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Search: Posts Made By: Felix Nephthys
Forum: WinSPMBT April 20th, 2021, 02:10 PM
Replies: 54
Views: 46,585
Posted By Felix Nephthys
Re: winSPMBT version 10.0 - 15.0 Consolidation patch

Just to clarify, these two items are talking about the same thing, correct?



Also, what exactly does this look like because I can't seem to see it when playing scenarios where I transport units.
Forum: WinSPMBT March 28th, 2021, 08:23 PM
Replies: 19
Views: 11,037
Posted By Felix Nephthys
Re: How much "protection does a building offer"

Godzilla, the only one who doesn't care whether or not breakdowns are on or off in your preferences.
...
Forum: WinSPMBT February 26th, 2021, 09:41 PM
Replies: 9
Views: 5,764
Posted By Felix Nephthys
A0 HQ/Force Morale/Off-map Comm

After posting in another thread, HQ unit for AI run side (http://forum.shrapnelgames.com/showthread.php?t=52644), I thought I would make a new post altogether as I have questions.

My question has...
Forum: WinSPMBT February 25th, 2021, 07:28 AM
Replies: 13
Views: 9,001
Posted By Felix Nephthys
Re: HQ unit for AI run side

I guess for me I've always treated it as just another command unit, albeit the most important one (the morale issue if it's destroyed comes to mind here). As far as off-map units being unavailable...
Forum: WinSPMBT February 25th, 2021, 05:41 AM
Replies: 13
Views: 9,001
Posted By Felix Nephthys
Re: HQ unit for AI run side

Isn't this true for all x0 units?
Forum: WinSPMBT February 25th, 2021, 04:11 AM
Replies: 13
Views: 9,001
Posted By Felix Nephthys
Re: HQ unit for AI run side

I think the main issue to watch for with your A0 units is during a campaign against the AI where the loss of that unit means the termination of that particular campaign. However, according to the...
Forum: WinSPMBT February 25th, 2021, 03:55 AM
Replies: 13
Views: 9,001
Posted By Felix Nephthys
Re: HQ unit for AI run side

You can try this save attached below. It's the tutorial scenario for WinSPMBT. I took the liberty of having the A0 unit for the US side commit suicide on turn 2 so play around with it against the...
Forum: WinSPMBT February 9th, 2021, 02:19 PM
Replies: 3
Views: 4,805
Posted By Felix Nephthys
Re: Should air assets have counter-battery options

If I might weigh in here, the idea on the surface seems fine except that air units have a very limited amount of ammo to begin with and if I have an idle fighter or bomber I want very tight control...
Forum: TO&Es November 26th, 2020, 04:44 AM
Replies: 12
Views: 6,557
Posted By Felix Nephthys
Re: Various issues

Survey says...
Forum: TO&Es November 23rd, 2020, 12:55 PM
Replies: 12
Views: 6,557
Posted By Felix Nephthys
Re: Various issues

Are you talking about the little unit flags? Or the identifiers for the units that say A0-BN, B0, C1, etc.?
Forum: Mods November 1st, 2020, 01:20 PM
Replies: 30
Views: 35,513
Posted By Felix Nephthys
Re: Range doubling

1. If you double the weapon range, you need to double the size of the map to get the same area that there is now, that doesn't seem like a strange concept to me.

2. Don't you just want twice the...
Forum: Mods October 31st, 2020, 12:56 PM
Replies: 30
Views: 35,513
Posted By Felix Nephthys
Re: Range doubling

Thank you for the link about the frontages. Well, I for one appreciate all the hard work you guys do on the game, and all that for over two decades now. I honestly don't see how any of the changes...
Forum: Mods October 31st, 2020, 07:04 AM
Replies: 30
Views: 35,513
Posted By Felix Nephthys
Re: Range doubling

Ok, I don't know what this import function is so you'll have to enlighten me. However, let me just see if I can drive down to the bedrock of what you are wanting to accomplish (let me know if I'm in...
Forum: Mods October 30th, 2020, 01:00 PM
Replies: 30
Views: 35,513
Posted By Felix Nephthys
Re: Range doubling

No, I have not, because I'm satisfied with the way it is now. As for your idea, it's fine if that's how you like to play the game, the tools are there for you to modify it, what I'm opposed to is...
Forum: WinSPWW2 October 29th, 2020, 05:00 AM
Replies: 1
Views: 3,882
Posted By Felix Nephthys
Assault Boats Destroyed But Not Sunk?

