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Search: Posts Made By: Johan K
Forum: Dominions 2: The Ascension Wars February 8th, 2004, 06:59 PM
Replies: 1,131
Views: 246,761
Posted By Johan K
Re: Dominions II Bug Thread

Start Dominions from a terminal window and you will probably get an error message when the game exits.
Forum: Dominions 2: The Ascension Wars February 8th, 2004, 04:26 PM
Replies: 3
Views: 1,651
Posted By Johan K
Re: Downloading mods/maps

We're up again!
Forum: Dominions 2: The Ascension Wars February 7th, 2004, 08:37 PM
Replies: 8
Views: 1,837
Posted By Johan K
Re: Does text-mode work for Windows?

It should work, but you won't get any output (text or graphics) at all. So if you start a text server in windows it will be invisible and to make it exit you will have to use the alt+ctrl+del...
Forum: Dominions 2: The Ascension Wars February 7th, 2004, 11:34 AM
Replies: 30
Views: 4,889
Posted By Johan K
Re: MOD: Pangaea standard theme wth. usable Satyrs

<font size="2" face="sans-serif, arial, verdana">Put mod file in your dominions2/mods directory. Unzip it. Go to settings menu in Dominions 2 and enable the mod. It's even easier to disable.
Forum: Dominions 2: The Ascension Wars February 6th, 2004, 12:50 AM
Replies: 27
Views: 4,957
Posted By Johan K
Re: Is there any way I can add my own music?

<font size="2" face="sans-serif, arial, verdana">I'm suprised the sox manual didn't mention that. http://forum.shrapnelgames.com/images/icons/icon7.gif

Look for the largest files in the...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 07:09 PM
Replies: 8
Views: 2,334
Posted By Johan K
Re: Questions... who knows

4) We actually skipped the tags and now have an option to enable commander renaming.
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 03:33 PM
Replies: 27
Views: 4,957
Posted By Johan K
Re: Is there any way I can add my own music?

<font size="2" face="sans-serif, arial, verdana">I'm no sox expert, but I'm pretty sure the sox manual will have some help for the interested one. If I remember correctly it was quite easy to use.
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 12:32 PM
Replies: 27
Views: 4,957
Posted By Johan K
Re: Is there any way I can add my own music?

.sw is the 22kHz signed word format of sox:
http://sox.sourceforge.net/

If you feel like doing some music conVersion of your own.
Forum: Dominions 2: The Ascension Wars February 4th, 2004, 06:35 PM
Replies: 3
Views: 1,750
Posted By Johan K
Re: OS X-where are the games saved????

Gandalf has got the correct answer for OS X as well. It's the same as the Linux location. (~ is your home directory).
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 09:50 PM
Replies: 30
Views: 4,523
Posted By Johan K
Re: UlmPunk MOD available

The problem is that the #clear command works in Version 2.07. http://forum.shrapnelgames.com/images/icons/shock.gif

You should not use the clear command in the midst of creating a new...
Forum: Dominions 2: The Ascension Wars February 2nd, 2004, 09:58 PM
Replies: 47
Views: 7,605
Posted By Johan K
Re: Modding Questions

The link worked for me too. The animals were cute, but quite bright compared to the old Dominions monsters. I suggest less brightness and more contrast, easy to do with the gimp. I look forward to...
Forum: Dominions 2: The Ascension Wars February 2nd, 2004, 09:17 PM
Replies: 1,131
Views: 246,761
Posted By Johan K
Re: Dominions II Bug Thread

<font size="2" face="sans-serif, arial, verdana">I didn't post from my computer. Anyway the startscout thing is fixed now.
Forum: Dominions 2: The Ascension Wars January 31st, 2004, 03:08 PM
Replies: 145
Views: 28,008
Posted By Johan K
Re: Seeking map or need advice on making it

<font size="2" face="sans-serif, arial, verdana">1. You can use the name instead, like "volcano"

