.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old March 5th, 2002, 12:52 AM
QuarianRex's Avatar

QuarianRex QuarianRex is offline
Sergeant
 
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
QuarianRex is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andres:

The shields that I have right now are @ one level behind in raw power [ie. lv 1 adaptive (normal) shields have 30 shield pts and regen of 5, while lv 5 adaptive (normal) shields have 225 pts and regen of 15] and I have kept the regen low so it has an effect but not an unbalancing one.

The crystaline armor effect is an interesting idea (and one that I had previously considered) but I did some reading on its actual effects and I thought that it would be too unbalancing. Besides. that would have to be a modification to the armor (or make the generators act as armor but I don't like that idea) and it already regenerates, so I don't want to make any one component overly powerful. Also, I am making the defense tech area a capturable tech so that other races lucky enough to capture a Cube can get something nifty for analysis (so the tech should eventually spread out). Though I am toying with the idea of giving the armor some minor emissive abilities at extremely high levels (depending on how the ability is working in gold).

As far as size goes, I have already at least doubled the tonnage of most of the primary components (I admit my initial estimations may have been a bit off). And these aren't to actual Borg scale either. From what I found at Daystrom Institute, etc. was a basic Cube wieght of @ 9 million kt. Even divided by 20,000 to get a somewhat reasonable SE4 tonnage of 4,500kt seems somewhat excessive.

Right now I'm basing it on a maximum Cube size of @ 1200-1400kt, equivalent to some of the baseships I've seen. The Tactical Cube will be equivalent/a little bigger (probably going to designate it as a carrier).

Also, I'm making this with an eye towards game balance relative to the standard game (both for testing purposes and for compatibility against a friends proposed mod). As such there is somewhat of a progression of Cube sizes etc. for the sake of playability. When the sizes get finalized for the crossover-mod then I can rescale some of the items.

Please note that this subject to change once I start testing it out. Once Gold finally gets to me then I can see what actually works.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.