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Old June 6th, 2011, 08:31 PM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

[quote=Double_Deuce;778417]
Quote:
Originally Posted by gila View Post
Yeah,you as GM,could rename each unit to make gameplay easier,but would that make it more labour intensive for you?

Trading turns,could be a bigger issue here,the most important thing to remember is never end turn unless CO does so,


You are right about the CO, he should probably go last and end the turn so he can assess the situation up until the very end of the turn, after the others have made their moves/shots and therefore get an idea of what to post for the next turn's order/guidance.
Exactly
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