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Search: Posts Made By: Mark Walton
Forum: Space Empires: IV & V December 19th, 2001, 02:05 AM
Replies: 70
Views: 13,317
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

Just out of interest,

What would happen if you set up say, Fighters as racial tech X, but then after the initial game setup, changed the data file so it is no longer racial tech?

Example: In...
Forum: Space Empires: IV & V December 18th, 2001, 07:56 PM
Replies: 15
Views: 2,715
Posted By Mark Walton
Re: Facilities

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:

You can do this in a roundabout way from the component side by extending the tech tree and adding...
Forum: Space Empires: IV & V December 18th, 2001, 03:08 PM
Replies: 5
Views: 1,899
Posted By Mark Walton
Re: An Idea for SE V

I think there may be better ways to change the tech tree in such a way that research helps define the race.

The way I would go, is increase the breadth and depth of the tree, and add more leaves,...
Forum: Space Empires: IV & V December 18th, 2001, 02:28 AM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

http://irregulars.org/ship_adjusted.jpg

Is this more like?

For different ships extra engines can be added, or different surface details / scale.

If anyone else wants to try a ship, one of...
Forum: Space Empires: IV & V December 18th, 2001, 12:23 AM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Val:
Out of curiosity (no jokes about how it killed the cat), what programs are y'all using to design the...
Forum: Space Empires: IV & V December 17th, 2001, 02:00 AM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

What about this?

http://irregulars.org/entirely_original.jpg
Forum: Space Empires: IV & V December 16th, 2001, 10:36 AM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen:
I'd like to know why there is so much race/shipset creating and hardly any new components or...
Forum: Space Empires: IV & V December 16th, 2001, 02:53 AM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

Idea #1 for ship set;
hope I still think this looks OK after I've had some sleep

http://irregulars.org/ship_a.jpg
Forum: Space Empires: IV & V December 15th, 2001, 09:59 PM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

http://irregulars.org/leonine_clothed.jpg

How's this? Utility space suit style, available in a range of colours.
Forum: Space Empires: IV & V December 15th, 2001, 06:43 PM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

http://www.irregulars.org/leonine_new.jpg

another (still in progress)
Forum: Space Empires: IV & V December 15th, 2001, 11:56 AM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

OK next attempt -

http://www.irregulars.org/leonine_1.jpg


muscular, lionish, and with visible wealth.

(Yes this is my work, I just use Poser and muck about with magnets props etc.)
Forum: Space Empires: IV & V December 15th, 2001, 01:36 AM
Replies: 80
Views: 13,377
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

Do you have the race files for download? Like, the full descriptions bit. I might give this a go if I get time.

I had a go at a race pic - guidance?

Hey, why don't we all do one pic each and...
Forum: Space Empires: IV & V December 14th, 2001, 01:14 PM
Replies: 2
Views: 1,526
Posted By Mark Walton
Re: Deathstalker Jumps on the Modding Bandwagon

I have never managed to generate research points on a ship, but my mod-in-progress will have space-based research. I'll post the details as soon as they are finalised.
Forum: Space Empires: IV & V December 11th, 2001, 07:47 PM
Replies: 32
Views: 6,118
Posted By Mark Walton
Re: Stealth Armor: Unbalanced

I was thinking of putting "psionic training" in as a tech tree for any race - not as powerful as psychics, but making use of any "latent" abilities in the race. (Or creating technological...
Forum: Space Empires: IV & V December 11th, 2001, 07:24 AM
Replies: 32
Views: 6,118
Posted By Mark Walton
Re: Stealth Armor: Unbalanced

I agree with Bearclaw - actually I have been testing this, because I wanted to change the way cloaks work. To my mind, Psychic scanners should not be blocked except by psi-shields.
One thing, if...
Forum: Space Empires: IV & V December 10th, 2001, 11:29 AM
Replies: 70
Views: 13,317
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by dogscoff:
[QB]In theory, starting techs should be more or less modddable using racial techs. Just as one race...
Forum: Space Empires: IV & V December 9th, 2001, 12:22 AM
Replies: 32
Views: 6,118
Posted By Mark Walton
Re: Stealth Armor: Unbalanced

Personally I think all cloaking devices ought to give a to-be-hit penalty if there is a shortfall in the scanner tech.

So a target ship with level 4 cloak being fired on by a ship with level 2...
Forum: Space Empires: IV & V December 8th, 2001, 02:28 AM
Replies: 24
Views: 4,111
Posted By Mark Walton
Re: Newbie Drone Questions

Won't the size of a drone be moddable - in vehicle sizes file?
Forum: Space Empires: IV & V December 6th, 2001, 04:40 PM
Replies: 46
Views: 8,111
Posted By Mark Walton
Re: Do the Religious Shrines work?

OK sorry if I sounded grouchy, just wanted to make sure I wasn't just wasting my life (well, that part of it, anyway!)
I'll do a bit more testing later.
Forum: Space Empires: IV & V December 6th, 2001, 01:34 PM
Replies: 46
Views: 8,111
Posted By Mark Walton
Re: Do the Religious Shrines work?

Nobody really cares about this, do they?
I might as well leave it.
Forum: Space Empires: IV & V December 6th, 2001, 01:30 PM
Replies: 27
Views: 4,488
Posted By Mark Walton
Re: Off Topic Q for Richard

http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_profile&u=00000001


Number 1 is Kaiser Soze.
Number 1 is Spartacus. (No I'm Spartacus! No I'm...)
Number 1 is a giant invisible...
Forum: Space Empires: IV & V December 4th, 2001, 05:25 PM
Replies: 46
Views: 8,111
Posted By Mark Walton
Re: Do the Religious Shrines work?

Results, and confused once more

2nd test ; shrines set to 100 and -100 effect. 200 turns process.

world 1 : 17
world 2 : 10
world 3 : 13
world 4 : 17
world 5 : 12
world 6 : 6
Forum: Space Empires: IV & V December 4th, 2001, 04:57 PM
Replies: 46
Views: 8,111
Posted By Mark Walton
Re: Do the Religious Shrines work?

Results:

8 worlds with no shrines received the following results in 200 turns.
world 1 - 6 events
world 2 - 10 events
world 3 - 12 events
world 4 - 15 events
world 5 - 10 events
world 6 - 6...
Forum: Space Empires: IV & V December 4th, 2001, 04:49 PM
Replies: 46
Views: 8,111
Posted By Mark Walton
Re: Do the Religious Shrines work?

Methods

///////////////////////////////////////////////

QuandrantTypes File :

Name := AAATEST
Description := Just a test.
Min Dist Between Systems := 1...
Forum: Space Empires: IV & V December 3rd, 2001, 08:25 PM
Replies: 41
Views: 7,066
Posted By Mark Walton
Re: Okay so what do you think?

Will you be able to divulge any information on abilities...

What I mean is, there were a number of abilities which were "switched off" in the code, any of these activated, and any new ones added?...
Showing results 26 to 50 of 117

 
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