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Showing results 26 to 50 of 115
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Posts Made By:
Sardia
Forum:
Space Empires: IV & V
May 22nd, 2008, 06:05 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod Available for SE:V
Does anybody know why terran ships have fewer armor slots than other races?
Forum:
Space Empires: IV & V
May 22nd, 2008, 04:59 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
I'm at version 1.66 right now, but I don't want to patch up to 1.71. Will there be any problems with the balance mod if I do not patch up?
Forum:
Space Empires: IV & V
May 21st, 2008, 03:25 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
So for 1000 racial points, I get a better Spaceyard, better sensors and some weapons?
Forum:
Space Empires: IV & V
May 21st, 2008, 04:39 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
I have the temporal racial ability but I'd like some advice on when to best utilize it. I have a 1.66 game that has high technology cost and a medium sized paradise galaxy.
What technology does...
Forum:
Space Empires: IV & V
May 21st, 2008, 04:34 AM
Replies:
5
BM+FQM bug
Views:
2,127
Posted By
Sardia
Re: BM+FQM bug
I did not select an AI.
Forum:
Space Empires: IV & V
May 20th, 2008, 02:38 AM
Replies:
5
BM+FQM bug
Views:
2,127
Posted By
Sardia
BM+FQM bug
I found this bug. The autocomplete for colonizing ships does not work properly, it does nothing. If I restart, it skips over the colonizing module and fills up the armor.
The version number is...
Forum:
Space Empires: IV & V
April 17th, 2008, 12:52 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod
In the next version, will there be plans to improve migration?
Forum:
Space Empires: IV & V
April 3rd, 2008, 01:17 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
How much damage do asteroids and warppoints with "deals damage to space vehicles" do?
Forum:
Space Empires: IV & V
April 1st, 2008, 01:49 AM
Replies:
10
Ingame notes? SE5 forgets types? Ministers? LAN?
Views:
7,083
Posted By
Sardia
Re: Ingame notes? SE5 forgets types? Ministers? LA
Hot seat is so much better and faster, no? Especially humans vs comps, with tactical.
Forum:
Space Empires: IV & V
April 1st, 2008, 12:42 AM
Replies:
9
Patch 1.71 Balance Concern
Views:
2,967
Posted By
Sardia
Re: Patch 1.71 Balance Concern
For now, you could just leave the fighters that protect stuff out in space instead of in cargo bays.
Forum:
Space Empires: IV & V
March 31st, 2008, 09:23 PM
Replies:
9
Patch 1.71 Balance Concern
Views:
2,967
Posted By
Sardia
Re: Patch 1.71 Balance Concern
Wow, that is pretty gay. What is a good solution?
Forum:
Space Empires: IV & V
March 27th, 2008, 02:02 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
Hey, time for round 2.
Does anybody use the demanding, neutral, or pleading options when sending messages? How much do they matter?
Forum:
Space Empires: IV & V
March 9th, 2008, 04:06 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
It doesn't show how much xp the fleet has.
Forum:
Space Empires: IV & V
March 9th, 2008, 03:32 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod
Not necessarily. Simply send the colonizers to the biggest planet in the system, and then proceed to load up.
Forum:
Space Empires: IV & V
March 9th, 2008, 06:28 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
Is there anyway to show close the fleet is to leveling up?
Forum:
Space Empires: IV & V
March 8th, 2008, 07:12 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
I found out that FQM gives random planets certain abilities, like bonus research or space.
Onto something else!
I like to retrofit but I have to remove the ship from the fleet in order to...
Forum:
Space Empires: IV & V
March 8th, 2008, 06:53 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
I'm playing the balance mod with the FQM data files, and I have a planet with 3300 facility space. I thought it wasn't possible to have facility space that end in odd numbers.
Any thoughts? Is...
Forum:
Space Empires: IV & V
March 6th, 2008, 09:15 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod
Cutting armor, 1 engine and a ordinance slot allows for a small rocket pod.
Forum:
Space Empires: IV & V
March 6th, 2008, 04:41 AM
Replies:
7
A couple questions, SE: V & IV
Views:
2,587
Posted By
Sardia
Re: A couple questions, SE: V & IV
The password for all races is still master, same as the master password.
Forum:
Space Empires: IV & V
March 1st, 2008, 10:04 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
Anyway we can get the AI to name our fleets?
Forum:
Space Empires: IV & V
March 1st, 2008, 04:17 PM
Replies:
13
Worth moving on to SE5 from SE4?
Views:
4,397
Posted By
Sardia
Re: Worth moving on to SE5 from SE4?
Maybe.
Forum:
Space Empires: IV & V
March 1st, 2008, 03:16 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
Hmmm, that might be it.
Is there anyway to change the initial fleet names? I dislike the current greek system, and I don't want to keep changing the fleet name every time I make a new fleet.
Forum:
Space Empires: IV & V
March 1st, 2008, 02:59 PM
Replies:
13
Worth moving on to SE5 from SE4?
Views:
4,397
Posted By
Sardia
Re: Worth moving on to SE5 from SE4?
Yes.
Forum:
Space Empires: IV & V
March 1st, 2008, 07:06 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
Has anyone ever managed to get the abbidon or the terrans as computer players? I've been playing on and off for several months now and I have yet to see them.
Forum:
Space Empires: IV & V
February 29th, 2008, 01:15 PM
Replies:
28
Captain Kwok's Space Empires Nova
Views:
7,988
Posted By
Sardia
Re: Captain Kwok\'s Space Empires Nova
Couldn't you put an emergency propulsion onto a repair ship and get extra movement for little cost?
Showing results 26 to 50 of 115
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