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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old September 18th, 2009, 12:32 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by rtyffg View Post
These lines in LA Pan seem to be a typo as it makes them cost 330g (more then MA version):
-Panii
#selectmonster 706
%gcost 300
#end
Thanks, I missed that typo.

Zeldor and llamabeast: Quite a few things that I wanted to put I didn't make it in this version, but the gem changes are pretty major so I'll let that issue settle before doing more changes I think.

Kuritza: I understand the change to gem gens is probably the most radical single thing CB has attempted. However, the suggestions and feedback I have gotten back on it has been overall very positive. It is of course possible that after some games with it people will come to find it has more drawbacks than anticipated, but I hope you will at least consider trying game or two with it.

As far as LA Ermor and Ryleh are concerned I think it is mostly matter of an already existing problem that gem gens just obscured a bit. It's possible other changes might be undertaken to work on them.

And yes I realize naiad warriors is a fairly token boost in comparison, but I think it goes to show a bit how broken clams were.

On mackaka: They did get something of boost for their hunter spiders in this version. Also, they can get underwater just fine with the new manual of water breathing (1n). And their death, nature and earth magic is actually not band under there.

Boosting their PD is one thing I meant to do and didn't get around to though.
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