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Showing results 51 to 75 of 500
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Posts Made By:
quantum_mechani
Forum:
Dominions 3: The Awakening
October 18th, 2009, 12:25 PM
Replies:
59
MA Man in latest CBM
Views:
15,436
Posted By
quantum_mechani
Re: MA Man in latest CBM
I look at it this way: Mothers of Avalon are recruitable everywhere, and they are supposed to commonly have warden bodyguards. So, it seems like wardens should be at least as common as the mothers.
Forum:
Dominions 3: The Awakening
October 18th, 2009, 05:28 AM
Replies:
59
MA Man in latest CBM
Views:
15,436
Posted By
quantum_mechani
Re: MA Man in latest CBM
While I do agree the prevalence of e9n4 blesses is quite annoying, I think a really workable thug army of lord wardens would be quite a feat.
Forum:
Dominions 3: The Awakening
October 17th, 2009, 05:51 AM
Replies:
59
MA Man in latest CBM
Views:
15,436
Posted By
quantum_mechani
Re: MA Man in latest CBM
That is because it was intended (and advertised) in a previous version, but I had overlooked MA and only changed the LA version at that point.
Forum:
Scenarios, Maps and Mods
October 14th, 2009, 12:22 PM
Replies:
34
Awesome
Views:
9,738
Posted By
quantum_mechani
Re: Awesome
Wouldn't these be the priests?
Forum:
Dominions 3: The Awakening
October 9th, 2009, 12:34 PM
Replies:
49
OT: Any reccomendations for good fanatasy books
Views:
19,893
Posted By
quantum_mechani
Re: OT: Any reccomendations for good fanatasy books
As opposed to the philosophy from people who actually get out there and DO philosophy. :D
Forum:
Dominions 3: The Awakening
October 9th, 2009, 11:48 AM
Replies:
49
OT: Any reccomendations for good fanatasy books
Views:
19,893
Posted By
quantum_mechani
Re: OT: Any reccomendations for good fanatasy books
I'd recommend:
George RR Marin (A Song of Ice and Fire)
Joe Abercrombie (Before They Are Hanged)
Scott Lynch (The Lies of Locke Lamora)
Gregory Keyes (The Waterborn) -by far the most...
Forum:
Multiplayer and AARs
October 1st, 2009, 04:21 AM
Replies:
486
Overlords - Game Thread. (playing)
Views:
84,373
Posted By
quantum_mechani
Re: Overlords - Game Thread. (Awaiting pretenders)
I am back, but I have been drafted into a new RAND game in the meantime so I'm a bit worried this might be one game to many. I can probably start off with it if you need to get it rolling right away...
Forum:
Dominions 3: The Awakening
September 28th, 2009, 10:28 AM
Replies:
10
Suggestion: human/merfolk hosts for immobile pretenders
Views:
4,282
Posted By
quantum_mechani
Re: Suggestion: human/merfolk hosts for immobile pretenders
It can be done quite easily, as long as you don't mind the command being 'change shape'.[/QUOTE]
I thought about it - but its feels wrong. The girl should be immortal, as in 'new girl will be...
Forum:
Scenarios, Maps and Mods
September 28th, 2009, 09:58 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.6
A nerf was intentional, but not as drastic as it turned out (I forgot just how sucky it was unmodded). Next version it will probably go back as it was for LA, and +10 gems +1n/d needed for other eras.
Forum:
Dominions 3: The Awakening
September 28th, 2009, 09:54 AM
Replies:
10
Suggestion: human/merfolk hosts for immobile pretenders
Views:
4,282
Posted By
quantum_mechani
Re: Suggestion: human/merfolk hosts for immobile pretenders
It can be done quite easily, as long as you don't mind the command being 'change shape'.
Forum:
Scenarios, Maps and Mods
September 22nd, 2009, 03:12 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.6
That's a good suggestion.
Forum:
Scenarios, Maps and Mods
September 22nd, 2009, 02:08 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.6
This is a big reason behind cheaper pans.
I considered lower gem cost, but I was convinced that would give tartarian troops less of a niche, and make GoH and the chalice that much more critical....
