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Old October 23rd, 2004, 07:09 PM
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Karibu Karibu is offline
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Default Re: Does damage carry over?

Furtermore, I have been told that armors and weapons special abilities do not work in units (ie. emissive armor do not ignore any damage on units and small time distortion burst makes only 15 damage total, not quad damage to shields + normal damage). Btw. in devnull mod I have noticed that emissive armor has greater deflection values than in stock game (also in units), but if it does not work in stock game, does it work in devnull? Could somebody confirm that I do not speak nonsense...
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Old October 23rd, 2004, 07:51 PM
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Default Re: Does damage carry over?

Quote:
Karibu said:
Furtermore, I have been told that armors and weapons special abilities do not work in units (ie. emissive armor do not ignore any damage on units and small time distortion burst makes only 15 damage total, not quad damage to shields + normal damage). Btw. in devnull mod I have noticed that emissive armor has greater deflection values than in stock game (also in units), but if it does not work in stock game, does it work in devnull? Could somebody confirm that I do not speak nonsense...
Some abilities work on or against different types of units, and some do not. Small TDB DOES _inflict_ quad damage against shielded ships, for example.

I'm not sure what the latest patch does with emissive effects on units, though. My guess is it is ignored.

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Old October 23rd, 2004, 08:03 PM
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Default Re: Does damage carry over?

For a full explanation on how damage is assigned, see Alneyan's posting in {this} thread.

edit: His second post in that thread
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