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Old December 19th, 2001, 02:05 AM

Mark Walton Mark Walton is offline
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

Just out of interest,

What would happen if you set up say, Fighters as racial tech X, but then after the initial game setup, changed the data file so it is no longer racial tech?

Example: In initial gamestart TechArea file:

Name := Fighters
Group := Applied Science
Description := The construction of fighter vehicles and their support components.
Maximum Level := 5
Level Cost := 100000
Start Level := 1
Raise Level := 0
Racial Area := 20
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 0

Which reverts to :

Name := Fighters
Group := Applied Science
Description := The construction of fighter vehicles and their support components.
Maximum Level := 5
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 1
Tech Area Req 1 := Construction
Tech Level Req 1 := 1


So we set up a trait granting racial tech 20, player gets fighters. As soon as the game starts, we switch the files - then everyone can research it.

OK maybe I could test that, but I'm tired at the moment.
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