Forum:
Dominions 3: The Awakening
September 21st, 2009, 11:54 AM
Replies:
42
Guide:
Agartha, Pale ones - a study in darkness (CBM)
Views:
42,128
Posted By
quantum_mechani
Re: Agartha, Pale ones - a study in darkness (CBM)
It doesn't scale. None of the PD buff globals do.
Forum:
Scenarios, Maps and Mods
September 21st, 2009, 04:43 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.6
MA Ulm could probably use some more help, but they can now equip black lords with Hero's Blades to counter a lot of stuff.
Forum:
Scenarios, Maps and Mods
September 21st, 2009, 03:23 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.6
Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.[/QUOTE]You would select his monster number, #clearspec, then add back in all of his other...
Forum:
Multiplayer and AARs
September 19th, 2009, 11:28 AM
Replies:
567
Forge of Godhood - started
Views:
92,108
Posted By
quantum_mechani
Re: Forge of Godhood - started
Whoa - actually this could be a big deal. There was a major battle b/w Atlantis and Aby this turn. If QM didnt have a chance to script for it....[/QUOTE]Yeah that went rather poorly for that reason.
Forum:
Scenarios, Maps and Mods
September 18th, 2009, 12:32 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.6
Thanks, I missed that typo.
Zeldor and llamabeast: Quite a few things that I wanted to put I didn't make it in this version, but the gem changes are pretty major so I'll let that issue settle...
Forum:
Dominions 3: The Awakening
September 18th, 2009, 12:05 PM
Replies:
113
A Discussion on kingmaking and community standards.
Views:
25,961
Posted By
quantum_mechani
Re: A Discussion on kingmaking and community standards.
I suppose because I do believe in bounce backs to some degree. Maybe not to the point of winning, but I think you can go from stuck in your sieged capital to a viable power. I also think it's...
Forum:
Dominions 3: The Awakening
September 18th, 2009, 11:24 AM
Replies:
113
A Discussion on kingmaking and community standards.
Views:
25,961
Posted By
quantum_mechani
Re: A Discussion on kingmaking and community standards.
As thejeff says, at some point anything you do as a player is just screwing over one of the leading players, not winning the game. The real question when doing scorched earth is 'how far in the...
Forum:
Dominions 3: The Awakening
September 18th, 2009, 09:41 AM
Replies:
113
A Discussion on kingmaking and community standards.
Views:
25,961
Posted By
quantum_mechani
Re: A Discussion on kingmaking and community standards.
I don't think that's really kingmaking. It seems totally legit to trash provinces in a losing war, just so you can hold out longer.
Forum:
Dominions 3: The Awakening
September 18th, 2009, 09:33 AM
Replies:
12
Province with zero resources?
Views:
3,752
Posted By
quantum_mechani
Re: Province with zero resources?
Also note that, regardless what else you do, you can always cancel the mage you ordered and get the money back.
Forum:
Scenarios, Maps and Mods
September 14th, 2009, 02:43 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,805
Posted By
quantum_mechani
Conceptual Balance Mod 1.6
This version is coming out a little early (some games are waiting for it) so an up to date readme and a split version of the mod will be along later. The change log posted here is fairly complete...
Forum:
Dominions 3: The Awakening
September 9th, 2009, 10:37 PM
Replies:
221
Tip:
Template for reducing late game MM hell
Views:
45,058
Posted By
quantum_mechani
Re: Template for reducing late game MM hell
You can find the unique gem gen mod here:
http://forum.shrapnelgames.com/showpost.php?p=699040
And as mentioned it will be integrated in CB 1.6.
Forum:
Multiplayer and AARs
September 5th, 2009, 06:47 PM
Replies:
567
Forge of Godhood - started
Views:
92,108
Posted By
quantum_mechani
Re: Forge of Godhood - started
That pretty much assures it wasn't a teleport.
Forum:
Dominions 3: The Awakening
September 5th, 2009, 02:18 PM
Replies:
150
IGN: Elemental: War Of Magic - Preview
Views:
45,593
Posted By
quantum_mechani
Re: IGN: Elemental: War Of Magic - Preview
To be honest I find both styles a little off-putting.
Showing results 51 to 75 of 500
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