.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 28th, 2011, 03:58 PM
void1984's Avatar

void1984 void1984 is offline
Corporal
 
Join Date: Aug 2010
Posts: 196
Thanks: 94
Thanked 19 Times in 14 Posts
void1984 is on a distinguished road
Default AT Guns under AI

Hi

I have an idea how to improve AI set-up without much effort.
Maybe the AI should set all its AT guns at the deployment phase with a filter to fire only at armored units.
That way their won't reveal their position so easy to the enemy infantry probing the area.
Reply With Quote
  #2  
Old September 29th, 2011, 07:22 AM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: AT Guns under AI

Quote:
Originally Posted by void1984 View Post
Hi

I have an idea how to improve AI set-up without much effort.
Maybe the AI should set all its AT guns at the deployment phase with a filter to fire only at armored units.
That way their won't reveal their position so easy to the enemy infantry probing the area.
But then they wouldn't defend themselves from an infantry attack, or soft vehicles, IMO the current way it behaves is good enough. ATG will fire much more often at armor than soft.
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #3  
Old September 30th, 2011, 12:35 PM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: AT Guns under AI

In my experience, AT-guns under AI control only open fire on enemy infantry at very close ranges (3 hexes or so).
Reply With Quote
  #4  
Old September 30th, 2011, 01:07 PM
void1984's Avatar

void1984 void1984 is offline
Corporal
 
Join Date: Aug 2010
Posts: 196
Thanks: 94
Thanked 19 Times in 14 Posts
void1984 is on a distinguished road
Default Re: AT Guns under AI

You're right. I've run with infantry at AT-gun ambushes at the side of the road, so that was my feeling for that battle.
Reply With Quote
  #5  
Old October 1st, 2011, 12:40 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: AT Guns under AI

Quote:
Originally Posted by void1984 View Post
Hi

I have an idea how to improve AI set-up without much effort.
Maybe the AI should set all its AT guns at the deployment phase with a filter to fire only at armored units.
That way their won't reveal their position so easy to the enemy infantry probing the area.
This was changed to exactly what you ask, in the last patch.
Look at change #6 in the last patch annoucement sticky above
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.