quote:Originally posted by QBrigid: I also like FQM but astro mining and create planets in FQM will crush the AI
Asteroid Mining yes, But the AI seems to handle Planet Creating rather well, or at least the TDM ones do Agreed QB and RD that Asteroid Mining will expedite totally - a Human Players victory against the AI Players in most Mods that may generate many Asteroids.
And true, Create Planets thru Stellar Manipulations may help the se4 AI Players; unfortunately, the AI does not know what Asteroid to convert to a Planet - that is best for that AI. In the end the stock se4 AI will not gain to any extent to that of the Human Player when Planets are created.
It may only be efficient if the se4 AI implements this strategy early - or it may be creating Planets for other players once outside its contested influence and the creating AI in all probability, may not receive many benefits from it's endeavor
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This is where a larger map will help; however now, you will have created Planets and the possible extreme amount of Systems all combined and to manage. This is not a bad thing and I am sure there are many Players that enjoy this attempted endeavor.
Perhaps own Planet type or own Breathable Atmosphere game STARTS: may reduce the management objections for some when playing in a 150+ system moded style.
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I also enjoy MB's suggestions with moderate to small maps for a TDM game or just a stock se4 game where the stock AI will perform rather well.