The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 8
<
1
2
3
4
>
Last
»
Showing results 26 to 50 of 181
Search took
0.01
seconds; generated 71 minute(s) ago.
Search:
Posts Made By:
Maraxus
Forum:
Scenarios, Maps and Mods
January 28th, 2009, 11:41 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
71,575
Posted By
Maraxus
Re: [Beta] Nosophoros - The Vampire Lords
I like the changes.
I also agree that making the Black Rose capitol only is reasonable both mechanicaly as they are very strong and from the flavor aspect. (They are the elite guard of the high...
Forum:
Scenarios, Maps and Mods
January 28th, 2009, 01:23 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
71,575
Posted By
Maraxus
Re: [Beta] Nosophoros - The Vampire Lords
That they can heal as a side effect of the ritual looks okay to me. Reavenants and Mount Kings can heal, too (iirc) and are quite skeletonish.
Moral 18 sounds enough. That should mean, that they...
Forum:
Scenarios, Maps and Mods
January 28th, 2009, 10:43 AM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
71,575
Posted By
Maraxus
Re: [Beta] Nosophoros - The Vampire Lords
About the skeletons: Yes, I had seen that, too. First I was confused, that they are neither mindless, nor "never heals" (Btw, in opposite of what Endoperez said earlier, I'm pretty sure, all "never...
Forum:
Scenarios, Maps and Mods
January 27th, 2009, 04:40 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
71,575
Posted By
Maraxus
Re: [Beta] Nosophoros - The Vampire Lords
Okay, I saw a little more. That stuff with the holy spells - it does not really work. I started a game with your vampires and ermor both on player and the ermor priests had 8 copies of the normal...
Forum:
Scenarios, Maps and Mods
January 27th, 2009, 04:00 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
71,575
Posted By
Maraxus
Re: [Beta] Nosophoros - The Vampire Lords
-I find the idea of "sent the bloodthirsty toddlers in first" slightly disturbing. +1 point
- ... but vampires - born? I think there would have to be some bloodsucking to get new vampires?
-Why...
Forum:
Scenarios, Maps and Mods
August 18th, 2008, 06:08 AM
Replies:
154
Wishlist:
Modding shortlist
Views:
32,459
Posted By
Maraxus
Re: Modding shortlist
Underwater stealth will be possible with the next patch (through seashape / landshape)
Forum:
Scenarios, Maps and Mods
August 17th, 2008, 09:58 PM
Replies:
154
Wishlist:
Modding shortlist
Views:
32,459
Posted By
Maraxus
Re: Modding shortlist
I support the idea of allowing underwater ranged weapons, allthrough #copyweapon (allready on the list) might solve the problem (I have to check, if there is any ranged weapon that is not MR negates,...
Forum:
Dominions 3: The Awakening
August 17th, 2008, 07:11 PM
Replies:
25
Guide:
Dom3 UOR Mod Manual v3.17
Views:
9,271
Posted By
Maraxus
Re: Dom3 UOR Mod Manual v3.17
That manual is definitly great.
But a little correction:
Table 12 (on page 13) sais, itemslot value for 2 hands, 1 head, 1 body, 2 misc would be 13574. That's one head to much, it should be 13446.
Forum:
Dominions 3: The Awakening
August 1st, 2008, 12:42 PM
Replies:
74
LA Atlantis - frozen death from all directions
Views:
33,073
Posted By
Maraxus
Re: LA Atlantis - frozen death from all directions
Interesting, I had not thought of playing Late Atlantis with a bless.
*checks*
And I really can't see that working either. Just not enough points for these E9S9N4 and acceptable dominion and...
Forum:
Dominions 3: The Awakening
July 5th, 2008, 10:31 AM
Replies:
48
Lies My Rulebook Told Me
Views:
24,454
Posted By
Maraxus
Re: Lies My Rulebook Told Me
Hehe, I did a similar test before.
No, it's not simple.
Doh! I'm dumb.
In my last test (which made above thesis 100% sure, for me) I created a new shield - so I thought, I messed "#type" up (how...
Forum:
Dominions 3: The Awakening
July 5th, 2008, 07:19 AM
Replies:
48
Lies My Rulebook Told Me
Views:
24,454
Posted By
Maraxus
Re: Lies My Rulebook Told Me
Critical hits: Yes, it looks quite strange sometimes. I sometimes think, that the roll for critical hit might somehow be coralated with the attack or damage roll (so a roll that scores a high...
Forum:
Dominions 3: The Awakening
June 14th, 2008, 01:23 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
665,149
Posted By
Maraxus
Bug
The "Move and Patrol" command does not get canceled, if units get added to the commander, even if the units could not move this far.
Forum:
Dominions 3: The Awakening
June 14th, 2008, 06:26 AM
Replies:
45
Turtlers and Rushers?
Views:
7,584
Posted By
Maraxus
Re: Turtlers and Rushers?
