
June 24th, 2003, 12:21 AM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
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Re: My AI Design Q&A
Quote:
Originally posted by Rollo:
I would suggest the following groupings:
1) Exploration
2) Infrastructure, Defend (Short Term) - this is your main game plan. Depending on the plan for your AI you could include Exploration as well. I have done that a couple of times lately.
3) Prepare for Attack, Attack - I use this mainly to churn out warships and with higher priority for troops and transports. But it really depends on the overall strategy of your AI what you do here exactly. High priority for fighters, carriers and fleet support ships also work good here as well as building more mine sweepers. Like I said, it mainly depends on the AI game plan.
4) Not Connected - Besides from the obvious Open Warp Point ship also make one Create Planet ship.
5) everything else - don't bother with this queue too much. Other AI states than the ones already covered are very rare.
Hope this helps,
Rollo
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I had noticed this pattern in your UF, Vikings, and Cue Cappa. Thanks for interpreting it and telling me the logic behind it.
I was going to separate Defend (Short Term) from Infrastructure because the former implies a slight to moderate enemy presence while the later implies relative peace. When I actually get down to the details though, the queues might be similar enough to merge.
Also, I think JLS makes a good point about needing a few extra colony ships fast for the brief period you are in the Secure Holdings after Attack. Although it's a rare state, it only takes a minor effort to copy the attack queue and move colonization up in priority and location. (Feel like I need to thank gandalph again for giving me the link to renumber.exe, what a time saver).
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