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Search: Posts Made By: Karibu
Forum: Space Empires: IV & V November 19th, 2004, 02:49 PM
Replies: 44
Views: 5,664
Posted By Karibu
Re: 100 anything versus 100 Crystalline Ships

Alneyan, you have a good point. Baseships are not known of their agility. But they have 2 advantages over dreadnoughts which may weight more. First, Bigger mount. You need high one shot damage to...
Forum: Space Empires: IV & V November 19th, 2004, 12:50 PM
Replies: 44
Views: 5,664
Posted By Karibu
Re: 100 anything versus 100 Crystalline Ships

brianeyci, be grateful that your opponent doesn't use more than 10 crystalline armor. According to my calculations, best effect is got with 11 crystalline armor and those over that are reserve when...
Forum: Space Empires: IV & V November 19th, 2004, 03:45 AM
Replies: 3
Views: 1,204
Posted By Karibu
Re: (OT) Computer question

Yes. 266 is best for you.
Forum: Space Empires: IV & V November 11th, 2004, 03:28 AM
Replies: 452
Views: 50,576
Posted By Karibu
Re: RTH has filled all slots; discuss the game her

Does it mean that PBW server is not able to run the game anymore? That it must be run manually?
Forum: Space Empires: IV & V November 9th, 2004, 08:34 AM
Replies: 4
Views: 1,309
Posted By Karibu
Re: Replacement needed in Return To Hell. Good posit.!

Good. Primitive Hordes found their leader again. http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum: Space Empires: IV & V November 9th, 2004, 04:06 AM
Replies: 4
Views: 1,309
Posted By Karibu
Replacement needed in Return To Hell. Good posit.!

A player who is second in scores, has to leave the game. We need replacement for him, so anyone interested, go and look PBW. Also look at this...
Forum: Space Empires: IV & V November 5th, 2004, 07:21 AM
Replies: 35
Views: 5,219
Posted By Karibu
Re: OT: US National debt

Heh, you should read Tom Clancy's Lion and Hyena's. Great book where happens just that.
Forum: Space Empires: IV & V November 4th, 2004, 04:42 AM
Replies: 35
Views: 5,219
Posted By Karibu
Re: OT: US National debt

I hope you get your budget in line, for if US would go into depression, the rest of the world would soon follow. At the moment, US economy is based on the consumption of individual people, so if they...
Forum: Space Empires: IV & V November 3rd, 2004, 10:29 AM
Replies: 35
Views: 5,219
Posted By Karibu
OT: US National debt

There have been a lot of discussion on the media (also elsewhere than in USA) about US national debt. It is amazing when you realize, that that country takes about 1,7 billion dollars new debt every...
Forum: Space Empires: IV & V October 28th, 2004, 05:13 PM
Replies: 8
Views: 1,615
Posted By Karibu
Re: OT: Notebook OS

I miss Win 98 for one thing. MOO2 is unstable with W2K. http://forum.shrapnelgames.com/images/smilies/frown.gif Perhpas I install 98 some day again.
Forum: Space Empires: IV & V October 27th, 2004, 09:59 AM
Replies: 3
Views: 1,811
Posted By Karibu
Re: Computer Virus & Allegiance Subverter

Well, Fighters could be your weapon then. I believe that subverter does not work on them. Also missile ships with maximum range tactics.
Forum: Space Empires: IV & V October 23rd, 2004, 07:09 PM
Replies: 9
Views: 1,819
Posted By Karibu
Re: Does damage carry over?

