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Old March 13th, 2010, 07:26 PM
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Ed Kolis Ed Kolis is offline
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Default Re: Ship Talk

Curved and pointy from SE4? With a dark, semi-cyborgish look to 'em? Yeah, that's the Xiati... their SE5 shipset isn't as good IMO as the SE4 one :P

Firing arcs? Well, it's not really decided if we'll have them or not; I'd personally like to, but it really depends on how well we can make the combat AI handle them - not to mention what Ken thinks of it!

Funny you say that SotS put economy in the background - sure, it was simplistic, but on the other hand, compared to SE4, it was kinda realistic, with the ability to earn or pay interest, and when you have lots of money saved up your populations grow happier
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Old March 19th, 2010, 09:28 PM

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Default Re: Ship Talk

Ship design was always my favorite element of the SE series. I probably spent more time tweaking ship designs and studying the weapons tables in the SE5 ship simulator then I spent playing the actual game itself. For me ship building is a very satisfying aspect of genre especially since I tend to play a combat focused style of play in 4X games. From grazing the threads I've heard some mention a relief that SL is more akin to a SE4.5 than SE5+ for which I am also glad. I'd like to see more meaningful customization but without much of the feel of "excel spreadsheets" I found too often to be the case with SE. Weapons and ship hulls with more distinctive pluses and minuses and overall more quality then sheer quantity without loosing variety. I'd also like to see placement of components in ship hulls take on more meaning - for things like firing arcs, damage, acceleration/maneuverability.
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