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February 6th, 2007, 05:14 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Ok, i would like to try this out. Ermor please
4 VP to win please, thats like 40% and shouldn't be to much.
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February 6th, 2007, 05:48 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
Im in with C'tis
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February 6th, 2007, 05:50 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
Also, what are we doing about the conceptual mod problems?
I believe one of the issues was with seige golems being free. The mod was a bit buggy is other cicumstances as well (super cheap indie-shamans etc). Are you positive you want the conceptual balance mod? Have the issues been fixed?
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February 6th, 2007, 08:17 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
FAJ said:
Also, what are we doing about the conceptual mod problems?
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FAJ, I believe that the problems you listed have been corrected already in Conceptual Balance version 1.0 (the version we will be using). Even so, I will look over the mod again to make sure there are no glaring errors.
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February 6th, 2007, 09:04 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I'd like to join as Utgard
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February 6th, 2007, 09:43 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I am playing for certain. Need to check out which races are avail in Late Age and such.
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February 6th, 2007, 10:00 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I'd like to try Caelum. I think they're Return of the Raptors or somesuch in LA?
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February 11th, 2007, 03:30 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
Sorry about the wait, guys. I'm ready now.
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February 24th, 2007, 05:18 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
May I request that because of recent server problems, hosting be delayed till everyone gets their turn in? I know Argatha specifically stated that he can't get his turn in time because of some trip he had to take?
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February 25th, 2007, 01:29 AM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Very odd. With the last turn generation, one of my Sages decided to stop researching and take a jaunt over to one of my other fortresses. I've never seen that happen before.
I've asked him to kindly return, then I'll flog him and toss him back into the laboratory where he belongs.
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