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  #1  
Old June 3rd, 2008, 02:22 PM

Maraxus Maraxus is offline
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Default Re: Death Match Competition

When Playing a Jotunheim-Version, I like to send in a Skrati in Werewolf-shape, cast breath of winter and/or Quicken self and attack has a reasonable chance to win, is not to terrible if he dies and can unequip the trident by changing into Wolf-shape.

Besides this, someone with death2 for a little raise skeletons is reasonably cost-efficient and every experience point is one research point the turn.



Btw: I allways had the impression, that the battle just zooms onto the middle of the map.
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  #2  
Old June 3rd, 2008, 03:34 PM
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Edratman Edratman is offline
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Default Re: Death Match Competition

Maraxus, the other posters are correct on the location: the death match is held in a province with the arena.
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Old June 3rd, 2008, 08:43 PM

iceboy iceboy is offline
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Default Re: Death Match Competition

So can anyone tell me how to mod out the arena?
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Old June 3rd, 2008, 11:02 PM

MaxWilson MaxWilson is offline
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Default Re: Death Match Competition

I haven't played with site modding at all, but page 12 of the modding manual (a PDF that comes with the game under the \dominions3\docs directory) I believe you'd add this to a mod file:

#selectsite "arena"
#rarity 5
#end

-Max
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Old June 3rd, 2008, 11:26 PM

Dragar Dragar is offline
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Default Re: Death Match Competition

It seems a shame that players don't enter the death match event, it’s a good concept

What happens in MP games? Do people enter death matches in order to try and take out enemy heroes? What level of prize would be necessary to convince people to enter?
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Old June 3rd, 2008, 11:27 PM

sum1lost sum1lost is offline
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Default Re: Death Match Competition

I've seen people enter scouts weilding bane charms and slave collars for enemy heroes. Sometimes void eyes if somebody is toting a Cyclops.
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Old June 4th, 2008, 12:35 AM
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Default Re: Death Match Competition

My suggestion:

Leave the trident the same, or only improve it slightly, it would essentially just be the *** end of the deal.

Make the real reward be a semi randomized (but based on size of map + date in game) treasure trove of gold and gems, and possibly a random item or two sent to your lab. A little time spent working out the math could easily yield an intriguing but not unbalancing reward system.

In any case, it really should be taken into account the potential level of gearing of the participants. If you can assume that in year 3 most people would spend a minimum of 50 gems on their champion, then why should they not expect to get at least that in return if they survive? What if the spoils of the arena were mostly made up of the gear of the losers? You put enough incentive in there to get the arms race started, and then let avarice escalate the war until you can bet people are throwing nicely geared thugs into the arena in the hopes of being the winner.

Or another alternative, give the winner a random assortment of monster summons as reward. They're arena beasts, of course, crocodiles and bears and lions in early game, branching into bog beasts and manticores and elementals later on.


The sad part is, even as I brainstorm on this, it starts to become more apparent that any incentive that actually works in MP, will probably reach levels that are essentially imbalancing to the game. Perhaps if the losers of the matches were resurrected and sent home? If you remove the harshness of the penalty (they wouldn't have afflictions removed, however), then the small reward is more palatable, and you also don't have this random event hamstringing the AI by tempting in their prophets and pretenders to almost certain death.
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