2nd favorite nation: Nifleheim: Bring cold death to everybody you see (except Abysia, first bring dominion to them, then attack).
Most favorite nation: Marverni: Push research at all cost, gem...
Forum:
Scenarios, Maps and Mods
June 3rd, 2008, 03:32 PM
Replies:
14
Mod:
Nation: MA Marverni
Views:
3,885
Posted By
Maraxus
Re: Nation: MA Marverni
Okay, scout fixed. I'm living soo in the past. http://forum.shrapnelgames.com/images/smilies/happy.gif
(new version in the top post, this post used to get the sprites up in a jpg for the first post...
Forum:
Dominions 3: The Awakening
June 3rd, 2008, 02:22 PM
Replies:
76
Death Match Competition
Views:
14,103
Posted By
Maraxus
Re: Death Match Competition
When Playing a Jotunheim-Version, I like to send in a Skrati in Werewolf-shape, cast breath of winter and/or Quicken self and attack has a reasonable chance to win, is not to terrible if he dies and...
Forum:
Dominions 3: The Awakening
June 3rd, 2008, 01:26 PM
Replies:
17
Killing blessed giants
Views:
2,804
Posted By
Maraxus
Re: Killing blessed giants
Na, I remember fighting Barbariens with Giants and it hurts.
You get 38.5 Barbariens for a Niefel Jarl and another 11.5 Barbariens for each Giant.
A good mix is about 1 Jarl with 3 Sidekicks,...
Forum:
Dominions 3: The Awakening
June 3rd, 2008, 11:18 AM
Replies:
17
Killing blessed giants
Views:
2,804
Posted By
Maraxus
Re: Killing blessed giants
Barbariens are definitly a good way.
Winter Ward helps against Nifelheim, a strong own dominion (without cold) even more.
Forum:
Scenarios, Maps and Mods
June 2nd, 2008, 04:54 PM
Replies:
6
troll nation
Views:
1,406
Posted By
Maraxus
Re: troll nation
Terrain specific build options are not possible.
Up to a point you might get this flavor if one of your tribes is holy, one is ressource heavy and one is ressource cheap. Add to that that you give...
Forum:
Scenarios, Maps and Mods
June 2nd, 2008, 01:33 PM
Replies:
154
Wishlist:
Modding shortlist
Views:
32,459
Posted By
Maraxus
Re: Modding shortlist
I'd like to have a wish of moderate urgendness:
#landshape <creature id> and
#watershape <creature id>
Request for modding access to the effect that makes Oceania's troops change shape when they...
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 11:13 AM
Replies:
24
Hello everyone, and I could use some advice.
Views:
3,701
Posted By
Maraxus
Re: Hello everyone, and I could use some advice.
To add gluttony, use
#supplybonus -X
A negative value creates gluttony.
As for the mobile dominion-thing: Sometimes, you are just stuck before an enemy castle with lots of summons inside that...
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 08:43 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
16,811
Posted By
Maraxus
Re: Blast from the Past, Return of the Underkings
For mechanical reasons, I would not give better equipment across the board, unless you want to make it a more ressource-focussed the gold focussed nation.
Increasing strength, attack and defence...
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 08:30 AM
Replies:
24
Hello everyone, and I could use some advice.
Views:
3,701
Posted By
Maraxus
Re: Hello everyone, and I could use some advice.
Ah, okay, I think I mixed up the preaching with the blood-sacrifice rules a bit. http://forum.shrapnelgames.com/images/smilies/happy.gif
I would say, he needs body etheral (and thus personal luck)...
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 06:49 AM
Replies:
24
Hello everyone, and I could use some advice.
Views:
3,701
Posted By
Maraxus
Re: Hello everyone, and I could use some advice.
The Prince of death is not immortal. His dominion is lower and each path costs 10 more.
Compare with the Lich queen. Basicly she has:
+1 magic, poor amphibious, other magic, other slots
The...
Forum:
Scenarios, Maps and Mods
May 30th, 2008, 07:17 PM
Replies:
14
Mod:
Nation: MA Marverni
Views:
3,885
Posted By
Maraxus
Nation: MA Marverni
Hi. I deceided to take my favorite nation: Marverni into the middle age. Here are the new sprites (2 old ones reappear, too)
http://www.shrapnelcommunity.com/threads/uploads/612176-marv.jpg
I got...
Forum:
Dominions 3: The Awakening
May 30th, 2008, 07:37 AM
Replies:
12
Question on game balance in this setup
Views:
2,773
Posted By
Maraxus
Re: Question on game balance in this setup
(A bit) More than 1/5 is not too unbalancing, too.
While the water nation is unlikely to be the first to die, it will also have a hard time winning, once the first two land nations fall and the...
Showing results 26 to 50 of 181
Page 2 of 8
<
1
2
3
4
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:19 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.