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Search: Posts Made By: Noble713
Forum: Space Empires: IV & V January 29th, 2007, 02:03 PM
Replies: 16
Views: 2,267
Posted By Noble713
Re: How do you play your SE game?

I'm impatient and have LOTS of free time, so I play solo. I played exactly ONE PBEM game of SE4. Fun, but much too slow for my tastes.
Forum: Space Empires: IV & V January 24th, 2007, 02:38 PM
Replies: 25
Views: 4,523
Posted By Noble713
Re: My thoughts on the concept of the SE5 Design

Gotta agree with Suicide Junkie. Does anyone think Half-Life and countless other FPS games would be as popular as they are without mods? The basic multiplayer in HL is pretty crappy. It's mods like...
Forum: Space Empires: IV & V January 14th, 2007, 02:34 AM
Replies: 11
Views: 2,817
Posted By Noble713
Re: Ship Turning Rates for mods

Nifty. To calc the "Turn Rate Decrease per kT", we simply divide by the ship's mass, correct?
Forum: Space Empires: IV & V January 14th, 2007, 12:48 AM
Replies: 73
Views: 14,693
Posted By Noble713
Re: [OT] More George Lucas bashing.

Where are you getting your information from? http://forum.shrapnelgames.com/images/smilies/confused.gif Empire Strikes Back hit theaters in 1980. Battletech was released in 1984. So how could ESB...
Forum: Space Empires: IV & V January 13th, 2007, 11:43 PM
Replies: 10
Views: 2,900
Posted By Noble713
Re: Interface Modifications

Takes some getting adjusted to, but I like it.
Forum: Space Empires: IV & V January 12th, 2007, 12:29 AM
Replies: 13
Views: 3,443
Posted By Noble713
Re: If Only I Could

Do you already have them as 3d models? What format are they in?
Forum: SEV Modders Knowledge Base December 10th, 2006, 12:28 AM
Replies: 29
Views: 41,287
Posted By Noble713
Re: Component-dependant engines

But you can also add abilities directly to ships in vehiclesizes.txt. When I've added movement-generation abilities using formulas to ship hulls, they never work.

For example, Combat Movement...
Forum: SEV Modders Knowledge Base December 9th, 2006, 11:51 PM
Replies: 29
Views: 41,287
Posted By Noble713
Re: Component-dependant engines

Do we know functions DO work in the movement formula?
Forum: SEV Modders Knowledge Base November 21st, 2006, 11:09 PM
Replies: 443
Views: 122,586
Posted By Noble713
Re: Unit Launch options

From the chat interview a few weeks ago:


Anyone come up with any work-arounds that will enable stackable afterburners? I haven't been able to find a way of changing the "Min function on the...
Forum: Space Empires: IV & V November 13th, 2006, 02:50 AM
Replies: 13
Views: 3,526
Posted By Noble713
Re: Coming Soon to a planet near you

I love utilitarian shipsets! What's the ETA on these babies?
Forum: Space Empires: IV & V November 7th, 2006, 05:02 PM
Replies: 60
Views: 9,676
Posted By Noble713
Re: SE5 Patch 1.13 Out

Hmmm, I don't know what's wrong then. I have infantry weapons that only do 1-2 damage, and vehicle emissive armor that blocks <=3 damage, but the vehicles still take damage... I'll have to run more...
Forum: Space Empires: IV & V November 7th, 2006, 02:11 AM
Replies: 29
Views: 5,545
Posted By Noble713
Re: Chat Session With Aaron

When can we expect a map editor? How about a full-fledged scenario editor?

Any possibility of removing hard-coded component limitations, such as only one Afterburner per fighter effective?
Forum: Space Empires: IV & V November 7th, 2006, 01:40 AM
Replies: 60
Views: 9,676
Posted By Noble713
Re: SE5 Patch 1.13 Out

Hmmm, maybe there is a time delay before they take over/disable the ship? A complete loss of control wouldn't be instantaneous.

