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June 24th, 2003, 01:04 AM
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Corporal
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Loser:
Another thought. While Shield-skipping weapons could still destroy all the Hit Points of a Unit, I don't think Armor-skipping weapons could. Since the Armor-skipping weapon does not hit Armor it will never destroy the whole Unit.
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Armor skipping weapons go back and hit armor once everything else is gone on ships. Don't know about units though.
[ June 24, 2003, 00:15: Message edited by: cybersol ]
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June 24th, 2003, 01:40 AM
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Shrapnel Fanatic
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Units do not have an "armor" layer. Armor components on a unit simply add to the HP total, nothing more. Armor skipping weapons do not skip armor on a unit, as there is no "armor" to skip. 
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June 24th, 2003, 02:27 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Imperator Fyron:
Units do not have an "armor" layer. Armor components on a unit simply add to the HP total, nothing more. Armor skipping weapons do not skip armor on a unit, as there is no "armor" to skip.
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So regenerating armor on a unit would essentially be "regenerating HPs", at least for the HPs contributed by the armor - assuming that it even works in units (which is a dangerous assumption in SEIV as I've found...) 
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June 24th, 2003, 02:45 AM
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Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
How'd that test come out?
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June 24th, 2003, 03:07 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Loser:
How'd that test come out?
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I'm still going through the simulator to find out how/if shield regenerators and special armors work. It's not as easy to track as you might think (even with only 2 Riders designed just for that particular combat scenario).
On the brighter side, one thing I have found out that works in units are planetary bombardment weapons. One Omega Rider (500ktons) armed with 10 Plasma Bomb Vs depopulated a homeworld in one salvo. 
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June 24th, 2003, 06:26 AM
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Corporal
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by General Woundwort:
I assume you're talking about the Image and Neo-standard Mods I reference, right?
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Okay I'll give that a shot, I didn't know you had to install a second SEIV install, I was hoping I could just copy two (or more) of the type of mods you are referring to into one folder and pick that mod from the Mod Picker program. I tried my method with TDM and FQM and it didn't work. So, not to sound like an idiot, but you are saying I need to make a second full install of SEIV, correct?
[ June 24, 2003, 05:32: Message edited by: Mathias_Ice ]
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June 24th, 2003, 06:31 AM
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Shrapnel Fanatic
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
i think some-one could do a cat-in-a-hat with the armor-skipping rounds and non-armor hps, but i've got a slight headache and i'm tired.
*hah! your tired! try eighteen*
*annoying eighteen-wheeler*
does anybody know what you call a pickup-truck with eighteen pigs in the back?
[ June 24, 2003, 07:02: Message edited by: narf poit chez BOOM ]
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