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Showing results 51 to 75 of 500
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Posts Made By:
Ed Kolis
Forum:
Star Legacy
March 21st, 2010, 12:16 PM
Replies:
50
Ship Talk
Views:
49,658
Posted By
Ed Kolis
Re: Ship Talk
Perhaps because the movement system is Cartesian-vector-based (like Stars!), not hex or square sector based ;) Yeah, I know, now that everyone knows, there's gonna be a lot of complaining... :P
...
Forum:
Star Legacy
March 20th, 2010, 03:10 PM
Replies:
50
Ship Talk
Views:
49,658
Posted By
Ed Kolis
Re: Ship Talk
MOO2 had firing arcs, and surely it didn't suck? ;)
If we find that firing arcs prove impossible for the player or AI to manage in combat, we can certainly give all weapons the ability to fire in...
Forum:
Star Legacy
March 20th, 2010, 03:03 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
87,848
Posted By
Ed Kolis
Re: Welcome Star Legacy Development Group!
The "WEGO" system can be emulated by the "autopause" system I've described; simply set autopause interval to, say, 10 seconds, and "auto-unpause" to an obscenely long or infinite delay ;)
Forum:
Star Legacy
March 18th, 2010, 12:06 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
87,848
Posted By
Ed Kolis
Re: Welcome Star Legacy Development Group!
To expand on the timed-stops theme:
Remember a REALLY OLD game called "BEGIN"?
In Begin, you piloted a starship of the Federation, Klingons, Romulans, or Orions, and your AI allies and...
Forum:
Star Legacy
March 16th, 2010, 04:11 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
87,848
Posted By
Ed Kolis
Re: Welcome Star Legacy Development Group!
Hey KlausD, welcome :)
I'll try to answer at least some of your points... maybe some of the other team members can fill in the gaps...
Modern screen resolutions: Yeah, I'm doing development on...
Forum:
Star Legacy
March 13th, 2010, 07:26 PM
Replies:
50
Ship Talk
Views:
49,658
Posted By
Ed Kolis
Re: Ship Talk
Curved and pointy from SE4? With a dark, semi-cyborgish look to 'em? Yeah, that's the Xiati... their SE5 shipset isn't as good IMO as the SE4 one :P
Firing arcs? Well, it's not really decided if...
Forum:
Star Legacy
February 10th, 2010, 03:29 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
87,848
Posted By
Ed Kolis
Re: Welcome Star Legacy Development Group!
We were discussing the possibility of having 2 separate programs (host and client) like you'd posted on the other forum, Gandalf... an intriguing idea that came out the other day in discussion was to...
Forum:
Star Legacy
February 6th, 2010, 04:10 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
87,848
Posted By
Ed Kolis
Re: Welcome Star Legacy Development Group!
2.6 probably... the changes in the 3.x series seem a bit... controversial ;) Not to mention that 2.6 is the version currently supported by IronPython (the .NET implementation of Python with which...
Forum:
Star Legacy
February 6th, 2010, 01:10 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
87,848
Posted By
Ed Kolis
Re: Welcome Star Legacy Development Group!
Yeah, speaking of "open-ended ability possibilities", I'm pretty excited about using Python as a scripting language for this game... yes, a REAL language that people actually know and use every day!...
Forum:
SEIV
February 3rd, 2010, 01:29 PM
Replies:
4
SEIV on Steam: where should I place mods?
Views:
16,639
Posted By
Ed Kolis
Re: SEIV on Steam: where should I place mods?
I was having the same trouble installing mods in the Steam version of Civ4; I eventually found out that they had to go here:
C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization...
Forum:
Star Legacy
February 3rd, 2010, 01:03 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
87,848
Posted By
Ed Kolis
Re: Welcome Star Legacy Development Group!
getter77, you're here too? Funny, there sure is a lot of overlap between people on the Angband forums and people who play 4X games...
Forum:
Star Legacy
February 3rd, 2010, 10:59 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
87,848
Posted By
Ed Kolis
Re: Welcome Star Legacy Development Group!
Yep, I'm on the programming team ;) I won't steal anyone else's thunder though... hey guys, c'mon out and announce yourselves! :D
Forum:
Space Empires: IV & V
November 30th, 2009, 06:42 PM
Replies:
78
A favor...
Views:
34,932
Posted By
Ed Kolis
Re: A favor...
Heh, UMS sounds a bit like HAM (Suicide Junkie's "strategy game engine"), only not quite as abstracted!
