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Showing results 26 to 50 of 181
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Search: Posts Made By: Maraxus
Forum: Scenarios, Maps and Mods January 28th, 2009, 11:41 PM
Replies: 85
Views: 71,575
Posted By Maraxus
Re: [Beta] Nosophoros - The Vampire Lords

I like the changes.

I also agree that making the Black Rose capitol only is reasonable both mechanicaly as they are very strong and from the flavor aspect. (They are the elite guard of the high...
Forum: Scenarios, Maps and Mods January 28th, 2009, 01:23 PM
Replies: 85
Views: 71,575
Posted By Maraxus
Re: [Beta] Nosophoros - The Vampire Lords

That they can heal as a side effect of the ritual looks okay to me. Reavenants and Mount Kings can heal, too (iirc) and are quite skeletonish.

Moral 18 sounds enough. That should mean, that they...
Forum: Scenarios, Maps and Mods January 28th, 2009, 10:43 AM
Replies: 85
Views: 71,575
Posted By Maraxus
Re: [Beta] Nosophoros - The Vampire Lords

About the skeletons: Yes, I had seen that, too. First I was confused, that they are neither mindless, nor "never heals" (Btw, in opposite of what Endoperez said earlier, I'm pretty sure, all "never...
Forum: Scenarios, Maps and Mods January 27th, 2009, 04:40 PM
Replies: 85
Views: 71,575
Posted By Maraxus
Re: [Beta] Nosophoros - The Vampire Lords

Okay, I saw a little more. That stuff with the holy spells - it does not really work. I started a game with your vampires and ermor both on player and the ermor priests had 8 copies of the normal...
Forum: Scenarios, Maps and Mods January 27th, 2009, 04:00 PM
Replies: 85
Views: 71,575
Posted By Maraxus
Re: [Beta] Nosophoros - The Vampire Lords

-I find the idea of "sent the bloodthirsty toddlers in first" slightly disturbing. +1 point
- ... but vampires - born? I think there would have to be some bloodsucking to get new vampires?

-Why...
Forum: Scenarios, Maps and Mods August 18th, 2008, 06:08 AM
Replies: 154
Wishlist: Modding shortlist
Views: 32,459
Posted By Maraxus
Re: Modding shortlist

Underwater stealth will be possible with the next patch (through seashape / landshape)
Forum: Scenarios, Maps and Mods August 17th, 2008, 09:58 PM
Replies: 154
Wishlist: Modding shortlist
Views: 32,459
Posted By Maraxus
Re: Modding shortlist

I support the idea of allowing underwater ranged weapons, allthrough #copyweapon (allready on the list) might solve the problem (I have to check, if there is any ranged weapon that is not MR negates,...
Forum: Dominions 3: The Awakening August 17th, 2008, 07:11 PM
Replies: 25
Views: 9,271
Posted By Maraxus
Re: Dom3 UOR Mod Manual v3.17

That manual is definitly great.

But a little correction:
Table 12 (on page 13) sais, itemslot value for 2 hands, 1 head, 1 body, 2 misc would be 13574. That's one head to much, it should be 13446.
Forum: Dominions 3: The Awakening August 1st, 2008, 12:42 PM
Replies: 74
Views: 33,073
Posted By Maraxus
Re: LA Atlantis - frozen death from all directions

Interesting, I had not thought of playing Late Atlantis with a bless.
*checks*
And I really can't see that working either. Just not enough points for these E9S9N4 and acceptable dominion and...
Forum: Dominions 3: The Awakening July 5th, 2008, 10:31 AM
Replies: 48
Views: 24,454
Posted By Maraxus
Re: Lies My Rulebook Told Me

Hehe, I did a similar test before.
No, it's not simple.
Doh! I'm dumb.

In my last test (which made above thesis 100% sure, for me) I created a new shield - so I thought, I messed "#type" up (how...
Forum: Dominions 3: The Awakening July 5th, 2008, 07:19 AM
Replies: 48
Views: 24,454
Posted By Maraxus
Re: Lies My Rulebook Told Me

Critical hits: Yes, it looks quite strange sometimes. I sometimes think, that the roll for critical hit might somehow be coralated with the attack or damage roll (so a roll that scores a high...
Forum: Dominions 3: The Awakening June 14th, 2008, 01:23 PM
Replies: 3,096
Views: 665,149
Posted By Maraxus
Bug

The "Move and Patrol" command does not get canceled, if units get added to the commander, even if the units could not move this far.
Forum: Dominions 3: The Awakening June 14th, 2008, 06:26 AM
Replies: 45
Views: 7,584
Posted By Maraxus
Re: Turtlers and Rushers?