Furtermore, I have been told that armors and weapons special abilities do not work in units (ie. emissive armor do not ignore any damage on units and small time distortion burst makes only 15 damage...
Forum: Space Empires: IV & V October 22nd, 2004, 03:06 AM
Replies: 3
Views: 1,420
Posted By Karibu
Re: New \"Cultures.txt\"

Engineers are now definitely better than before. However, I would not take any trait which adds negative bonus into space combat. That is most important thing in this game. Consider this: Berzerkes...
Forum: Space Empires: IV & V October 19th, 2004, 02:35 AM
Replies: 38
Views: 4,889
Posted By Karibu
Re: Obscure, unintuitive and unforgiving

Think it like this. 1 normal resource facility generates 1000 units/turn. Monolith generates 2700 units/turn. Therefore, if you build monolith in 2 turns, you create more resource generating capacity...
Forum: Space Empires: IV & V October 15th, 2004, 04:06 AM
Replies: 21
Views: 2,951
Posted By Karibu
Re: Missiles and Experience

Did you try it with how many seekers? I remember that someone said at some forgotten thread that you have to shoot them down en masse, so my numbers of 10 seekers for 1% can be mumbo jumbo.
Forum: Space Empires: IV & V October 15th, 2004, 04:03 AM
Replies: 379
Views: 52,667
Posted By Karibu
Re: AI Deathmach 3

One thing I wonder. All the group results you put here I can see that Last three races never beat each other like this:

Lets assume that Earth Alliance won all three games and it has 3 points.
...
Forum: Space Empires: IV & V October 15th, 2004, 03:05 AM
Replies: 21
Views: 2,951
Posted By Karibu
Re: Missiles and Experience

Furthermore, if I remember it correctly, shooting seekers down gives you 1/10 experience points in combat. So you gain 1% experience by shooting down 10 fighters or missiles. I am not sure about...
Forum: Space Empires: IV & V October 14th, 2004, 04:58 AM
Replies: 16
Views: 4,475
Posted By Karibu
Re: Unique tech from ruins

It is true that normal techs can give kick off for one player, but unique techs are practically useless except Neural net. And that comes handy only with bigger ships and later in the game.
Forum: Space Empires: IV & V October 13th, 2004, 04:23 PM
Replies: 13
Views: 3,225
Posted By Karibu
Re: Question on Planet Improvement

I is faster to destroy and create again a deadly planet. Assuming you have the proper technology available, of course.
Forum: Space Empires: IV & V October 13th, 2004, 06:09 AM
Replies: 7
Views: 1,529
Posted By Karibu
Re: Planets pic determined by Atmosphere.

Sorry, I feeded false information into your eyes. Luckily someone had sharp eyes. http://forum.shrapnelgames.com/images/smilies/cool.gif I actually had to check this...
Forum: Space Empires: IV & V October 12th, 2004, 06:40 AM
Replies: 7
Views: 1,529
Posted By Karibu
Re: Planets pic determined by Atmosphere.

Actually, the blue color of the sky comes from carbon dioxide. http://forum.shrapnelgames.com/images/smilies/biggrin.gif But if I remember it correctly, planet picture changes when athmosphere...
Forum: Space Empires: IV & V October 12th, 2004, 06:37 AM
Replies: 11
Views: 2,225
Posted By Karibu
Re: What is the difference between SE4 and SE4Gold?

SEIV Gold has Drones. And some bug fixes I am unable to remember.
Forum: Space Empires: IV & V October 11th, 2004, 05:27 PM
Replies: 38
Views: 4,889
Posted By Karibu
Re: Obscure, unintuitive and unforgiving

That is true. But they do stack with system mineral scanner. And I my refference of those 2 facilities were into radioactives collider and hybrid farms.
Forum: Space Empires: IV & V October 11th, 2004, 09:25 AM
Replies: 38
Views: 4,889
Posted By Karibu
Re: Obscure, unintuitive and unforgiving

In RTH2 pbw game some player will undoubtly finish some sphereworlds before the game ends. I have over 12 sphereworlds in there and I am building them full as fast as I can. I can't wait to see how...
Forum: Space Empires: IV & V October 9th, 2004, 06:42 PM
Replies: 8
Views: 1,725
Posted By Karibu
Re: OT: Consecutive workdays

Heh, is this "a stress test" for new reactors? http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Well, I hope you are paid enough for that kind of working period.
Showing results 51 to 75 of 392

 
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