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Posts Made By:
quantum_mechani
Forum:
Dominions 3: The Awakening
May 23rd, 2010, 05:14 PM
Replies:
11
Question about PERMANENT elemental summons
Views:
2,908
Posted By
quantum_mechani
Re: Question about PERMANENT elemental summons
I would go with 2-3 gems depending on research and magic level needed, for an anybody-can-use-spell. Argatha has currently earth elementals for 1 gem in CB, but that's nation specific.
Forum:
Dominions 3: The Awakening
May 5th, 2010, 05:58 AM
Replies:
69
Ban-a-thon
Views:
17,381
Posted By
quantum_mechani
Re: Ban-a-thon
This is a real problem. It's especially hard to moderate if there person in question is in a position of power, fortunately when some sleazebag tries this it usually becomes quite obvious.
Forum:
Dominions 3: The Awakening
May 5th, 2010, 05:48 AM
Replies:
96
OT: Let’s all take a deep breath
Views:
23,267
Posted By
quantum_mechani
Re: OT: Let’s all take a deep breath
Ah, that crazy drug known to cause berserking madness and uncontrollable fits of trolling.
Forum:
Dominions 3: The Awakening
May 5th, 2010, 05:34 AM
Replies:
22
Arcane Bolt
Views:
6,453
Posted By
quantum_mechani
Re: Arcane Bolt
Air shield doesn't help, but shields with high parry should make it very ineffectual.
Forum:
Scenarios, Maps and Mods
May 5th, 2010, 05:29 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.6
Sometime in the next few months I should be returning to work on CB. I do apologize to the many of the people who commented in this thread as there are a few too many comments to respond to...
Forum:
Scenarios, Maps and Mods
May 2nd, 2010, 10:00 PM
Replies:
48
Wishlist:
Reinstate Sombre
Views:
17,922
Posted By
quantum_mechani
Re: Reinstate Sombre
The details, as I understand them:
*Sombre made a post with a word that was swear filtered.
*Sombre got a 10 point infraction for it, and responded with '10 points? oh noes'.
*Sombre was...
Forum:
Scenarios, Maps and Mods
May 2nd, 2010, 09:49 PM
Replies:
48
Wishlist:
Reinstate Sombre
Views:
17,922
Posted By
quantum_mechani
Re: Reinstate Sombre
Can you point to other people permabanned for lesser offenses? The only other permabans I know of are for cheating or promoting piracy. If anything, it appears Sombre's high profile is part of what...
Forum:
Scenarios, Maps and Mods
May 2nd, 2010, 09:25 PM
Replies:
48
Wishlist:
Reinstate Sombre
Views:
17,922
Posted By
quantum_mechani
Re: Reinstate Sombre
I don't think one has to be better than the rest of us to expect a little bit more than an instant permaban for apparently being 'inharmonious'. That Sombre contributes so much to dominions only...
Forum:
Scenarios, Maps and Mods
May 2nd, 2010, 08:52 PM
Replies:
48
Wishlist:
Reinstate Sombre
Views:
17,922
Posted By
quantum_mechani
Re: Reinstate Sombre
With all due respect, this doesn't really ring true. As has been pointed out, measures seems to have gone directly to the most severe consequences possible rather than any form of temp ban. I have...
Forum:
Scenarios, Maps and Mods
May 2nd, 2010, 07:41 PM
Replies:
48
Wishlist:
Reinstate Sombre
Views:
17,922
Posted By
quantum_mechani
Re: Reinstate Sombre
I am inclined to agree. I would not support perma-banning any but the most extreme violaters, and to do so to on of the most productive contributing members of the community is ludicrous.
Forum:
Multiplayer and AARs
January 9th, 2010, 02:45 AM
Replies:
567
Forge of Godhood - started
Views:
92,108
Posted By
quantum_mechani
Re: Forge of Godhood - started
Game delayed since I'm traveling.
Forum:
Dominions 3: The Awakening
January 4th, 2010, 04:44 PM
Replies:
151
Nations under CBM 1.6
Views:
25,233
Posted By
quantum_mechani
Re: Nations under CBM 1.6
On the subject of MA Ulm and Mackaka:
There is a reason I haven't arbitrarily upped the power of their national mages (or nerfed the magic levels of powerful nations mages). If anything is...