Forum:
Space Empires: IV & V
October 27th, 2009, 05:45 PM
Replies:
78
A favor...
Views:
34,932
Posted By
Ed Kolis
Re: A favor...
Less bloated, more secure turnfiles!
That is, instead of sending all players everything in the game every turn and relying on the client to filter out stuff that the player can't see, create an...
Forum:
Space Empires: IV & V
October 23rd, 2009, 05:57 PM
Replies:
78
A favor...
Views:
34,932
Posted By
Ed Kolis
Re: A favor...
Just a pet peeve, but no mini-portrait conglomo-bitmaps please!!! :P (Components.bmp, Facilities.bmp, Planets.bmp, etc.)
I HATED those things - in order to add any graphics to the game, once you...
Forum:
Space Empires: IV & V
October 22nd, 2009, 05:17 PM
Replies:
78
A favor...
Views:
34,932
Posted By
Ed Kolis
Re: A favor...
This doesn't have anything to do with an open-source project started by Ken Musante, does it? "SE4.5" is his codename for the project, until we can come up with a better name... and I never heard...
Forum:
Space Empires: IV & V
March 22nd, 2009, 08:06 PM
Replies:
4
Happy Birthday Captain Kwok!
Views:
4,387
Posted By
Ed Kolis
Re: Happy Birthday Captain Kwok!
Heh, yeah...
*kinda disappointed nobody else stopped by to wish you happy birthday*
This place isn't all that active lately, to state the obvious... :P
Forum:
SEIV
March 22nd, 2009, 02:35 PM
Replies:
18
Single EXE MODs for SE4D1.95
Views:
24,978
Posted By
Ed Kolis
Re: Single EXE MODs for SE4D1.95
http://bt.spaceempires.net/torrents-details.php?id=63
or if you don't like BitTorrent:
http://imagemod.spaceempires.net/download.php
Forum:
Space Empires: IV & V
March 22nd, 2009, 02:32 PM
Replies:
4
Happy Birthday Captain Kwok!
Views:
4,387
Posted By
Ed Kolis
Happy Birthday Captain Kwok!
Happy birthday to you
You're the balance guru
Guru balance the you're
You to birthday happy!
(Hey, gotta balance the words out, don't want any of them to be too overpowered! :D):birthday:
Forum:
Shrapnel General
March 20th, 2009, 12:19 PM
Replies:
3
Space Empires Future
Views:
4,693
Posted By
Ed Kolis
Re: Space Empires Future
Fantasy game? Interesting, I heard he was working on a "turn based conquer the world strategy game" (see www.malfador.com (http://www.malfador.com)) - perhaps it has a fantasy theme? That would...
Forum:
Space Empires: IV & V
March 20th, 2009, 12:08 PM
Replies:
7
Stellar Squadron
Views:
6,566
Posted By
Ed Kolis
Re: Stellar Squadron
"Stellar Squadrons" eh? Looking forward to listening to the podcast - don't have a headset here at work - wonder how the game is gonna compare to stuff like Star Fleet Command, Star Fury, Begin, and...
Forum:
Space Empires: IV & V
February 14th, 2009, 03:08 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
319,631
Posted By
Ed Kolis
Re: Balance Mod Available for SE:V
This bug in the random research script, was it present in the original scripts that SJ and I wrote, or is it something specific to your version of it? If the former, SJ and I might want to fix it too...
Forum:
Space Empires: IV & V
February 11th, 2009, 07:25 PM
Replies:
14
Star Trek Supremacy 4x BOTF 2
Views:
19,182
Posted By
Ed Kolis
Re: Star Trek Supremacy 4x BOTF 2
Too bad the %(*@ UI is so 1980s disco ugly... :P
Forum:
SEIV
January 26th, 2009, 05:13 PM
Replies:
9
An open development call to the SE4 community
Views:
13,524
Posted By
Ed Kolis
Re: An open development call to the SE4 community
Who would buy it, though, if the source were freely available? It's not like it would be some monstrous enterprise application that requires thousands of man-hours of paid technical support every...
Forum:
Space Empires: IV & V
January 24th, 2009, 12:56 PM
Replies:
11
The Things That Worked In SE V
Views:
7,449
Posted By
Ed Kolis
Re: The Things That Worked In SE V
Well, you could give it a movement ability with a scope of "Sector - This Player"...
*bangs head on wall* Why did I never think of this before?!?:doh:
Just have to make sure it doesn't apply to...
Showing results 51 to 75 of 500
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