This may sound like a stupid question but here goes...

It's been awhile since I played a battle that used assault boats for infantry so I don't quite remember how this works but is it normal for...
Forum: Mods October 25th, 2020, 06:04 AM
Replies: 30
Views: 35,513
Posted By Felix Nephthys
Re: Range doubling

Kiwi, I feel like it's the hexes themselves and the time abstract in the game (approximately 3 minutes per turn) that is tripping you up. It honestly makes me wonder if a hex based wargame is giving...
Forum: Mods October 25th, 2020, 04:33 AM
Replies: 30
Views: 35,513
Posted By Felix Nephthys
Re: Range doubling

https://i.pinimg.com/originals/c9/a1/bc/c9a1bc576dce51479934b5fb6eaac3f5.jpg

I just don't know whether to laugh, cry, or maybe contemplate self-love with a cheese grater.

If there is some...
Forum: Mods October 8th, 2020, 12:22 PM
Replies: 30
Views: 35,513
Posted By Felix Nephthys
Re: Range doubling

Which I think brings us back to the earlier point that this can already be done in Mobhack and through a combination of the settings in the game such as Hitting, Inf./Tank Toughness, and Art....
Forum: Mods September 29th, 2020, 06:02 AM
Replies: 30
Views: 35,513
Posted By Felix Nephthys
Re: Range doubling

This is obviously never going to happen anyways, but I'm wondering if Kiwi has ever thought about what other players want. I for one am satisfied with the way it is as far as the ranges are concerned...
Forum: WinSPMBT August 10th, 2020, 03:42 AM
Replies: 37
Views: 25,799
Posted By Felix Nephthys
Re: Apache helicopter countermeasure

It seems that for an RPG shot against a helicopter it does in fact have to be landed, otherwise the RPG unit will only fire their rifles or machine gun at it.
Forum: WinSPMBT August 9th, 2020, 02:25 AM
Replies: 37
Views: 25,799
Posted By Felix Nephthys
Re: Apache helicopter countermeasure

I'm reminded of the scene in Red Dawn where the Russian chopper takes a hit from an RPG. Just out of curiosity since my mind is drawing a blank here tonight, is this same thing possible in game?...
Forum: Campaigns, Scenarios & Maps July 12th, 2020, 04:12 AM
Replies: 29
Views: 21,785
Posted By Felix Nephthys
Re: #3 The Road to El-Arish

This actually just reminded me of a funny error in MBT scenario 51 AIW: Bir Gifgafa 11/56. Israeli unit A1 is a jeep but when it moves it makes the sound of a horse. Not really a problem at all, more...
Forum: WinSPMBT July 9th, 2020, 03:53 AM
Replies: 14
Views: 9,929
Posted By Felix Nephthys
Re: Artillery Plotting Without Actually Firing Guns

Never thought about doing this. It borderlines on cheating, if not for the "warning". Still, not sure I see the point unless you are playing with a small map and/or many artillery units.[/QUOTE]
...
Forum: WinSPMBT July 8th, 2020, 12:35 AM
Replies: 14
Views: 9,929
Posted By Felix Nephthys
Artillery Plotting Without Actually Firing Guns

I've tried to see if this is a subject that has been covered before here in the forums for both MBT and WW2 but couldn't find anything so here goes.

Does anyone use the tactic of plotting...
Forum: WinSPMBT July 5th, 2020, 02:47 PM
Replies: 6
Views: 4,589
Posted By Felix Nephthys
Re: Off-Topic

All I can think of is to try and contact the developer at the Steam page for the game. https://store.steampowered.com/app/551620/Approaching_Infinity/
Showing results 26 to 50 of 130

 
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