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Showing results 26 to 50 of 148
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Posts Made By:
Elsemeravin
Forum:
SEV Modders Knowledge Base
November 16th, 2006, 04:42 PM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: Unit Launch options
I understand what you want to achieve and am trying to help you find a way out of this dead-end (in my limited abilities http://forum.shrapnelgames.com/images/smilies/wink.gif).
In that case, can't...
Forum:
SEV Modders Knowledge Base
November 16th, 2006, 02:50 PM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: Unit Launch options
However if I undertand correctly, you can still make the Ion Engine unusable once the Nuclear Engine is available, even if it is still appearing in the list.
Is that so different from what you...
Forum:
SEV Modders Knowledge Base
November 16th, 2006, 03:11 AM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: Unit Launch options
Can you explain (again?) what you mean by "generational tech" ? I haven't seen anything new here so I might have missed your point. http://forum.shrapnelgames.com/images/smilies/confused.gif
Forum:
SEV Modders Knowledge Base
November 15th, 2006, 06:43 PM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: Unit Launch options
you can by simply add a "Get_empire_tech_level("toto") <= 5" requirement.
Forum:
Space Empires: IV & V
November 15th, 2006, 02:06 PM
Replies:
42
Space Empires V Editor 1.2 Released
Views:
8,001
Posted By
Elsemeravin
Re: Space Empires V Editor 1.2 Released
Sorry I said "crash" but it is simply the classical error message box (I lost it without copying its content). However once I close the error message box then the arrows are replaced by the red cross...
Forum:
Space Empires: IV & V
November 14th, 2006, 07:12 PM
Replies:
42
Space Empires V Editor 1.2 Released
Views:
8,001
Posted By
Elsemeravin
Re: Space Empires V Editor 1.2 Released
Not sure I could.
Now the pic is clearer (and the folder less http://forum.shrapnelgames.com/images/smilies/tongue.gif)
Forum:
Space Empires: IV & V
November 14th, 2006, 07:02 PM
Replies:
42
Space Empires V Editor 1.2 Released
Views:
8,001
Posted By
Elsemeravin
Re: Space Empires V Editor 1.2 Released
Another problem as in attached picture on an unrecognized function.
(that is in Component editor, in Min and Max damage formulas)
Forum:
Space Empires: IV & V
November 14th, 2006, 06:49 PM
Replies:
42
Space Empires V Editor 1.2 Released
Views:
8,001
Posted By
Elsemeravin
Re: Space Empires V Editor 1.2 Released
What I meant is that the Cystallurgy and Cultural studies should be much lower. You can see on the pic that every red line is going very much down, instead of aligning the main tech with the child...
Forum:
Space Empires: IV & V
November 14th, 2006, 05:23 PM
Replies:
42
Space Empires V Editor 1.2 Released
Views:
8,001
Posted By
Elsemeravin
Re: Space Empires V Editor 1.2 Released
Impressive !
Extremely useful at first glance. http://forum.shrapnelgames.com/images/smilies/shock.gif
One small thing about the tree display as it does not seem completly optimized for clear...
Forum:
Space Empires: IV & V
November 14th, 2006, 03:54 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Come here little thing... come closer...
Forum:
SEV Modders Knowledge Base
November 14th, 2006, 02:23 AM
Replies:
23
SE5 Modding: Variable and functions wishes
Views:
26,495
Posted By
Elsemeravin
Re: SE5 Modding: Variable and functions wishes
So I would add::
20. Make Function Get_Vehicle_Size() (returning tonnage of ship hull) work.
File: Components.txt, ComponentEnhancements.txt
Forum:
Space Empires: IV & V
November 13th, 2006, 02:54 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
I've seen it since, sorry for the wrong remark :p
Forum:
SEV Modders Knowledge Base
November 13th, 2006, 02:51 PM
Replies:
23
SE5 Modding: Variable and functions wishes
Views:
26,495
Posted By
Elsemeravin
Re: SE5 Modding: Variable and functions wishes
Let's make it :
20. Make Function Get_Vehicle_Size() (returning tonnage of ship hull) work.
File: components.txt
21. Make a function returning the total structure of current ship.
File:...
