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Old June 24th, 2003, 01:04 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by Loser:
Another thought. While Shield-skipping weapons could still destroy all the Hit Points of a Unit, I don't think Armor-skipping weapons could. Since the Armor-skipping weapon does not hit Armor it will never destroy the whole Unit.
Armor skipping weapons go back and hit armor once everything else is gone on ships. Don't know about units though.

[ June 24, 2003, 00:15: Message edited by: cybersol ]
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Old June 24th, 2003, 01:40 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Units do not have an "armor" layer. Armor components on a unit simply add to the HP total, nothing more. Armor skipping weapons do not skip armor on a unit, as there is no "armor" to skip.
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Old June 24th, 2003, 02:27 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by Imperator Fyron:
Units do not have an "armor" layer. Armor components on a unit simply add to the HP total, nothing more. Armor skipping weapons do not skip armor on a unit, as there is no "armor" to skip.
So regenerating armor on a unit would essentially be "regenerating HPs", at least for the HPs contributed by the armor - assuming that it even works in units (which is a dangerous assumption in SEIV as I've found...)
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Old June 24th, 2003, 02:45 AM

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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

How'd that test come out?
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Old June 24th, 2003, 03:07 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by Loser:
How'd that test come out?
I'm still going through the simulator to find out how/if shield regenerators and special armors work. It's not as easy to track as you might think (even with only 2 Riders designed just for that particular combat scenario).

On the brighter side, one thing I have found out that works in units are planetary bombardment weapons. One Omega Rider (500ktons) armed with 10 Plasma Bomb Vs depopulated a homeworld in one salvo.
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Old June 24th, 2003, 06:26 AM

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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by General Woundwort:
I assume you're talking about the Image and Neo-standard Mods I reference, right?
Okay I'll give that a shot, I didn't know you had to install a second SEIV install, I was hoping I could just copy two (or more) of the type of mods you are referring to into one folder and pick that mod from the Mod Picker program. I tried my method with TDM and FQM and it didn't work. So, not to sound like an idiot, but you are saying I need to make a second full install of SEIV, correct?

[ June 24, 2003, 05:32: Message edited by: Mathias_Ice ]
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Old June 24th, 2003, 06:31 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

i think some-one could do a cat-in-a-hat with the armor-skipping rounds and non-armor hps, but i've got a slight headache and i'm tired.

*hah! your tired! try eighteen*

*annoying eighteen-wheeler*

does anybody know what you call a pickup-truck with eighteen pigs in the back?

[ June 24, 2003, 07:02: Message edited by: narf poit chez BOOM ]
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