.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 26 to 50 of 148
Search took 0.00 seconds; generated 92 minute(s) ago.
Search: Posts Made By: Elsemeravin
Forum: SEV Modders Knowledge Base November 16th, 2006, 04:42 PM
Replies: 443
Views: 120,275
Posted By Elsemeravin
Re: Unit Launch options

I understand what you want to achieve and am trying to help you find a way out of this dead-end (in my limited abilities http://forum.shrapnelgames.com/images/smilies/wink.gif).
In that case, can't...
Forum: SEV Modders Knowledge Base November 16th, 2006, 02:50 PM
Replies: 443
Views: 120,275
Posted By Elsemeravin
Re: Unit Launch options

However if I undertand correctly, you can still make the Ion Engine unusable once the Nuclear Engine is available, even if it is still appearing in the list.

Is that so different from what you...
Forum: SEV Modders Knowledge Base November 16th, 2006, 03:11 AM
Replies: 443
Views: 120,275
Posted By Elsemeravin
Re: Unit Launch options

Can you explain (again?) what you mean by "generational tech" ? I haven't seen anything new here so I might have missed your point. http://forum.shrapnelgames.com/images/smilies/confused.gif
Forum: SEV Modders Knowledge Base November 15th, 2006, 06:43 PM
Replies: 443
Views: 120,275
Posted By Elsemeravin
Re: Unit Launch options

you can by simply add a "Get_empire_tech_level("toto") <= 5" requirement.
Forum: Space Empires: IV & V November 15th, 2006, 02:06 PM
Replies: 42
Views: 8,001
Posted By Elsemeravin
Re: Space Empires V Editor 1.2 Released

Sorry I said "crash" but it is simply the classical error message box (I lost it without copying its content). However once I close the error message box then the arrows are replaced by the red cross...
Forum: Space Empires: IV & V November 14th, 2006, 07:12 PM
Replies: 42
Views: 8,001
Posted By Elsemeravin
Re: Space Empires V Editor 1.2 Released

Not sure I could.


Now the pic is clearer (and the folder less http://forum.shrapnelgames.com/images/smilies/tongue.gif)
Forum: Space Empires: IV & V November 14th, 2006, 07:02 PM
Replies: 42
Views: 8,001
Posted By Elsemeravin
Re: Space Empires V Editor 1.2 Released

Another problem as in attached picture on an unrecognized function.
(that is in Component editor, in Min and Max damage formulas)
Forum: Space Empires: IV & V November 14th, 2006, 06:49 PM
Replies: 42
Views: 8,001
Posted By Elsemeravin
Re: Space Empires V Editor 1.2 Released

What I meant is that the Cystallurgy and Cultural studies should be much lower. You can see on the pic that every red line is going very much down, instead of aligning the main tech with the child...
Forum: Space Empires: IV & V November 14th, 2006, 05:23 PM
Replies: 42
Views: 8,001
Posted By Elsemeravin
Re: Space Empires V Editor 1.2 Released

Impressive !

Extremely useful at first glance. http://forum.shrapnelgames.com/images/smilies/shock.gif

One small thing about the tree display as it does not seem completly optimized for clear...
Forum: Space Empires: IV & V November 14th, 2006, 03:54 PM
Replies: 44
Views: 8,415
Posted By Elsemeravin
Re: Space Empires V Editor 1.1 Released

http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Come here little thing... come closer...
Forum: SEV Modders Knowledge Base November 14th, 2006, 02:23 AM
Replies: 23
Views: 26,495
Posted By Elsemeravin
Re: SE5 Modding: Variable and functions wishes

So I would add::

20. Make Function Get_Vehicle_Size() (returning tonnage of ship hull) work.
File: Components.txt, ComponentEnhancements.txt
Forum: Space Empires: IV & V November 13th, 2006, 02:54 PM
Replies: 44
Views: 8,415
Posted By Elsemeravin
Re: Space Empires V Editor 1.1 Released