Forum:
SEV Modders Knowledge Base
November 11th, 2006, 07:13 AM
Replies:
23
SE5 Modding: Variable and functions wishes
Views:
26,495
Posted By
Elsemeravin
Re: SE5 Modding: Variable and functions wishes
==> This is not a function or variable, maybe you should move it to a thread for new abilities wishes.
==> This is not a function or variable, maybe you should move it to a thread for new...
Forum:
Space Empires: IV & V
November 11th, 2006, 07:06 AM
Replies:
11
Research by population?
Views:
4,309
Posted By
Elsemeravin
Re: Research by population?
There is a thread in the modding sub forums about the list of variables and functions to ask Aaron so that we can send him a list in one email instead of 30 requests in every direction.
Forum:
Space Empires: IV & V
November 10th, 2006, 09:09 PM
Replies:
11
Research by population?
Views:
4,309
Posted By
Elsemeravin
Re: Research by population?
However then you would need to know a function which returns the population of the planet and is usable from facilities.txt file to add in the amount of the research ability.
Would you know such...
Forum:
Space Empires: IV & V
November 10th, 2006, 02:43 PM
Replies:
13
Coming Soon to a planet near you *DELETED*
Views:
3,458
Posted By
Elsemeravin
Re: Coming Soon to a planet near you
wow !
Forum:
SEV Modders Knowledge Base
November 10th, 2006, 02:42 PM
Replies:
23
SE5 Modding: Variable and functions wishes
Views:
26,495
Posted By
Elsemeravin
Re: SE5 Modding: Variable and functions wishes
17. A function returning the current accumulated galaxy wide bonus for caracteristic <Caracteristic> (for example attack bonus, of combat to hit minus, population increase, ..)
File(s):...
Forum:
SEV Modders Knowledge Base
November 9th, 2006, 04:53 PM
Replies:
23
SE5 Modding: Variable and functions wishes
Views:
26,495
Posted By
Elsemeravin
SE5 Modding: Variable and functions wishes
Hi,
In order to send Aaron an email as complete as possible, I would like to share the functions and variable I'm about to ask him so that you may add more before we can finally send him a full...
Forum:
Space Empires: IV & V
November 9th, 2006, 04:53 PM
Replies:
0
SE5 Modding: Variable and functions wishes
Views:
1,073
Posted By
Elsemeravin
SE5 Modding: Variable and functions wishes
seivmod-ML-468968-ML-
Moved to the new SEV Modder's Knowledge Base subforum.
Forum:
SEV Modders Knowledge Base
November 6th, 2006, 07:48 PM
Replies:
2
Knowledge Base Format Suggestions
Views:
4,455
Posted By
Elsemeravin
Re: Format Suggestions
Your summary is good and seems practical enough to me.
Forum:
Space Empires: IV & V
November 6th, 2006, 07:11 PM
Replies:
85
SE 5 Editor
Views:
11,010
Posted By
Elsemeravin
Re: SE 5 Editor
Hey, would it be possible to add a "copy component" button in addition to current "add" and "remove" buttons? Indeed very often I'm using an existing component not to have to write every...
Forum:
SEV Modders Knowledge Base
November 6th, 2006, 04:53 PM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: More data weirdness
Thanks for the confirmation. I guess I'll focus on something else meanwhile. http://forum.shrapnelgames.com/images/smilies/smirk.gif
Forum:
Space Empires: IV & V
November 6th, 2006, 04:47 PM
Replies:
85
SE 5 Editor
Views:
11,010
Posted By
Elsemeravin
Re: SE 5 Editor
It solves the problem, thanks.
Forum:
SEV Modders Knowledge Base
November 6th, 2006, 04:36 PM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: More data weirdness
I did, still not working. http://forum.shrapnelgames.com/images/smilies/fear.gif
Any help from the big guys ? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Showing results 26 to 50 of 148
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