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Search: Posts Made By: jc173
Forum: Space Empires: IV & V June 11th, 2001, 09:59 PM
Replies: 11
Views: 3,104
Posted By jc173
Re: My Ships won\'t fire their missiles

Something that threw me for a loop the first time I played is that the missile doesn't actually go anywhere when it is first fired. Depending on what race you're playing if you're not waiting...
Forum: Space Empires: IV & V June 11th, 2001, 09:05 PM
Replies: 30
Views: 4,821
Posted By jc173
Re: Unique ruins techs

I think I've seen some of the TDM races (I think it was EA?) have the massive shield depeleter as the primary weapon of choice for boarding ships. Granted this is a limited example and hard to...
Forum: Space Empires: IV & V June 10th, 2001, 11:11 AM
Replies: 23
Views: 7,000
Posted By jc173
Re: Ripper Beams

I think Marty hit the nail on the head. Easiest thing to do is to give incinerator beams, ripper beams, and WMG's different family and weapon numbers. That way the WMG won't automatically replace...
Forum: Space Empires: IV & V June 9th, 2001, 08:37 AM
Replies: 7
Views: 1,960
Posted By jc173
Re: AI Production Halted Abnormally

I wish I could remember who pointed out this idea so I could give him credit, but what is also a help is to add in resource storage capacity to resource extractors, space yards, and space ports. To...
Forum: Space Empires: IV & V June 8th, 2001, 07:53 AM
Replies: 62
Views: 11,031
Posted By jc173
Re: Space Empires Haiku.

A field of mines drifts
Silently waiting in space
Enemy fleet dies.

Angry Rage empire
Years of war, we take revenge
Sun destroyer blazes.


[This message has been edited by jc173 (edited 08...
Forum: Space Empires: IV & V June 7th, 2001, 10:07 AM
Replies: 8
Views: 2,243
Posted By jc173
Re: I noticed a few odd things today.

Or if you want to be really confusing and don't have a problem keeping your ships straight, use the Borg name file. Sheesh just a bunch of letters and numbers strung together. I tried playing as...
Forum: Space Empires: IV & V June 7th, 2001, 07:36 AM
Replies: 4
Views: 1,428
Posted By jc173
Re: Experience Question

PD ships do appear to get exp from shooting down fighters and seekers. I believe missile armed ships do gain experience also, just very slowly. The relative sizes of the ships also seem to make a...
Forum: Space Empires: IV & V June 5th, 2001, 11:02 PM
Replies: 28
Views: 4,778
Posted By jc173
Re: Tale of A Ship Idea That Failed

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Magnum357:
I'm sorry, but I think I have to disagree with you. I think how it is now is more realistic and...
Forum: Space Empires: IV & V June 5th, 2001, 10:47 PM
Replies: 6
Views: 1,638
Posted By jc173
Re: Moon Tricks

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
If this is true, it's a bug. Get ready for it to disappear in the next patch. ...
Forum: Space Empires: IV & V June 5th, 2001, 10:14 PM
Replies: 24
Views: 6,081
Posted By jc173
Re: Where are the Civilians?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:

I don't think the Raid option should be an automatic perfect success; you should only get a small...
Forum: Space Empires: IV & V June 3rd, 2001, 08:27 AM
Replies: 5
Views: 1,657
Posted By jc173
Re: Using my events file?

I've been using your events file Dracus and I find it adds more variety and a better feel to the game. I haven't seen very many of the events in game though, but then again I have my event chance...
Forum: Space Empires: IV & V June 3rd, 2001, 08:22 AM
Replies: 24
Views: 6,081
Posted By jc173
Re: Where are the Civilians?

Interesting ideas about the shipping lanes and etc. I personally wish you could raid enemy shipping to disrupt resource allocation and resuuply of their forward forces. But how do you design a...
Forum: Space Empires: IV & V June 3rd, 2001, 08:12 AM
Replies: 11
Views: 3,246
Posted By jc173
Re: Base Space Yard bug??