I've seen it since, sorry for the wrong remark :p
Forum: SEV Modders Knowledge Base November 13th, 2006, 02:51 PM
Replies: 23
Views: 26,495
Posted By Elsemeravin
Re: SE5 Modding: Variable and functions wishes

Let's make it :

20. Make Function Get_Vehicle_Size() (returning tonnage of ship hull) work.
File: components.txt

21. Make a function returning the total structure of current ship.
File:...
Forum: SEV Modders Knowledge Base November 11th, 2006, 07:13 AM
Replies: 23
Views: 26,495
Posted By Elsemeravin
Re: SE5 Modding: Variable and functions wishes

==> This is not a function or variable, maybe you should move it to a thread for new abilities wishes.


==> This is not a function or variable, maybe you should move it to a thread for new...
Forum: Space Empires: IV & V November 11th, 2006, 07:06 AM
Replies: 11
Views: 4,309
Posted By Elsemeravin
Re: Research by population?

There is a thread in the modding sub forums about the list of variables and functions to ask Aaron so that we can send him a list in one email instead of 30 requests in every direction.
Forum: Space Empires: IV & V November 10th, 2006, 09:09 PM
Replies: 11
Views: 4,309
Posted By Elsemeravin
Re: Research by population?

However then you would need to know a function which returns the population of the planet and is usable from facilities.txt file to add in the amount of the research ability.

Would you know such...
Forum: Space Empires: IV & V November 10th, 2006, 02:43 PM
Replies: 13
Views: 3,458
Posted By Elsemeravin
Forum: SEV Modders Knowledge Base November 10th, 2006, 02:42 PM
Replies: 23
Views: 26,495
Posted By Elsemeravin
Re: SE5 Modding: Variable and functions wishes

17. A function returning the current accumulated galaxy wide bonus for caracteristic <Caracteristic> (for example attack bonus, of combat to hit minus, population increase, ..)
File(s):...
Forum: SEV Modders Knowledge Base November 9th, 2006, 04:53 PM
Replies: 23
Views: 26,495
Posted By Elsemeravin
SE5 Modding: Variable and functions wishes

Hi,

In order to send Aaron an email as complete as possible, I would like to share the functions and variable I'm about to ask him so that you may add more before we can finally send him a full...
Forum: Space Empires: IV & V November 9th, 2006, 04:53 PM
Replies: 0
Views: 1,073
Posted By Elsemeravin
SE5 Modding: Variable and functions wishes

seivmod-ML-468968-ML-

Moved to the new SEV Modder's Knowledge Base subforum.
Forum: SEV Modders Knowledge Base November 6th, 2006, 07:48 PM
Replies: 2
Views: 4,455
Posted By Elsemeravin
Re: Format Suggestions

Your summary is good and seems practical enough to me.
Forum: Space Empires: IV & V November 6th, 2006, 07:11 PM
Replies: 85
Views: 11,010
Posted By Elsemeravin
Re: SE 5 Editor

Hey, would it be possible to add a "copy component" button in addition to current "add" and "remove" buttons? Indeed very often I'm using an existing component not to have to write every...
Forum: SEV Modders Knowledge Base November 6th, 2006, 04:53 PM
Replies: 443
Views: 120,275
Posted By Elsemeravin
Re: More data weirdness

Thanks for the confirmation. I guess I'll focus on something else meanwhile. http://forum.shrapnelgames.com/images/smilies/smirk.gif
Forum: Space Empires: IV & V November 6th, 2006, 04:47 PM
Replies: 85
Views: 11,010
Posted By Elsemeravin
Re: SE 5 Editor

It solves the problem, thanks.
Forum: SEV Modders Knowledge Base November 6th, 2006, 04:36 PM
Replies: 443
Views: 120,275
Posted By Elsemeravin
Re: More data weirdness

I did, still not working. http://forum.shrapnelgames.com/images/smilies/fear.gif
Any help from the big guys ? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Showing results 26 to 50 of 148

 
Forum Jump

All times are GMT -4. The time now is 12:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.