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Showing results 26 to 50 of 115
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Search: Posts Made By: Sardia
Forum: Space Empires: IV & V May 22nd, 2008, 06:05 AM
Replies: 1,561
Views: 344,165
Posted By Sardia
Re: Balance Mod Available for SE:V

Does anybody know why terran ships have fewer armor slots than other races?
Forum: Space Empires: IV & V May 22nd, 2008, 04:59 AM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

I'm at version 1.66 right now, but I don't want to patch up to 1.71. Will there be any problems with the balance mod if I do not patch up?
Forum: Space Empires: IV & V May 21st, 2008, 03:25 PM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

So for 1000 racial points, I get a better Spaceyard, better sensors and some weapons?
Forum: Space Empires: IV & V May 21st, 2008, 04:39 AM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

I have the temporal racial ability but I'd like some advice on when to best utilize it. I have a 1.66 game that has high technology cost and a medium sized paradise galaxy.

What technology does...
Forum: Space Empires: IV & V May 21st, 2008, 04:34 AM
Replies: 5
Views: 2,127
Posted By Sardia
Re: BM+FQM bug

I did not select an AI.
Forum: Space Empires: IV & V May 20th, 2008, 02:38 AM
Replies: 5
Views: 2,127
Posted By Sardia
BM+FQM bug

I found this bug. The autocomplete for colonizing ships does not work properly, it does nothing. If I restart, it skips over the colonizing module and fills up the armor.

The version number is...
Forum: Space Empires: IV & V April 17th, 2008, 12:52 AM
Replies: 1,561
Views: 344,165
Posted By Sardia
Re: Balance Mod

In the next version, will there be plans to improve migration?
Forum: Space Empires: IV & V April 3rd, 2008, 01:17 AM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

How much damage do asteroids and warppoints with "deals damage to space vehicles" do?
Forum: Space Empires: IV & V April 1st, 2008, 01:49 AM
Replies: 10
Views: 7,083
Posted By Sardia
Re: Ingame notes? SE5 forgets types? Ministers? LA

Hot seat is so much better and faster, no? Especially humans vs comps, with tactical.
Forum: Space Empires: IV & V April 1st, 2008, 12:42 AM
Replies: 9
Views: 2,967
Posted By Sardia
Re: Patch 1.71 Balance Concern

For now, you could just leave the fighters that protect stuff out in space instead of in cargo bays.
Forum: Space Empires: IV & V March 31st, 2008, 09:23 PM
Replies: 9
Views: 2,967
Posted By Sardia
Re: Patch 1.71 Balance Concern

Wow, that is pretty gay. What is a good solution?
Forum: Space Empires: IV & V March 27th, 2008, 02:02 AM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

Hey, time for round 2.
Does anybody use the demanding, neutral, or pleading options when sending messages? How much do they matter?
Forum: Space Empires: IV & V March 9th, 2008, 04:06 PM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

It doesn't show how much xp the fleet has.
Forum: Space Empires: IV & V March 9th, 2008, 03:32 PM
Replies: 1,561
Views: 344,165
Posted By Sardia
Re: Balance Mod

Not necessarily. Simply send the colonizers to the biggest planet in the system, and then proceed to load up.
Forum: Space Empires: IV & V March 9th, 2008, 06:28 AM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

Is there anyway to show close the fleet is to leveling up?
Forum: Space Empires: IV & V March 8th, 2008, 07:12 PM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

I found out that FQM gives random planets certain abilities, like bonus research or space.

Onto something else!

I like to retrofit but I have to remove the ship from the fleet in order to...
Forum: Space Empires: IV & V March 8th, 2008, 06:53 PM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

I'm playing the balance mod with the FQM data files, and I have a planet with 3300 facility space. I thought it wasn't possible to have facility space that end in odd numbers.

Any thoughts? Is...
Forum: Space Empires: IV & V March 6th, 2008, 09:15 PM
Replies: 1,561
Views: 344,165
Posted By Sardia
Re: Balance Mod

Cutting armor, 1 engine and a ordinance slot allows for a small rocket pod.
Forum: Space Empires: IV & V March 6th, 2008, 04:41 AM
Replies: 7
Views: 2,587
Posted By Sardia
Re: A couple questions, SE: V & IV

The password for all races is still master, same as the master password.
Forum: Space Empires: IV & V March 1st, 2008, 10:04 PM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

Anyway we can get the AI to name our fleets?
Forum: Space Empires: IV & V March 1st, 2008, 04:17 PM
Replies: 13
Views: 4,397
Posted By Sardia
Forum: Space Empires: IV & V March 1st, 2008, 03:16 PM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

Hmmm, that might be it.

Is there anyway to change the initial fleet names? I dislike the current greek system, and I don't want to keep changing the fleet name every time I make a new fleet.
Forum: Space Empires: IV & V March 1st, 2008, 02:59 PM
Replies: 13
Views: 4,397
Posted By Sardia
Forum: Space Empires: IV & V March 1st, 2008, 07:06 AM
Replies: 136
Views: 28,537
Posted By Sardia
Re: Random Questions

Has anyone ever managed to get the abbidon or the terrans as computer players? I've been playing on and off for several months now and I have yet to see them.
Forum: Space Empires: IV & V February 29th, 2008, 01:15 PM
Replies: 28
Views: 7,988
Posted By Sardia
Re: Captain Kwok\'s Space Empires Nova

Couldn't you put an emergency propulsion onto a repair ship and get extra movement for little cost?
Showing results 26 to 50 of 115

 
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