I've seen BSY's with two or more space yard comps before, it's some sort of oddball glitch with the design creating. Then again the AI seems to be able to violate all sorts of rules when designing...
Forum: Space Empires: IV & V June 3rd, 2001, 08:01 AM
Replies: 26
Views: 4,802
Posted By jc173
Re: Self-Destruct is Irrational Component

I find it's pretty hard to nail a SDD in a large ship especially if the ship mounts components that take up a large amount of the available volume. If I understand SEIV damage correctly, once you...
Forum: Space Empires: IV & V May 31st, 2001, 04:47 AM
Replies: 12
Views: 2,776
Posted By jc173
Re: Error in Component Enhancements file

Actually you forgot about the Heavy Carrier SJ, I think it's 1200kt in the basic Version.
Forum: Space Empires: IV & V May 30th, 2001, 11:51 PM
Replies: 40
Views: 9,936
Posted By jc173
Re: Transphasic Torpedoes

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Magnum357:

As for the crusie missle idea going back in time say during WWII, I wouldn't be so sure of that. ...
Forum: Space Empires: IV & V May 29th, 2001, 12:04 PM
Replies: 41
Views: 8,190
Posted By jc173
Re: Sneak Attack, (an idea based upon Pearl Harbor)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ZzZ:
My greatest disappointment on this was Private Ryan. Did you notice that there was not one afroamerican...
Forum: Space Empires: IV & V May 28th, 2001, 12:15 PM
Replies: 25
Views: 4,975
Posted By jc173
Re: A few comments about the Romulan

The AI can use security stations, but most don't because the ability isn't included as one for their ship designs. It's easy enough to fix if you want to though. It's probably not included because...
Forum: Space Empires: IV & V May 28th, 2001, 07:38 AM
Replies: 11
Views: 3,273
Posted By jc173
Re: Best Mods To Get?

Well SEIV has probably been one of my best purchases as far as computer games go. I can't put an exact value per hour of fun on it for me, mostly because I'd probably be shocked if I tallied up my...
Forum: Space Empires: IV & V May 28th, 2001, 05:23 AM
Replies: 2
Views: 1,663
Posted By jc173
Re: Questions

*** spoiler warning ***


There's two different kinds of ruins, ones that give you regular techs and ones that give you one of the four unique techs, massive ion depleters, massive shield...
Forum: Space Empires: IV & V May 28th, 2001, 05:13 AM
Replies: 4
Views: 1,766
Posted By jc173
Re: AI Findings.....

Ah adjust the value up or down?
Forum: Space Empires: IV & V May 28th, 2001, 01:25 AM
Replies: 15
Views: 3,272
Posted By jc173
Re: Armor Thoughts

I usually go with stealth armor and ablative armor to fill up space on my ships, especially on smaller ships and boarding ships. I rarely use stealth and scattering armor on the same platform except...
Forum: Space Empires: IV & V May 28th, 2001, 01:17 AM
Replies: 33
Views: 6,377
Posted By jc173
Re: whatis filler tech, exactly?

Well the concern I have for researching filler techs for 500 turns is that unless the AI is getting really hammered or has very few research facilities by about 10-15 years (yes I play some really...
Forum: Space Empires: IV & V May 27th, 2001, 11:22 PM
Replies: 33
Views: 6,377
Posted By jc173
Re: whatis filler tech, exactly?

Whoops sorry about that I forgot about the PD mod. I'm not sure about the 50/500 deal I know the max level is 500 in the tech file, but setting it to 500 means it will research the filler techs for...
Forum: Space Empires: IV & V May 27th, 2001, 11:02 PM
Replies: 2
Views: 1,525
Posted By jc173
Re: Support-draining Life Support, Pollution

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Noble713:
EDIT:
Oh yeah, does anyone know if you can add a facility that will increase the SY construction...
Showing results 26 to 50 of 248

 
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