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Search: Posts Made By: JLS
Forum: Space Empires: IV & V July 27th, 2004, 08:00 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">How is the AI Campaign with the Fyrons FQM style game coming along, FQM is a lot of fun.


Did you place that Sphere World?

[ July 27, 2004,...
Forum: Space Empires: IV & V July 27th, 2004, 07:21 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Fair enough http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V July 27th, 2004, 06:00 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Thank you madkillercat http://forum.shrapnelgames.com/images/icons/icon7.gif

I have failed to explain fully the intent to add a...
Forum: Space Empires: IV & V July 27th, 2004, 05:48 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

Please, lets us not all let this get out of hand with missed or partial quotes and rhetoric’s.

MDC - I do desire your input: Do you have any positive advise to share with regards to the...
Forum: Space Empires: IV & V July 27th, 2004, 05:17 PM
Replies: 6
Views: 1,338
Posted By JLS
Re: AI modding: AI only builds small ships while designing big ones

Understood - I did something similar to this for AIC and grouped them according to Mount Displacement (Large, Heavy and Massive) as you are doing and renamed the Types and then called them from the...
Forum: Space Empires: IV & V July 27th, 2004, 04:51 PM
Replies: 6
Views: 1,338
Posted By JLS
Re: AI modding: AI only builds small ships while designing big ones

Anytime http://forum.shrapnelgames.com/images/icons/icon7.gif

Then when you called a Battleship did the AI not build that Large ship for you?
Forum: Space Empires: IV & V July 27th, 2004, 04:45 PM
Replies: 19
Views: 4,703
Posted By JLS
Forum: Space Empires: IV & V July 27th, 2004, 04:42 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

MDC,
I also plan to pre order Space Empires 5 and it should be extremely interesting and FUN http://forum.shrapnelgames.com/images/icons/icon7.gif

Madkillercat it does not look like the...
Forum: Space Empires: IV & V July 27th, 2004, 12:43 AM
Replies: 22
Views: 2,895
Posted By JLS
Re: mod help plz

You seem off to a very good start then http://forum.shrapnelgames.com/images/icons/icon12.gif

Please forgive my eagerness to help, if you have a specific question please be sure to ask ...
Forum: Space Empires: IV & V July 27th, 2004, 12:32 AM
Replies: 6
Views: 1,338
Posted By JLS
Re: AI modding: AI only builds small ships while designing big ones

<font size="2" face="sans-serif, arial, verdana">Again not knowing the MOD, I would guess you have all the ships Design Type := Attack Ship.
And your Vehicle Construction File only is calling Attack...
Forum: Space Empires: IV & V July 27th, 2004, 12:07 AM
Replies: 22
Views: 2,895
Posted By JLS
Re: mod help plz

Ok, then this is going to be your new environment and it is similar to freelancer http://forum.shrapnelgames.com/images/icons/icon12.gif

Now that you added new Components to the Component...
Forum: Space Empires: IV & V July 26th, 2004, 11:31 PM
Replies: 22
Views: 2,895
Posted By JLS
Re: mod help plz

Kenster, are you modding an AI Player for stock se4 or are you creating a whole new environment and adjusting an AI to fit that environment?
Forum: Space Empires: IV & V July 26th, 2004, 11:11 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

I did not at all feel you were bashing AI Campaign. Actually, many of the AIC Players do like the AIC Hull structures and the options that they provide thru out the game and that many of the AIC...
Forum: Space Empires: IV & V July 26th, 2004, 12:20 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">You got that right http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V July 26th, 2004, 11:32 AM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Excellent question http://forum.shrapnelgames.com/images/icons/icon7.gif

As with Automobile engines and Airplane fuselages:...
Forum: Space Empires: IV & V July 26th, 2004, 11:14 AM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

Agreed Paul1980au. A few Ring Worlds certainly is enough to fill our needs - when needed.

Although, the Sphere World is a neat wonder when accomplished ...
Forum: Space Empires: IV & V July 25th, 2004, 01:55 AM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

I go for Ring Worlds and build on that. Mostly out of immediate need to get over the top when playing a higher AI bonus game - to counter attack a nagging, very tough and powerful nearby or leading...
Forum: Space Empires: IV & V July 25th, 2004, 12:58 AM
Replies: 18
Views: 4,368
Posted By JLS
Re: Anyone here played Starshatter?

A gamer on a budget point of view.

I like and enjoy the flexibility and depth in most - if not all the Shrapnel games.

= = =
No offense Iceboy: I was not that impressed with the depth in...
Forum: Space Empires: IV & V July 24th, 2004, 10:41 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

QB.
Do not forget to put the Engineering Section (less ship maintenance), and a Self-Destruct on your Orbital Resource Station, this way you can forget about it when the deeds are done ...
Forum: Space Empires: IV & V July 24th, 2004, 10:36 PM
Replies: 71
Views: 14,611
Posted By JLS
Re: Players wanted for PBW PvK Proportions Game #1

Good news alarikf.

As it is, I will not be able to commit - looks like some much needed OT coming up at work.
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 24, 2004, 21:39:...
Forum: Space Empires: IV & V July 24th, 2004, 05:56 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

Your AIC Quad maps do not have to be Large GLV - any size and any amount of AI Players will be totally fine. However, new Players should always start their first AI Campaign game - with AI Computer...
Forum: Space Empires: IV & V July 22nd, 2004, 02:32 PM
Replies: 17
Views: 6,470
Posted By JLS
Re: Small Galaxy or Big Galaxy?

<font size="2" face="sans-serif, arial, verdana">Asteroid Mining yes, But the AI seems to handle Planet Creating rather well, or at least the TDM ones do ...
Forum: Space Empires: IV & V July 21st, 2004, 01:49 AM
Replies: 10
Views: 3,463
Posted By JLS
Re: Eyecandy ver 1.05 now uploaded

Fyron, perhaps you may want to update USM DATA files to be se4 Version 1.91 compliant. Some key DATA files accompanied are out of date.
Forum: Space Empires: IV & V July 20th, 2004, 06:10 PM
Replies: 71
Views: 14,611
Posted By JLS
Re: Players wanted for PBW PvK Proportions Game #1

<font size="2" face="sans-serif, arial, verdana">By popular demand - AIC v4.191 uses the se4 default unique Ruin placements and no longer uses FQM‘s Version.

Players that wish to use PvK’s unique...
Forum: Space Empires: IV & V July 20th, 2004, 04:39 PM
Replies: 11
Views: 4,084
Posted By JLS
Re: mod noob needs help

<font size="2" face="sans-serif, arial, verdana">And this is the debate http://forum.shrapnelgames.com/images/icons/icon10.gif

I agree with Yimboli ...
Showing results 26 to 50 of 500

 
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