The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
World Supremacy- Save $10.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 16 of 20
«
First
<
6
14
15
16
17
18
>
Last
»
Showing results 376 to 400 of 500
Search took
0.07
seconds; generated 297 minute(s) ago.
Search:
Posts Made By:
gila
Forum:
WinSPWW2
October 17th, 2011, 06:24 PM
Replies:
4
Philippines
Views:
2,416
Posted By
gila
Re: Philippines
I would venture a guess,, the Philippines were under U.S.control since the Spanish American War to july 4 1946 not really a country,more like a territory.
But they did partcipate very much and...
Forum:
WinSPMBT
October 15th, 2011, 03:09 AM
Replies:
4
Info:
Armour values
Views:
2,854
Posted By
gila
Re: Armour values
Even if you had those charts it would still not be 100% accurate because of so many other factors.
One could calculate all the factors til your head spins,but imo it comes down to "shoot and...
Forum:
TO&Es
October 14th, 2011, 08:41 PM
Replies:
6
What's this?
Views:
3,477
Posted By
gila
Re: What's this?
No hand holds for carrying and no wheels either,does not look like it pops out of the ground at all,but placed there.
Yep, looks like a training apparatus.
But what gets me,is why have it so...
Forum:
WinSPWW2
October 10th, 2011, 11:29 PM
Replies:
9
another question
Views:
2,921
Posted By
gila
Re: another question
Sounds like some were out of contact and useless,keep them apart but not too far apart, try to keep the "0" arty unit in sight of others in the battery and in comm with the A0 or sub commanders.
Forum:
WinSPWW2
October 1st, 2011, 12:40 AM
Replies:
4
Wishlist:
AT Guns under AI
Views:
2,438
Posted By
gila
Re: AT Guns under AI
This was changed to exactly what you ask, in the last patch.
Look at change #6 in the last patch annoucement sticky above:rolleyes:
Forum:
Campaigns, Scenarios & Maps
September 20th, 2011, 06:36 PM
Replies:
6
Map:
Next project...
Views:
4,722
Posted By
gila
Re: Next project...
If P1 is Gerry,then a marginal loss would be a symbolic victory?:D
Forum:
WinSPWW2
September 17th, 2011, 10:13 PM
Replies:
19
Tip:
Need help finding the enemy.
Views:
7,150
Posted By
gila
Re: Need help finding the enemy.
The best way to spot the enemy,is to see them before they see you.
Placeing your scouts way forward and keeping them stealthy while you place your forces is key.
Advance infrantry "dismounted" the...
Forum:
WinSPMBT
September 13th, 2011, 09:58 PM
Replies:
18
Quick question for small arms buffs
Views:
11,036
Posted By
gila
Re: Quick question for small arms buffs
Given the less recoil,accy, range and still the excellent stopping power of the 5.56m,makes it more effective than AK IMO
Forum:
WinSPMBT
September 5th, 2011, 06:16 PM
Replies:
18
Air attacks.
Views:
7,420
Posted By
gila
Re: Air attacks.
If you have any bombs left,use them on more static targets like arty parks,then sell some or all them next time:)
Forum:
WinSPWW2
August 9th, 2011, 01:39 AM
Replies:
12
Large Caliber High Explosive....
Views:
7,492
Posted By
gila
Re: Large Caliber High Explosive....
You did not mention wether you are moving these beasts prior to firing,soviet accy really sucks bad when on the move.
I guess that may relate to how experience they had when fielded quickly without...
Forum:
WinSPMBT
August 8th, 2011, 09:00 PM
Replies:
9
auto change spotter?
Views:
3,645
Posted By
gila
Re: auto change spotter?
Same here happens,although very rarely,when some arty unit loses contact and can't fire.
But that's when i spread them out too far to reduce CB fire damage.
It's a matter of formation...
Forum:
WinSPMBT
August 5th, 2011, 07:34 PM
Replies:
6
Towing Guns
Views:
4,141
Posted By
gila
Re: Towing Guns
I know the asteriks concerning arty in WW2,mean they have a higher load-out(ammo)than the same guns in thier class.
Forum:
WinSPWW2
July 26th, 2011, 07:57 PM
Replies:
20
Company commander bug/exploit
Views:
8,494
Posted By
gila
Re: Company commander bug/exploit
I don't like that idea at all, especially the fixed price putting cheap units commanders in disadvantage.[/QUOTE]
neither do i, they would cost 2 or 3 times what a regular squad costs, and they...
