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Posts Made By:
gila
Forum:
Opponents Wanted
June 7th, 2011, 05:08 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Hey Double Deuce!
In the meantime could you do a small campaign with me?
Using the rules that I proposed in this thread namely #16?
...
Forum:
Opponents Wanted
June 7th, 2011, 04:15 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Thanks, still cannot post there so they'll need to come here. :([/QUOTE]
I also posted same on WaW club,doubtful any those mainly CM guy's will join,but gave it a shout out:)
Forum:
WinSPWW2
June 7th, 2011, 01:03 AM
Replies:
34
How do you deal with French tanks
Views:
16,980
Posted By
gila
Re: How do you deal with French tanks
This all i know,when setting a campaign,all prefs should be set at 100% or default for both sides, to simulate forces that would be used in that time period,ie: morale air points ect.
Other...
Forum:
Opponents Wanted
June 6th, 2011, 11:48 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
My aplogizes,to DD for assuming you got mixed-up on which game:o
Of course i should known you would find a more obscure campaign:)
BTW,posted this thread on the blitz,hopefully that might draw more...
Forum:
Opponents Wanted
June 6th, 2011, 10:57 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I got your drift,Palistine Vs Syria? not what one would expect for WW2 action,more post WW2,i'm sure it was overlooked on which game.
:)
Forum:
Opponents Wanted
June 6th, 2011, 10:09 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Hi Roman,
That map suits a Bn for WW2 for both sides,and suitable for 3-4 player per side,
just my opinion,but i think overly large maps (for the sake of manuever) are a waste of time.
Remember...
Forum:
Opponents Wanted
June 6th, 2011, 08:31 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
:D
Exactly:D
Forum:
Opponents Wanted
June 6th, 2011, 08:22 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Thanks,for even considering this possibilty.
I'm still way in:)
Forum:
Opponents Wanted
June 6th, 2011, 07:36 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I would rename the units for easier tracking so there is consistency. Players would be limited to only calling for fire/air by submitting a request and getting permission from the CO and coordinating...
Forum:
Opponents Wanted
June 6th, 2011, 05:39 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
re Icamp,
I like it, but coordinating moves and such things may be a little hard.[/QUOTE]
Cd users should use the *5* key utility,
Non cd users could just rename thier units,keeping units more...
Forum:
Opponents Wanted
June 6th, 2011, 05:21 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
This will take some dedication,i'm up for it!
I beleive when the x0 is wiped out,then the x1 takes over "and so on down the chain" with it's own rally factors,usaully much less than the orginal...
Forum:
Opponents Wanted
June 5th, 2011, 06:58 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I would be happy to be in command of maybe a mech Bn held in reserve,then pieced out as needed, as fire brigades:D
Forum:
WinSPMBT
June 4th, 2011, 07:39 PM
Replies:
13
Game freezes
Views:
6,217
Posted By
gila
Re: Game freezes
When my computer starts freezing,normaly when the weather starts warming,it's an overheating problem,
and time to bring it in and have a through cleaning done,if you have pets,you would be amazed...
Forum:
Opponents Wanted
May 31st, 2011, 07:22 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
robertt,
I'm not saying this is a bad idea,but getting enough players interest here,is not likely going to happen;)
You should post this idea on the:
Blitz,
...
Forum:
Opponents Wanted
May 30th, 2011, 10:29 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
31,733
Posted By
gila
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
This has been discussed and even done before on the Blitz,but with only human players,not sure if against the AI.
I see better gameplay if it's HU players only.
The trouble when playing the AI is...
Forum:
WinSPMBT
May 26th, 2011, 09:21 PM
Replies:
17
WinSPMBT "house rules"
Views:
9,857
Posted By
gila
Re: WinSPMBT "house rules"
I go with Cross's preferences pretty much myself,
But now days keeping Arty within 5% and tanks and armour no more than 25% for a single battle.
When playing a campaign,
I am starting with...
Forum:
WinSPMBT
May 26th, 2011, 08:06 PM
Replies:
6
Upgrading unit "A0"
Views:
3,349
Posted By
gila
Re: Upgrading unit "A0"
HQ's should never be used as a "fighting force" other than plotting atry and rallying so whether they have SAW's, mmgs ect.or just the old rifles and grenades is not important, a non issue,
If you...
Forum:
After Action Reports
May 22nd, 2011, 12:33 AM
Replies:
7
USA versus Warsaw Pact 1986-Ferg
Views:
6,523
Posted By
gila
Re: USA versus Warsaw Pact 1986-Ferg
I just read the sticky post,so it is possible to do a screen shot in full screen mode now.
Big thanks to everyone, on getting that improvment:up:
Forum:
After Action Reports
May 21st, 2011, 10:58 PM
Replies:
7
USA versus Warsaw Pact 1986-Ferg
Views:
6,523
Posted By
gila
Re: USA versus Warsaw Pact 1986-Ferg
@ Roman
Don't you have to be in windowed mode first?
Been awhile since i've done a screen shot,maybe things have changed.
Forum:
WinSPMBT
May 19th, 2011, 08:02 PM
Replies:
17
WinSPMBT "house rules"
Views:
9,857
Posted By
gila
Re: WinSPMBT "house rules"
1)Bridges are choke points and should be given consideration when placing VH's.
2)Depending on the range of atgm's they dont have to move much and they are 0 size,better they find a good FoV and...
Forum:
WinSPWW2
May 18th, 2011, 06:50 PM
Replies:
5
Spotter Planes
Views:
3,477
Posted By
gila
Re: Spotter Planes
Since i never use spotter A/C or most of my opponents in pbem,i was not aware of that:o
They should not be used in pbem, if they are they get shot down too easily,a waste of air points.
Forum:
WinSPWW2
May 17th, 2011, 07:34 PM
Replies:
5
Spotter Planes
Views:
3,477
Posted By
gila
Re: Spoter planes
Aircraft are always seen over the flyover zone,whether you have AA or not,im pretty sure it's the same way with spotter planes:rolleyes:
Forum:
WinSPWW2
May 16th, 2011, 03:59 PM
Replies:
5
Spotter Planes
Views:
3,477
Posted By
gila
Re: Spoter planes
Not real sure what you are getting at.
Do you mean if you are spotted,then you should know by what means of aircraft?
It's simple, as your AA that fires,whether dedicated AA, sams or small arms or...
Forum:
WinSPMBT
May 14th, 2011, 06:56 PM
Replies:
10
New Guy
Views:
4,579
Posted By
gila
Re: New Guy
Welcome! to the forum of the best turn based combined arms warfare there is!
Developers upgrade yearly,i think it's more a labour of love than money.
Be sure to to read the forum rules carefully...
Forum:
TO&Es
May 12th, 2011, 05:21 PM
Replies:
4
Fighters and bombers recon
Views:
3,784
Posted By
gila
Re: Fighters and bombers recon
I agree with ICAMP,they only seem to spot units out in the open on hills or along the thier flight path,(which includes adjacent hexs), and not every hidden unit is spotted.
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