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Search: Posts Made By: calmon
Forum: Dominions 3: The Awakening February 10th, 2007, 05:44 AM
Replies: 9
Views: 2,335
Posted By calmon
Re: Is Shadow Blast bugged?

This spell is primary for high death level commanders.

Try it out with a level 10 death mage (normally pretenders or communions with some item boost). There are 7+8=15 shadow area effects with 28...
Forum: Multiplayer and AARs February 9th, 2007, 06:30 PM
Replies: 316
Views: 42,812
Posted By calmon
Forum: Dominions 3: The Awakening February 9th, 2007, 05:34 PM
Replies: 11
Views: 3,258
Posted By calmon
Re: Bug: Can\'t make any more clams

A savefile as attachment would give the devs a chance to look at your bug with the clams.
Forum: Multiplayer and AARs February 9th, 2007, 06:18 AM
Replies: 316
Views: 42,812
Posted By calmon
Re: The Quick and The Dead (Accelerated Start) [OP

To be fair the voting for the map is 2-2. Maybe you count my 2 posts as 2 different.
Forum: Dominions 3: The Awakening February 9th, 2007, 05:11 AM
Replies: 3,096
Views: 790,706
Posted By calmon
Re: Bug - battle report does not agree with strate

Sounds like a bug we had in dom2, where linux host and windows client gave us wrong battle reviews.
...
Forum: Scenarios, Maps and Mods February 8th, 2007, 06:57 AM
Replies: 59
Views: 9,253
Posted By calmon
Re: Good to go on a Mac!

From the post above:

"Vanheim doesen't seem nerfed enough ... "

Seems there are very different oppinions here http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Multiplayer and AARs February 8th, 2007, 05:50 AM
Replies: 316
Views: 42,812
Posted By calmon
Re: The Quick and The Dead (Accelerated Start) [OP

I did tests too, 10 nations needs 90 provinces and there are only 60 left. I had no nation without any neutral provinces as neighbour. I'm not sure this works with every random map.

Maps without...
Forum: Multiplayer and AARs February 8th, 2007, 05:36 AM
Replies: 316
Views: 42,812
Posted By calmon
Re: The Quick and The Dead (Accelerated Start) [OP

Urraparand is good, i never played this map and i like wraparound.

Even the 150% money multiplayer suggesstion of the map works fine for us.
Forum: Multiplayer and AARs February 7th, 2007, 11:45 AM
Replies: 313
Views: 64,207
Posted By calmon
Re: Radiance – Random Nations, Middle Era (Signup)

That bug is solved in 3.06. Miasma works fine now!
Forum: Dominions 3: The Awakening February 7th, 2007, 05:19 AM
Replies: 8
Views: 1,517
Posted By calmon
Re: Aging Question

I did some tests in the past

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=475862&page=7&view=collapsed&sb=5&o=&fpart=1

To make it short, the old age threshold didn't help...
Forum: Multiplayer and AARs February 6th, 2007, 05:14 PM
Replies: 316
Views: 42,812
Posted By calmon
Re: The Quick and The Dead (Accelerated Start) [OP

Ok, i would like to try this out. Ermor please

4 VP to win please, thats like 40% and shouldn't be to much.
Forum: Multiplayer and AARs February 6th, 2007, 04:17 PM
Replies: 377
Views: 53,580
Posted By calmon
Re: Turn Rehost

@ajr
golems are good with items on it. You don't have to apologize, this thing was really expensive alone.

I've to apologize. I plunder my treasure room to build up a commander for fighting a...
Forum: Multiplayer and AARs February 6th, 2007, 02:02 PM
Replies: 350
Views: 49,841
Posted By calmon
Re: Eventide - Random Nations, Late Era (Started)

Something is wrong with the status page.

I just opened the turn and leave the game with "exit without save". On the stats page my status was "Turn complete" in the game i had the right status (no...
Forum: Dominions 3: The Awakening February 5th, 2007, 12:30 PM
Replies: 14
Views: 3,331
Posted By calmon
Re: Death scale domain.

Yep i was wrong, for some weird reason i thought there was a small base rate. http://forum.shrapnelgames.com/images/smilies/redface.gif
Forum: Dominions 3: The Awakening February 5th, 2007, 08:25 AM
Replies: 10
Views: 2,958
Posted By calmon
Re: Boosting priests

Really? I'll try this out in my ermor mp game. 'Apostacy' costs 0 fatigue and is normally easy to resist. With a big communion it should be a real pain for enemy priests/sacreds....
Forum: Dominions 3: The Awakening February 5th, 2007, 08:20 AM
Replies: 14
Views: 3,331
Posted By calmon
Re: Death scale domain.

In dom2 there was a base population growth. They changed that for dom3 but they didn't/forgotTo change the growth/death description.
Forum: Dominions 3: The Awakening February 5th, 2007, 07:59 AM
Replies: 10
Views: 2,958
Posted By calmon
Re: Boosting priests

Nope there is no boost beside prophet/item increase for priests.
Forum: Dominions 3: The Awakening February 5th, 2007, 07:56 AM
Replies: 14
Views: 3,331
Posted By calmon
Re: Death scale domain.

population growth is 0 with a neutral growth/death scale. So reducing the "population growth" by 0.2% means the same as reducing total population by 0.2%.
Forum: Dominions 3: The Awakening February 4th, 2007, 05:24 AM
Replies: 34
Views: 6,815
Posted By calmon
Re: Assasins

Here you can find a list of all national troops in dom3:

http://www.freewebs.com/dominions2/

(-> UNITS DB)

Abysia, C'tis, Ermor, Lanka, Pythium, R'lyeh, Shinuyama/Jomon
Forum: Multiplayer and AARs February 3rd, 2007, 02:33 PM
Replies: 377
Views: 53,580
Posted By calmon
Re: Turn Rehost

If we prevent stale turns with a 2 day (48 hour) cycle i'm fine with. Otherwise i would prefer 24 hours for the moment.
Forum: Multiplayer and AARs February 2nd, 2007, 09:50 AM
Replies: 377
Views: 53,580
Posted By calmon
Re: Turn Rehost

From the main thread:

MA Man Spell "Summon Black Dogs" is missing a description, and it summons 20 Baghests instead of Black Dogs, which is a big problem.

MA Man Spell "Summon Baghests" summons...
Forum: Multiplayer and AARs February 2nd, 2007, 08:45 AM
Replies: 350
Views: 49,841
Posted By calmon
Re: Random Nations , Late Era (Players Wanted)

Maybe you're able to do your next turn as well. Its quickhost, just in case you don't know its hosted as soon the last player did his turn. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum: Dominions 3: The Awakening February 2nd, 2007, 07:43 AM
Replies: 10
Views: 3,232
Posted By calmon
Re: Problems with new patch

Did you double check your cd key? I'm not sure but maybe dom3 accept all you input and maybe there was a typing error.

Your key is saved in a file named 'key' in the game directory, you can open...
Forum: Scenarios, Maps and Mods February 2nd, 2007, 06:52 AM
Replies: 2
Views: 1,578
Posted By calmon
Forum: Dominions 3: The Awakening February 2nd, 2007, 06:49 AM
Replies: 1
Views: 1,043
Posted By calmon
Re: One question about new patch.

nope, i've checked some values and didn't find any change.
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