The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 6
<
1
2
3
4
>
Last
»
Showing results 26 to 50 of 145
Search took
0.01
seconds; generated 97 minute(s) ago.
Search:
Posts Made By:
cybersol
Forum:
Space Empires: IV & V
June 30th, 2003, 09:47 AM
Replies:
26
New PBW game for newbies
Views:
6,209
Posted By
cybersol
Re: New PBW game for newbies
I know something the PBW site doesn't know. I decoded the game master's password. Only took 24 hours of hard work. I would tell you, but then I would have to kill you. Oh yeah, I might do that later...
Forum:
Space Empires: IV & V
June 30th, 2003, 09:41 AM
Replies:
49
never mind
Views:
7,795
Posted By
cybersol
Re: never mind
<font size="2" face="Verdana, Helvetica, sans-serif">NO! I hate that guy! I think he is trying to take over the Avatar World.
Hey, how did that border and spotlight get there?
Forum:
Space Empires: IV & V
June 29th, 2003, 09:59 PM
Replies:
26
New PBW game for newbies
Views:
6,209
Posted By
cybersol
Re: New PBW game for newbies
<font size="2" face="Verdana, Helvetica, sans-serif">I didn't think anyone would want to play for the first 10 turns of a game and not finish, but Roanon seems to have volunteered to do just that.
...
Forum:
Space Empires: IV & V
June 29th, 2003, 08:09 AM
Replies:
26
New PBW game for newbies
Views:
6,209
Posted By
cybersol
Re: New PBW game for newbies
I am headed on an extended vacation starting this Tuesday, July 1st and Lasting two weeks.
Since I don't want to either slow down the game as it starts or miss a lot of initial turns. It might be...
Forum:
Space Empires: IV & V
June 29th, 2003, 04:37 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
142,791
Posted By
cybersol
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">I was just putting in a plug for renumber.exe. It can be downloaded here (http://forum.shrapnelgames.com/newuploads/1054660738.zip). I have been...
Forum:
Space Empires: IV & V
June 28th, 2003, 08:17 PM
Replies:
6
Various questions about the FAQ
Views:
2,004
Posted By
cybersol
Re: Various questions about the FAQ
[quote]Originally posted by Suicide Junkie:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, put it after your normal weapons so you get to concentrate fire and then scatter the enemy....
Forum:
Space Empires: IV & V
June 28th, 2003, 07:53 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
142,791
Posted By
cybersol
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, the infrastructure queues definitely need a quick run through renumber.exe. I highly recommend that program if you guys are not using it...
Forum:
Space Empires: IV & V
June 27th, 2003, 05:23 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
I'm still working hard on making this no special racial trait AI. I watched a previous Version soundly trounce the Sallega, who were in the top 18 in AI death match 2. The Sallega expand increadibly...
Forum:
Space Empires: IV & V
June 25th, 2003, 11:54 PM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">It was not originally stated they were dummy queues but it was stated that nothing was added to the build queues, this is a pratical way of...
Forum:
Space Empires: IV & V
June 25th, 2003, 10:57 PM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">What I suggest is a difference in doctorine, to be sure. But it is not inherently an offensive or defensive doctorine. The doctorine is to utilize...
Forum:
Space Empires: IV & V
June 25th, 2003, 10:08 PM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">I re-read your previous post, which has been edited since I read it Last. You are saying it will most likely transition through an Infrastructure...
Forum:
Space Empires: IV & V
June 25th, 2003, 06:29 AM
Replies:
6
AI not firing on unshielding ships
Views:
2,103
Posted By
cybersol
Re: AI not firing on unshielding ships
Be slightly careful against a completely different AI player though, because it could have different targeting priorities in its strategies file.
Forum:
Space Empires: IV & V
June 25th, 2003, 06:09 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">When it switches back to "Prepare for Attack" after my hypothetical situation, it will indeed process the first entry. But it has already...
Forum:
Space Empires: IV & V
June 25th, 2003, 12:19 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">So let us say my AI has plenty of resource reserves and is half way through building everything in the "Prepare for Attack" queue. Then it...
Forum:
Space Empires: IV & V
June 24th, 2003, 01:04 AM
Replies:
99
Highliner Mod - 1.04b - PBW Observations & Patch
Views:
11,922
Posted By
cybersol
Re: Highliner Mod - 1.04b - PBW Observations & Patch
<font size="2" face="Verdana, Helvetica, sans-serif">Armor skipping weapons go back and hit armor once everything else is gone on ships. Don't know about units though.
[ June 24, 2003, 00:15:...
Forum:
Space Empires: IV & V
June 24th, 2003, 12:53 AM
Replies:
37
Computer Combat ?
Views:
5,483
Posted By
cybersol
Re: Computer Combat ?
<font size="2" face="Verdana, Helvetica, sans-serif">The Mental Singularity Generator has the same uses as Wave Motion Guns (range 8, plus to hit, big damage but slow reload), but it is much faster...
Forum:
Space Empires: IV & V
June 24th, 2003, 12:36 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">Could you elaborate on this, JLS? As I understand it now, the Secure state is to move into a conquered AI system, take hold and make it your own....
Forum:
Space Empires: IV & V
June 24th, 2003, 12:21 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">I had noticed this pattern in your UF, Vikings, and Cue Cappa. Thanks for interpreting it and telling me the logic behind it.
I was going to...
Forum:
Space Empires: IV & V
June 24th, 2003, 12:03 AM
Replies:
9
I just created 6 races with the United Floral AI.
Views:
3,280
Posted By
cybersol
Re: I just created 6 races with the United Floral AI.
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I was going to mention you should use 1/2 new tessellate, but you got wise before I could interject ...
Forum:
Space Empires: IV & V
June 23rd, 2003, 10:44 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
MB and JLS, thanks for both of your very helpful comments explaining more about AI state to me. I am beginning to have enough of an understanding to break out construction queues in more detail. Here...
Forum:
Space Empires: IV & V
June 23rd, 2003, 10:07 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
142,791
Posted By
cybersol
Re: AI Campaign => For a Challenging AI opponent
JLS or oleg could answer this more fully.
Until then, when you find something like movement bonus for construction facilities in AIC, I recommend going to the data directory and searching...
Forum:
Space Empires: IV & V
June 22nd, 2003, 05:55 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">I'm glad you found something I wrote useful, because you have been much more helpful to me in my AI design efforts.
<font size="2"...
Forum:
Space Empires: IV & V
June 21st, 2003, 10:30 PM
Replies:
6
Mines and AI use
Views:
1,669
Posted By
cybersol
Re: Mines and AI use
You are indeed correct that the AI doesn't launch mines over planets. This is definitely on my wish list for SEV. All you really need is a "Percentage of mines to keep as planetary cargo" line in...
Forum:
Space Empires: IV & V
June 20th, 2003, 04:06 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">Are you saying I'm crazy and I like to make AI bugs up? http://forum.shrapnelgames.com/images/icons/icon12.gif
Luckily AI bugs 3, 3a), and...
Forum:
Space Empires: IV & V
June 19th, 2003, 04:01 AM
Replies:
89
My AI Design Q&A
Views:
10,180
Posted By
cybersol
Re: My AI Design Q&A
Ah, I see more what you are saying now as well. I guess I'm not as worried about obsolete (old tech) ship designs on the battlefield. If you are at war, then there are two possibility for these...
Showing results 26 to 50 of 145
Page 2 of 6
<
1
2
3
4
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
11:04 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.