I saw something in the racial traits text, but maybe not.
Also, I don't plan on giving them impenetrable shields or anything like that. The regeneration would probably be at...
Forum:
Space Empires: IV & V
March 4th, 2002, 02:54 AM
Replies:
20
Up Dating All NASY Star Trek Races
Views:
6,479
Posted By
QuarianRex
Re: Up Dating All NASY Star Trek Races
I'm currently trying to do a Borg mod using ideas I found on NASY and others. I just did a post (march 4 00:06 I think) on the sci-fi crossover thread giving some of the details. Take a look and...
Forum:
Space Empires: IV & V
March 4th, 2002, 02:06 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
92,776
Posted By
QuarianRex
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'm currently working on a Borg mod, complete with tech tree etc. Tech tree looks something like this:
Assimilation Studies 1
-Assimilation Weapons - giving things like
shield...
Forum:
Space Empires: IV & V
February 28th, 2002, 10:55 AM
Replies:
22
Technology Trade (again)
Views:
4,530
Posted By
QuarianRex
Re: Technology Trade (again)
I have done trades like this successfully in the gold demo. It seems to work fine.
Forum:
Space Empires: IV & V
February 28th, 2002, 10:51 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
92,776
Posted By
QuarianRex
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Hey there, I noticed that you are a little light on the Trek side of things so I figured that I might as well toss in a couple thoughts.
I saw some very good ideas on trek propulsion a few...
Forum:
Space Empires: IV & V
February 28th, 2002, 12:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
QuarianRex
Re: Babylon 5 Mod
I just finished reading through this entire thread (what an undertaking that was) and have been following the progression of the mod. I noticed that your original idea was to make every component...
Forum:
Space Empires: IV & V
February 19th, 2002, 10:45 AM
Replies:
7
Modding the Gold Demo
Views:
1,924
Posted By
QuarianRex
Re: Modding the Gold Demo
After getting some ideas from y'all I managed to do some limited mods. You can shift values in the same class (ie. take 100 kt from battle stations and place it on cruisers). There is one problem...
Forum:
Space Empires: IV & V
February 15th, 2002, 02:30 AM
Replies:
7
Modding the Gold Demo
Views:
1,924
Posted By
QuarianRex
Re: Modding the Gold Demo
I am. Its on order but release has been delayed for another month, and I'm chomping at the bit to try out some ideas. http://forum.shrapnelgames.com/images/icons/icon8.gif
Forum:
Space Empires: IV & V
February 15th, 2002, 01:31 AM
Replies:
7
Modding the Gold Demo
Views:
1,924
Posted By
QuarianRex
Modding the Gold Demo
Does anyone know if it is possible to mod the SEIV Gold Demo? I keep getting stymied.
Forum:
Space Empires: IV & V
February 14th, 2002, 07:03 AM
Replies:
2
How do you overcome self-destruct?
Views:
2,141
Posted By
QuarianRex
How do you overcome self-destruct?
I've been testing out the SEIV and SEIV Gold demos (waiting for the full Version to come out) and I want to know, is there is any way to overcome a ships self-destruct mechanism when trying to board...
Forum:
Space Empires: IV & V
February 14th, 2002, 06:44 AM
Replies:
2
How do you overcome self-destruct?
Views:
1,323
Posted By
QuarianRex
How do you overcome self-destruct?
I've been testing out the SEIV and SEIV Gold demos (waiting for the full Version to come out) and I want to know, is there is any way to overcome a ships self-destruct mechanism when trying to board...
Showing results 326 to 346 of 346
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