The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 17
<
1
2
3
4
12
>
Last
»
Showing results 26 to 50 of 407
Search took
0.01
seconds; generated 37 minute(s) ago.
Search:
Posts Made By:
Marty Ward
Forum:
Space Empires: IV & V
June 23rd, 2001, 10:56 PM
Replies:
28
? on AIs
Views:
5,055
Posted By
Marty Ward
Re: ? on AIs
The AI, can't say for sure they were default with all the great mods, will definately build Baseships. I think it just takes a long time for most of them to research Baseships. Try a high tech start...
Forum:
Space Empires: IV & V
June 23rd, 2001, 10:53 PM
Replies:
4
Playing vs humans
Views:
1,833
Posted By
Marty Ward
Re: Playing vs humans
The most important thing I've found when playing against humans is to forget everything you did against the AI, they probably did it too and know how to beat it.
I've only played hotseat so maybe...
Forum:
Space Empires: IV & V
June 21st, 2001, 02:46 AM
Replies:
19
SE4 Wish
Views:
3,509
Posted By
Marty Ward
Re: SE4 Wish
I'd love to see an "add computer player" button. I hate forgetting to edit them to computer control and having to do it on the second turn, after I figure out what I forgot to do.
Forum:
Space Empires: IV & V
June 21st, 2001, 01:25 AM
Replies:
6
New Tactic (to me anyway)
Views:
1,771
Posted By
Marty Ward
Re: New Tactic (to me anyway)
Nothing like a little randomness to spice up a game!
Forum:
Space Empires: IV & V
June 21st, 2001, 12:16 AM
Replies:
8
Problem with using TDM Modpack
Views:
1,617
Posted By
Marty Ward
Re: Problem with using TDM Modpack
1.72 is the most current Version of the TDM mod pac and it is compatible with Version 1.35 of SE4. This is Version 1.08.9991.0 of this message http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
June 21st, 2001, 12:14 AM
Replies:
22
Allegiance Subverters - annoying or what?
Views:
4,672
Posted By
Marty Ward
Re: Allegiance Subverters - annoying or what?
I thought they fixed it the other way so it would not work against a functioning master computer. I must be more dislexic than I thought.
Forum:
Space Empires: IV & V
June 18th, 2001, 03:32 AM
Replies:
4
Dose any think it would be good idea?
Views:
1,798
Posted By
Marty Ward
Re: Dose any think it would be good idea?
Look in the mod archives for the Pirate and Nomad mod. Download it and look at the files. This may help you.
Forum:
Space Empires: IV & V
June 18th, 2001, 02:34 AM
Replies:
27
Changes from 1.35 to current load...
Views:
4,691
Posted By
Marty Ward
Re: Changes from 1.35 to current load...
Yes, the ones that build them certainly will benefit from this change.
Forum:
Space Empires: IV & V
June 17th, 2001, 06:36 PM
Replies:
27
Changes from 1.35 to current load...
Views:
4,691
Posted By
Marty Ward
Re: Changes from 1.35 to current load...
Unfortunately the AI will only build them if programmed to. that is the problem with the unique techs.
Forum:
Space Empires: IV & V
June 17th, 2001, 06:34 PM
Replies:
42
Best satellite design?
Views:
7,834
Posted By
Marty Ward
Re: Best satellite design?
Could you get different stacks, temporiarily, by launching from different planets during combat?
Forum:
Space Empires: IV & V
June 17th, 2001, 05:42 PM
Replies:
42
Best satellite design?
Views:
7,834
Posted By
Marty Ward
Re: Best satellite design?
How about launching from moons? Do you end up with a stack for each planet?
Forum:
Space Empires: IV & V
June 17th, 2001, 05:41 PM
Replies:
2
Points Generation?
Views:
1,345
Posted By
Marty Ward
Re: Points Generation?
Look in the Ability file. All the abilities in the game are listed there. If an ability has planet or system in its name that ability probably will not work on a component. This is not always the...
