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March 31st, 2008, 09:23 PM
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Corporal
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Join Date: Jul 2007
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Re: Patch 1.71 Balance Concern
Wow, that is pretty gay. What is a good solution?
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March 31st, 2008, 09:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Patch 1.71 Balance Concern
Use 1.66 for a couple more days until Aaron gets another patch out, would be my suggestion.
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March 31st, 2008, 10:08 PM
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Private
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Join Date: Oct 2003
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Re: Patch 1.71 Balance Concern
Oh - I kind of thought it was being done this way intentionally based on the wording. SJ - does that mean it's being looked at for the next patch? If so, that would be awesome!
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March 31st, 2008, 10:08 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Patch 1.71 Balance Concern
Better revert it back to the way it was and instead just prevent the movement regeneration for units when being docked and relaunched.
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April 1st, 2008, 12:42 AM
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Corporal
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Join Date: Jul 2007
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Re: Patch 1.71 Balance Concern
For now, you could just leave the fighters that protect stuff out in space instead of in cargo bays.
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April 1st, 2008, 12:45 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Patch 1.71 Balance Concern
Well, only one launch per turn is fine, its just that combat shouldn't count against that limit.
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April 1st, 2008, 11:14 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: Patch 1.71 Balance Concern
I don't know, I don't think there's any good reason to limit units to one launch per turn. Doesn't make much sense to me, and it's a bad idea to cripple one part of the game just to fix another.
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April 1st, 2008, 02:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Patch 1.71 Balance Concern
The combat issue was probably accidental...
The once per turn launch limit was instituted to prevent an exploit where you could gain unlimited unit movement.
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