This doesn't have anything to do with an open-source project started by Ken Musante, does it? "SE4.5" is his codename for the project, until we can come up with a better name... and I never heard anything about his contacting you!
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The Ed draws near! What dost thou deaux?
Additive modifiers must be purged.
50% and 50% should equal 75% (or 25%) not 100%.
The additive XP scheme is the one thing that sticks out with a sharp and unfixable point to me. All the rest of the additive stuff I was able to fix with mods, external apps and social rules, but +50/+50 hardcoded to an entire fleet kills the game after a few hundred turns.
Multi-player capability is a MUST over the different modes (PBW, email and Head to Head).
A scenario creator for pre-game editing so the security features would kick in AFTER a game was started. This could allow for the creation of scenarios or setup for "What if" games.
A better map editor and map generator. One that doesn't freeze up for no apparent reason. This will allow for better galaxy's to be randomly generated based on player input.
A few players wanted some game code changes. I can't recall what they were about, but were good ideas (mostly expanding game capabilities). I hope they see this and post.espace prefix = o ns = "urn:schemas-microsoft-comfficeffice" />>>