Other things that are still broken:
-The "mixed up" warp points...
Forum: Space Empires: IV & V November 7th, 2006, 01:36 AM
Replies: 61
Views: 10,485
Posted By Noble713
Re: Fixing the Horrid UI

Fleets
If you select a fleet and right-click to bring up its report, it will display the attack/defense formations, list all the ships, and display TF information on a sub-tab, and the warp transit...
Forum: Space Empires: IV & V October 16th, 2006, 11:52 PM
Replies: 3
Views: 1,810
Posted By Noble713
Re: OT: possible FFL trade

Damn, I thought you were trying to get rid of a Federal Firearms License. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V October 16th, 2006, 07:11 PM
Replies: 40
Views: 8,598
Posted By Noble713
Re: So, what time of day do you think the patch...

Does anyone know why the pre-release version came with Space Empires IV Deluxe, but the "current" release comes with Starfury? I would've liked to have gotten Starfury for free instead...
Forum: Space Empires: IV & V October 15th, 2006, 04:39 PM
Replies: 26
Views: 5,480
Posted By Noble713
Re: SE5 AI is pathetic

The ones capable enough to realize the AI sucks are also probably capable enough to download mods to fix it. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: SEV Modders Knowledge Base October 14th, 2006, 05:29 PM
Replies: 443
Views: 122,586
Posted By Noble713
Re: Modding SEV Thread Questions

I may have asked these before but I don't think I got an answer:

What does Base Model Radius in mpire_ships_xfileclasses.txt do?


The scale setting in each xfileclass seems to affect both the...
Forum: Space Empires: IV & V October 5th, 2006, 05:50 PM
Replies: 31
Views: 5,803
Posted By Noble713
Re: What everyone hated about SE:IV

Do we have this ability in SE5 now?
Forum: Space Empires: IV & V October 4th, 2006, 08:03 PM
Replies: 73
Views: 14,790
Posted By Noble713
Re: Growing concern - but optimistic

You mean like a space station with a space yard component added to it? http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum: Space Empires: IV & V October 4th, 2006, 08:00 PM
Replies: 31
Views: 5,803
Posted By Noble713
Re: What everyone hated about SE:IV

I like the idea of multiple decks, but I think there should be more control over which ships have them and which don't. Frigates, destroyers and all units should have one deck, cruisers 2,...
Forum: SEV Modders Knowledge Base October 3rd, 2006, 11:53 PM
Replies: 443
Views: 122,586
Posted By Noble713
Re: Modding SEV Thread Questions

I've heard that SE5 uses 32bit instead of 16bit strings, so the ~65000kT limit is effectively limitless. The number of systems is still limited to 255. As for fractions....I've seen a variety of...
Forum: Space Empires: IV & V October 3rd, 2006, 06:18 PM
Replies: 115
Views: 14,232
Posted By Noble713
Re: SE:V, I\'ll be honest

Windows XP Professional Service Pack 2
Asus Pentium-4 2.8GHz motherboard
1 GB of RAM
NVidia Geforce 6200 OC 256MB AGP graphics card
-drivers version 6.14.10.9131 (I think)
-Forceware (??)...
Forum: Space Empires: IV & V October 3rd, 2006, 05:05 PM
Replies: 42
Views: 7,748
Posted By Noble713
Re: SEV on store shelves now? In Austrailia?

I just called an EB/Gamestop store. The website says they ship on the 5th. The store guy says that's actually the day they receive the game. If you pre-order, they would call you that same day and...
Forum: Space Empires: IV & V October 3rd, 2006, 01:04 AM
Replies: 165
Views: 26,134
Posted By Noble713
Re: SEV Beta History starting V1.0

I just hope that whatever editor we get is more robust than SE4's. I think the lack of set-piece scenarios stems largely from the limited tools we have for making them.
Showing results 26 to 50 of 356

 
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