Forum:
Space Empires: IV & V
June 17th, 2001, 03:45 PM
Replies:
11
Population needed to operate Facility
Views:
2,962
Posted By
Marty Ward
Re: Population needed to operate Facility
If 50,000 are needed for one facility then 1,000,000 can operate 20 facilities. Since a colony module carries 4 mil the number seem very low.
Forum:
Space Empires: IV & V
June 16th, 2001, 04:48 AM
Replies:
5
The Breen are done.
Views:
1,545
Posted By
Marty Ward
Re: The Breen are done.
Both are excellent looking.
Forum:
Space Empires: IV & V
June 16th, 2001, 03:50 AM
Replies:
42
Best satellite design?
Views:
7,834
Posted By
Marty Ward
Re: Best satellite design?
I seem to recall trying that on time and it didn't work. Maybe something has changed, I'll give it another go.
Forum:
Space Empires: IV & V
June 16th, 2001, 02:44 AM
Replies:
3
AI formation leader gets stuck
Views:
2,388
Posted By
Marty Ward
Re: AI formation leader gets stuck
I've seen the formation leader get blocked at the edge of the screen. Good thing to or they would have wiped me out.
You would think there would be some routine to prevent something like this from...
Forum:
Space Empires: IV & V
June 16th, 2001, 01:23 AM
Replies:
14
Need help/ideas
Views:
2,486
Posted By
Marty Ward
Need help/ideas
I've created a number of new techs for use as ruins techs, 13 new ones in all. They are basically enchaced Versions of existing techs/components, extra damage, extended range, smaller space etc. ...
Forum:
Space Empires: IV & V
June 15th, 2001, 11:37 PM
Replies:
42
Best satellite design?
Views:
7,834
Posted By
Marty Ward
Re: Best satellite design?
I would like to use sats more but now I only use them early in the game and as sensor units. If the problem with the deployment could be fixed to allow a wider range of deployments I think I would...
Forum:
Space Empires: IV & V
June 15th, 2001, 12:47 AM
Replies:
27
Changes from 1.35 to current load...
Views:
4,691
Posted By
Marty Ward
Re: Changes from 1.35 to current load...
Thanks for the update. When can we expect this to be out?
Forum:
Space Empires: IV & V
June 12th, 2001, 02:51 AM
Replies:
13
Some questions about game
Views:
3,311
Posted By
Marty Ward
Re: Some questions about game
I tried that but in combat they would not move. Were you able to get this to work?
Forum:
Space Empires: IV & V
June 12th, 2001, 01:42 AM
Replies:
21
AI tech trade bug
Views:
7,234
Posted By
Marty Ward
Re: AI tech trade bug
You do mean 500K right? If you can gain 2.5m points in a turn that must be some incredible empire!
Forum:
Space Empires: IV & V
June 11th, 2001, 11:51 PM
Replies:
13
construction rate
Views:
2,809
Posted By
Marty Ward
Re: construction rate
Yeah that would be cool, something like advanced assembly to give the yard a boost.
Forum:
Space Empires: IV & V
June 11th, 2001, 11:37 PM
Replies:
13
Some questions about game
Views:
3,311
Posted By
Marty Ward
Re: Some questions about game
The component enhancment file from the Dev mod increases the range on WP, bases and I think sats among other things. You might want to use this in place of you existing file. Beware though that some...
Forum:
Space Empires: IV & V
June 11th, 2001, 12:00 AM
Replies:
25
Repairs
Views:
4,736
Posted By
Marty Ward
Re: Repairs
That maintenance fee is quite high, glad I don't have to spend 25% of the cost of my car each month to maintain it!
Maintenance should be adjusted. If it worked like population, ie 25% per year,...
Forum:
Space Empires: IV & V
June 10th, 2001, 10:44 PM
Replies:
11
Fighter questions
Views:
4,257
Posted By
Marty Ward
Re: Fighter questions
Yes they are a cheap tech but they also cost less resources which could add up after constructing 10k or so of them.
You can fit 2 of these instead of 1 small ppb. A stack of 10 fighters with 2...
Showing results 26 to 50 of 407
Page 2 of 17
<
1
2
3
4
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:15 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.