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  #1  
Old February 5th, 2007, 12:30 PM

calmon calmon is offline
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Default Re: Death scale domain.

Yep i was wrong, for some weird reason i thought there was a small base rate.
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  #2  
Old February 5th, 2007, 02:11 PM

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Default Re: Death scale domain.

Sometimes I feel like asking, "why aren't there more people over time? Aren't my 30,000 peasants having a few kids?" Then I remember that it's 12 turns per game year. Any realistic "base" growth rate would be far too slow to ever show up
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  #3  
Old February 5th, 2007, 03:19 PM
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Ygorl Ygorl is offline
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Default Re: Death scale domain.

Hey, it only takes 9 months to make a baby. Maybe a baby shouldn't count as population; but maybe a ten-year-old should? And whatever cutoff you use, there will be people passing it. It would be reasonable for there to be a small base rate of population increase (and it's on the edge of possibility, under maximal fertility and fecundity to see maybe even 1% growth per turn?). I wouldn't mind if base growth were .1% or .2%, and the scales played off that.
It is a truly small issue though.

And, happy birthday!
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  #4  
Old February 5th, 2007, 03:43 PM
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Amhazair Amhazair is offline
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Default Re: Death scale domain.

Who's birthday is it? I want to join in the well-wishing.
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Old February 5th, 2007, 05:30 PM

Nick_K Nick_K is offline
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Default Re: Death scale domain.

During a time of global religious war in a pseudo-mediaeval setting with presumably mediaeval concepts of warefare (ie civilians being fair game) and mediaeval levels of food supply and medical knowledge I don't think one can expect populations to tend to increase. As is, during this time of turmoil populations will tend to go down due to pillage, death scale, magic, plagues etc. This seems to me to be perfectly fitting. All it takes is for the death rate to exceed the birth rate and population will shrink. This has happened many times in history for periods of longer than my dom3 games last for, at least for areas stricken with war, famine and plague.
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  #6  
Old February 5th, 2007, 06:40 PM
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Default Re: Death scale domain.

Yes, but pillaging, unrest, death scale, magic, and plagues all reduce population anyway. In the absence of any of those, and in the presence of magical health care (Arcoscephalean priestesses? I want one!) and an actual real incarnate divinity, people might have more than two kids per woman. Just sayin'...
It's Ewierl's birthday.
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  #7  
Old February 9th, 2007, 01:05 AM

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Default Re: Death scale domain.

Quote:
Amhazair said:
Who's birthday is it? I want to join in the well-wishing.
*raises his hand sheepishly*

You missed it, though! But thanks for the thought
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Old February 9th, 2007, 05:39 PM
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Default Re: Death scale domain.



/wave
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  #9  
Old February 14th, 2007, 07:16 PM

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Default Re: Death scale domain.

As a complete noob to Dom3, maybe someone can help me out here...more population means more income, right?...so the 2% income increase from Growth, along with the 0.2% increase in population...over enough time that 2% will exceed the 7% from Order...am I thinking correctly?
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