2. The nostart limit was for old Dominions I. There is no limit in Dominions II.
Forum: Dominions 2: The Ascension Wars January 31st, 2004, 12:28 PM
Replies: 1,131
Views: 246,761
Posted By Johan K
Re: Dominions II Bug Thread

To add the scout you must use the #addscout command. There can only be one commander and one scout. Also the #clear command doesn't work yet, but it will do in the next patch.
Forum: Dominions 2: The Ascension Wars January 30th, 2004, 12:56 PM
Replies: 1,131
Views: 246,761
Posted By Johan K
Re: Dominions II Bug Thread

There have been many bugs fixed for the upcoming patch, especially for the windows Version. So I prefer if you mail the files to us after the patch and if the bug still remains.
Forum: Dominions 2: The Ascension Wars January 28th, 2004, 11:53 AM
Replies: 1,131
Views: 246,761
Posted By Johan K
Re: Dominions II Bug Thread

Units will only get extra fatigue in cold/heat +3 provinces unless they are cold blooded, in which case they will also get fatigue for cold>=0.
Forum: Dominions 2: The Ascension Wars January 27th, 2004, 03:40 PM
Replies: 1,131
Views: 246,761
Posted By Johan K
Re: Dominions II Bug Thread

I think the astral serpent is a bug and the chi shoes a feature.
Forum: Dominions 2: The Ascension Wars January 26th, 2004, 05:38 PM
Replies: 31
Views: 6,741
Posted By Johan K
Re: Dominion Spread

<font size="2" face="sans-serif, arial, verdana">I see. I should start reading the Posts before I post. http://forum.shrapnelgames.com/images/icons/blush.gif
Forum: Dominions 2: The Ascension Wars January 26th, 2004, 05:09 PM
Replies: 1
Views: 1,379
Posted By Johan K
Re: Magic Resistance / Penetration with Divine Spells (Smite)?

Penetration is exactly the same as for mages. So a level 4 priest will have 1 better penetration than a level 2 priest. Pentetration items help too.
Forum: Dominions 2: The Ascension Wars January 26th, 2004, 05:04 PM
Replies: 31
Views: 6,741
Posted By Johan K
Re: Dominion Spread

<font size="2" face="sans-serif, arial, verdana">I believe the walkthru is there:
http://www.illwinter.com/dom2/docs.html

Not in pdf format though... I guess we should add that as well.
Forum: Dominions 2: The Ascension Wars January 24th, 2004, 12:49 AM
Replies: 6
Views: 2,035
Posted By Johan K
Re: Dominions I question - Cave of Ghouls

I'm glad you appreciate our advances in user friendliness with Dominions II! http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Dominions 2: The Ascension Wars January 22nd, 2004, 12:05 PM
Replies: 4
Views: 1,797
Posted By Johan K
Re: Patch?

I'm not sure about the guns. But there will be more modding possibilites, including new weapons and armors. So you could make lots of guns I suppose. ...
Forum: Dominions 2: The Ascension Wars January 20th, 2004, 12:25 PM
Replies: 18
Views: 3,053
Posted By Johan K
Re: Caelum Bug post-patch?

The caelum cold fixing mod has been uploaded to
www.illwinter.com/dom2/mods.html (http://www.illwinter.com/dom2/mods.html)

New mods won't affect games already in progress, so this is only good...
Forum: Dominions 2: The Ascension Wars January 18th, 2004, 05:39 PM
Replies: 18
Views: 3,053
Posted By Johan K
Re: Caelum Bug post-patch?

Ooops, seems lika an error introduced by the modding part. They will become cold 3 in the next patch, so don't get to attached too the heat loving caelum. ...
Forum: Dominions 2: The Ascension Wars January 18th, 2004, 01:36 AM
Replies: 10
Views: 2,291
Posted By Johan K
Re: Modding unit shadows

Yup, if you use alpha channel you have to make a proper black, alpha 50% shadow too.
Showing results 476 to 500 of 500

 
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