2nd favorite nation: Nifleheim: Bring cold death to everybody you see (except Abysia, first bring dominion to them, then attack).

Most favorite nation: Marverni: Push research at all cost, gem...
Forum: Scenarios, Maps and Mods June 3rd, 2008, 03:32 PM
Replies: 14
Views: 3,885
Posted By Maraxus
Re: Nation: MA Marverni

Okay, scout fixed. I'm living soo in the past. http://forum.shrapnelgames.com/images/smilies/happy.gif
(new version in the top post, this post used to get the sprites up in a jpg for the first post...
Forum: Dominions 3: The Awakening June 3rd, 2008, 02:22 PM
Replies: 76
Views: 14,103
Posted By Maraxus
Re: Death Match Competition

When Playing a Jotunheim-Version, I like to send in a Skrati in Werewolf-shape, cast breath of winter and/or Quicken self and attack has a reasonable chance to win, is not to terrible if he dies and...
Forum: Dominions 3: The Awakening June 3rd, 2008, 01:26 PM
Replies: 17
Views: 2,804
Posted By Maraxus
Re: Killing blessed giants

Na, I remember fighting Barbariens with Giants and it hurts.

You get 38.5 Barbariens for a Niefel Jarl and another 11.5 Barbariens for each Giant.

A good mix is about 1 Jarl with 3 Sidekicks,...
Forum: Dominions 3: The Awakening June 3rd, 2008, 11:18 AM
Replies: 17
Views: 2,804
Posted By Maraxus
Re: Killing blessed giants

Barbariens are definitly a good way.

Winter Ward helps against Nifelheim, a strong own dominion (without cold) even more.
Forum: Scenarios, Maps and Mods June 2nd, 2008, 04:54 PM
Replies: 6
Views: 1,406
Posted By Maraxus
Re: troll nation

Terrain specific build options are not possible.

Up to a point you might get this flavor if one of your tribes is holy, one is ressource heavy and one is ressource cheap. Add to that that you give...
Forum: Scenarios, Maps and Mods June 2nd, 2008, 01:33 PM
Replies: 154
Wishlist: Modding shortlist
Views: 32,459
Posted By Maraxus
Re: Modding shortlist

I'd like to have a wish of moderate urgendness:

#landshape <creature id> and
#watershape <creature id>
Request for modding access to the effect that makes Oceania's troops change shape when they...
Forum: Scenarios, Maps and Mods June 1st, 2008, 11:13 AM
Replies: 24
Views: 3,701
Posted By Maraxus
Re: Hello everyone, and I could use some advice.

To add gluttony, use
#supplybonus -X
A negative value creates gluttony.

As for the mobile dominion-thing: Sometimes, you are just stuck before an enemy castle with lots of summons inside that...
Forum: Scenarios, Maps and Mods June 1st, 2008, 08:43 AM
Replies: 98
Views: 16,811
Posted By Maraxus
Re: Blast from the Past, Return of the Underkings

For mechanical reasons, I would not give better equipment across the board, unless you want to make it a more ressource-focussed the gold focussed nation.
Increasing strength, attack and defence...
Forum: Scenarios, Maps and Mods June 1st, 2008, 08:30 AM
Replies: 24
Views: 3,701
Posted By Maraxus
Re: Hello everyone, and I could use some advice.

Ah, okay, I think I mixed up the preaching with the blood-sacrifice rules a bit. http://forum.shrapnelgames.com/images/smilies/happy.gif

I would say, he needs body etheral (and thus personal luck)...
Forum: Scenarios, Maps and Mods June 1st, 2008, 06:49 AM
Replies: 24
Views: 3,701
Posted By Maraxus
Re: Hello everyone, and I could use some advice.

The Prince of death is not immortal. His dominion is lower and each path costs 10 more.

Compare with the Lich queen. Basicly she has:
+1 magic, poor amphibious, other magic, other slots
The...
Forum: Scenarios, Maps and Mods May 30th, 2008, 07:17 PM
Replies: 14
Views: 3,885
Posted By Maraxus
Nation: MA Marverni

Hi. I deceided to take my favorite nation: Marverni into the middle age. Here are the new sprites (2 old ones reappear, too)
http://www.shrapnelcommunity.com/threads/uploads/612176-marv.jpg

I got...
Forum: Dominions 3: The Awakening May 30th, 2008, 07:37 AM
Replies: 12
Views: 2,773
Posted By Maraxus
Re: Question on game balance in this setup

(A bit) More than 1/5 is not too unbalancing, too.

While the water nation is unlikely to be the first to die, it will also have a hard time winning, once the first two land nations fall and the...
Showing results 26 to 50 of 181

 
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