Forum:
Multiplayer and AARs
December 14th, 2009, 06:00 AM
Replies:
16
Overlords 2 concept thread
Views:
6,164
Posted By
quantum_mechani
Re: Overlords 2 concept thread
My original suggestion for overlords that got toned down was to give them a nice little collection of starting gate stones... doesn't help them expand but is pretty scary in it's own way.
Forum:
Dominions 3: The Awakening
November 4th, 2009, 08:05 AM
Replies:
26
Game suggestion
Views:
11,844
Posted By
quantum_mechani
Re: Game suggestion
Now, I'm of the opinion that the 'sitting in the back 5 turns' technique is widely underestimated, but that analysis is pretty flawed.
First off, there are very good reasons 10 hp commanders are...
Forum:
Multiplayer and AARs
November 3rd, 2009, 10:02 AM
Replies:
184
Warcry - new semi-rand game :)
Views:
28,805
Posted By
quantum_mechani
Re: Warcry - new semi-rand game :)
I would like to request removing pyre vines from the mod. I have a number of problems with them:
1. On thematic grounds I dislike map move 2 'plants'.
2. They have such a bizarre heap of...
Forum:
Multiplayer and AARs
November 2nd, 2009, 10:26 AM
Replies:
567
Forge of Godhood - started
Views:
92,108
Posted By
quantum_mechani
Re: Forge of Godhood - started
Clams are unique items for this game.
Forum:
Multiplayer and AARs
November 1st, 2009, 06:27 AM
Replies:
184
Warcry - new semi-rand game :)
Views:
28,805
Posted By
quantum_mechani
Re: Warcry - new semi-rand game :)
Actually, ghost riders doesn't work since they are lifeless.
Forum:
Dominions 3: The Awakening
October 31st, 2009, 08:41 PM
Replies:
5
Tutorial:
Temple cost
Views:
4,484
Posted By
quantum_mechani
Re: Temple cost
I think the full list is:
Cheap temples:
Man (MA)
Pangaea
Marverni
Eriu
Expensive Temples:
Gath
Forum:
Dominions 3: The Awakening
October 29th, 2009, 01:49 PM
Replies:
32
Preparing for game delivery
Views:
13,868
Posted By
quantum_mechani
Re: Preparing for game delivery
Incidentally, if you pop in, be warned it can be quite slow moving sometimes, so don't be surprised if it takes a few minutes before anyone says anything...
Forum:
Multiplayer and AARs
October 27th, 2009, 06:25 AM
Replies:
567
Forge of Godhood - started
Views:
92,108
Posted By
quantum_mechani
Re: Forge of Godhood - started
The 'warlocks' who can fly and thus zip back to the other end of my empire a turn or two, you mean?
Forum:
Scenarios, Maps and Mods
October 21st, 2009, 11:03 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.6
You've got me- I just can't feel satisfied with a CB version without a little bit of random nerfing.
Apart from that though, there is the fact that as things stood gibodai were quite silly as a...
Forum:
Dominions 3: The Awakening
October 21st, 2009, 10:54 AM
Replies:
59
MA Man in latest CBM
Views:
15,436
Posted By
quantum_mechani
Re: MA Man in latest CBM
I like how this thread has progressed from complaining about a slight thematical change, to suggesting a range of comparatively nuclear-option theme alterations. :D
Forum:
Dominions 3: The Awakening
October 19th, 2009, 02:16 PM
Replies:
59
MA Man in latest CBM
Views:
15,436
Posted By
quantum_mechani
Re: MA Man in latest CBM
Better stealth is also quite possible (though personally I consider that a minor consideration compared to price).
Forum:
Dominions 3: The Awakening
October 19th, 2009, 11:47 AM
Replies:
59
MA Man in latest CBM
Views:
15,436
Posted By
quantum_mechani
Re: MA Man in latest CBM
Really? I'm not sure I'd pay nearly double for just being slightly more buff- unless they were for leading raid squads. I wouldn't mind making monks 25 gold though.
I find it hard to believe...
Forum:
Dominions 3: The Awakening
October 18th, 2009, 06:54 PM
Replies:
59
MA Man in latest CBM
Views:
15,436
Posted By
quantum_mechani
Re: MA Man in latest CBM
I must I admit it's kind of funny being on the other side of argument, people are constantly trying to convince me to put things in CB I find thematically questionable. It's a major reason most...
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