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Old June 5th, 2001, 11:02 PM

jc173 jc173 is offline
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Default Re: Tale of A Ship Idea That Failed

quote:
Originally posted by Magnum357:
I'm sorry, but I think I have to disagree with you. I think how it is now is more realistic and provides better game balance. First, It think it is more realistic because in my opinion, a clocked ship with minewarefare equipment (whatever that might be) would probably require active Emissions of energy (or whatever scanners and sensors use) to detect mines in space so the Mine component can destroy the mine. If you activated your ships specialized scanner equipment while clocked, enemy ships would be able to detect you at long distance and would make the clock useless. Secondly, if ships with cloaks were able to use mines effectily, it would give cloaked ships more advantages then uncloaked. Why build uncloaked minewarefare ships. To unbalancing in my opinion.


I don't share your opinion on this one Magnum. I think the problem here is that it would be unbalancing if a human player could cloak and sweep, but the AI does not know to uncloak, sweep, and recloak. Regarding the technical issues I see no reason why the sensor suite for detecting mines should be active rather than passive. For that matter a narrow beam active sensor like a LIDAR would be pretty hard to detect via ESM at range. I just see this as a way to make up for a handicap in the AI's operational procedures.
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