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  #1  
Old December 14th, 2009, 06:00 AM

quantum_mechani quantum_mechani is offline
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Default Re: Overlords 2 concept thread

My original suggestion for overlords that got toned down was to give them a nice little collection of starting gate stones... doesn't help them expand but is pretty scary in it's own way.
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  #2  
Old December 22nd, 2009, 10:25 PM

rdonj rdonj is offline
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Default Re: Overlords 2 concept thread

Yeah. The multiple gatestone per overlord idea seemed just a tad much. Having the ability to teleport that many units around seemed like something that would make overlords almost completely impossible to fight.


Another take on squirrel's banner idea: Normals have a capped dominion. Say maximum of 5 or 6. Instead of making banners, overlords summon generals, something like a cross between a banelord and a sleeper which also spread dominion like a prophet. This would keep with the dominion idea, but also let overlords attack outside of their dominion. And prevent hammer bonuses from kicking in, but give some compensation in that the general has decent stats. I'm thinking about 20 gems for this summon. Thoughts?
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  #3  
Old December 22nd, 2009, 11:15 PM

namad namad is offline
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Default Re: Overlords 2 concept thread

i'm not sure i like the dominion idea at all anymore... it almost seems like an overlord that CAN ATTACK a normal will also just AUTOMATICALLY DOMKILL them
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  #4  
Old December 22nd, 2009, 11:39 PM

Belac Belac is offline
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Default Re: Overlords 2 concept thread

Quote:
Originally Posted by rdonj View Post
Yeah. The multiple gatestone per overlord idea seemed just a tad much. Having the ability to teleport that many units around seemed like something that would make overlords almost completely impossible to fight.


Another take on squirrel's banner idea: Normals have a capped dominion. Say maximum of 5 or 6. Instead of making banners, overlords summon generals, something like a cross between a banelord and a sleeper which also spread dominion like a prophet. This would keep with the dominion idea, but also let overlords attack outside of their dominion. And prevent hammer bonuses from kicking in, but give some compensation in that the general has decent stats. I'm thinking about 20 gems for this summon. Thoughts?
I didn't play in the game, but I have a random idea: Overlords get multiple gatestones, but can -only- move armies to and from gatestones and by other magical teleport means. That would create a guerilla-style situation like Afghanistan or Vietnam, where the Great Powers can drop in troops anywhere but need local allies to control the countryside.
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  #5  
Old December 22nd, 2009, 11:50 PM

namad namad is offline
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Default Re: Overlords 2 concept thread

belac's statements don't seem specific so here how's about this?


every overlord can use gatestones to only reach a set of predefined province numbers on the map? like 12key provinces around the map which start the game as indies? or a different number but spread around the map and defined before the game begins and fixed for all time...


(overlords can also use a gatestone in any fashion that won't trigger a battle because theres no way to police something that is private and undetectable...)

I know belac probably wanted a stricter rule but i don't think there is a way to police a rule that involves friendly nonbattle movements because its totally private
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  #6  
Old December 23rd, 2009, 02:09 AM

chrispedersen chrispedersen is offline
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Default Re: Overlords 2 concept thread

how about giant races vs man races?
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  #7  
Old December 23rd, 2009, 01:01 PM

Belac Belac is offline
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Default Re: Overlords 2 concept thread

Quote:
Originally Posted by namad View Post
belac's statements don't seem specific so here how's about this?


every overlord can use gatestones to only reach a set of predefined province numbers on the map? like 12key provinces around the map which start the game as indies? or a different number but spread around the map and defined before the game begins and fixed for all time...


(overlords can also use a gatestone in any fashion that won't trigger a battle because theres no way to police something that is private and undetectable...)

I know belac probably wanted a stricter rule but i don't think there is a way to police a rule that involves friendly nonbattle movements because its totally private

I was just tossing out ideas. Rdonj seems to want to create a Cold War-flavor game where extremely powerful nations still have reason to coexist with and ally with vastly weaker ones, and severe movement restrictions on the overlords would provide one. Even simpler than what you suggested would be to just forbid overlords from moving into a non-friendly province except via gatestone, but allow them to gatestone anywhere.
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  #8  
Old December 23rd, 2009, 04:55 PM

rdonj rdonj is offline
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Default Re: Overlords 2 concept thread

Quote:
Originally Posted by Belac View Post
Quote:
Originally Posted by namad View Post
belac's statements don't seem specific so here how's about this?


every overlord can use gatestones to only reach a set of predefined province numbers on the map? like 12key provinces around the map which start the game as indies? or a different number but spread around the map and defined before the game begins and fixed for all time...


(overlords can also use a gatestone in any fashion that won't trigger a battle because theres no way to police something that is private and undetectable...)

I know belac probably wanted a stricter rule but i don't think there is a way to police a rule that involves friendly nonbattle movements because its totally private

I was just tossing out ideas. Rdonj seems to want to create a Cold War-flavor game where extremely powerful nations still have reason to coexist with and ally with vastly weaker ones, and severe movement restrictions on the overlords would provide one. Even simpler than what you suggested would be to just forbid overlords from moving into a non-friendly province except via gatestone, but allow them to gatestone anywhere.
Pretty much, yeah. I fear that if overlords are just given a bunch of gatestones, they'll basically be completely invulnerable to normal nations. If you can teleport say 5 powerful armies anywhere you want on the map from turn 1, you could pretty much crush the armies of normal nations at will. I could maybe see giving overlords 2 gatestones, but I think that is the absolute maximum I could support.

Being able to teleport only to a select number of provinces wouldn't be too bad, and I could maybe get behind that. It would of course be a lot of work for me though, and require even more self policing than the current game. I don't want to try to force people to keep too many rules in mind at all times, as that would seem to overly complicate things. Perhaps if there were special markers put onto the map to show where the gate provinces were it wouldn't be too bad.
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  #9  
Old December 23rd, 2009, 08:53 PM

namad namad is offline
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Default Re: Overlords 2 concept thread

edit the map to include an icon for the teleporting provinces...

then all that has to happen is anyone who is attacked by an army with a gatestone with that icon present tattles...

of course i'm not sure it's a great idea... i think it is required if you want to go above 2gatestones (but you could just stay with less stones)
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