Forum:
Campaigns, Scenarios & Maps
July 26th, 2011, 06:47 PM
Replies:
4
randomize scenario?
Views:
3,853
Posted By
gila
Re: randomize scenario?
What you are asking, is not too hard to create in a single battle.
Say a Dunkirk situaton where you would have to evac as many as possible,then have results on how many survived.
Another could be a...
Forum:
WinSPMBT
July 22nd, 2011, 06:34 PM
Replies:
13
Thanks and hello
Views:
6,281
Posted By
gila
Re: Thanks and hello
I don't recall ever being welcomed to the forum,when i joined.
However it's a good thing for this community and the game:)
Welcome to our addiction!
Forum:
Campaigns, Scenarios & Maps
July 22nd, 2011, 06:13 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
27,660
Posted By
gila
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Hey DD,
Been awhile since heard from you.
Hope everything's OK?
Forum:
WinSPMBT
July 19th, 2011, 07:45 PM
Replies:
24
Why I love SP and why I hate SP
Views:
12,562
Posted By
gila
Re: Why I love SP and why I hate SP
Should they really?
I would think there is some training on aircraft ID's and a leader with glasses within AA units:rolleyes:
Forum:
WinSPMBT
July 16th, 2011, 11:28 PM
Replies:
24
Why I love SP and why I hate SP
Views:
12,562
Posted By
gila
Re: Why I love SP and why I hate SP
Valid point!
Most planes will fire at adjacent hexes on thier flight path,also entry and exit flight paths can be possibly not the exact flight paths they were ordered to use, can variate one way or...
Forum:
WinSPWW2
July 16th, 2011, 09:05 PM
Replies:
27
Wishlist:
a few wishes
Views:
13,266
Posted By
gila
Re: a few wishes
I suppose you oould argue they would be usefull in combat situations where dozers or slow moving armour could be hauled forward.
Then they are on a large unarmoured target right:confused:
Not...
Forum:
WinSPMBT
July 16th, 2011, 08:08 PM
Replies:
24
Why I love SP and why I hate SP
Views:
12,562
Posted By
gila
Re: Why I love SP and why I hate SP
I would forgo buying any fixed wing aircraft,too iffy until enough expertise in using them.
They are just eye candy for the game anyway,
AT Helio's used properly are more effective,and as Andy...
Forum:
WinSPWW2
July 14th, 2011, 11:27 PM
Replies:
27
Wishlist:
a few wishes
Views:
13,266
Posted By
gila
Re: a few wishes
Tank transporters are only used inbetween battles as recovery vehicles,and after the battle smoke is cleared,not essential while battle is in progress.
In a campaign in the repair/build phase it's...
Forum:
WinSPWW2
July 10th, 2011, 11:13 PM
Replies:
20
Company commander bug/exploit
Views:
8,494
Posted By
gila
Re: Company commander bug/exploit
To be more specific,
I applaude anyone who uses legit tactics on winning, in fact i learn something from it.
But cheats and exploits just undermine the spirit of the game:(
Forum:
WinSPWW2
July 10th, 2011, 09:29 PM
Replies:
20
Company commander bug/exploit
Views:
8,494
Posted By
gila
Re: Company commander bug/exploit
I think the real reason of the this thread,is to stop exploiting the game.
It causes others to do the same,then you got a bunch of numbnuts doing the same thing,Thus ruining it for everyone.
...
Forum:
WinSPWW2
July 8th, 2011, 08:45 PM
Replies:
20
Company commander bug/exploit
Views:
8,494
Posted By
gila
Re: Company commander bug/exploit
I never had that happen before as AFIK, after 100+ pbem games.
What i would do first of all is cease playing that guy,instead of going down the same road and doing the same dirty trick to other...
Forum:
Campaigns, Scenarios & Maps
July 4th, 2011, 04:27 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
27,660
Posted By
gila
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
If a large map,but smaller maps xtra text gets in the way.
Either way i'm fine with it:)
Have a happy 4th of july!
Showing results 376 to 400 of 500
Page 16 of 20
«
First
<
6
14
15
16
17
18
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
10:07 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.