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Search: Posts Made By: Beck
Forum: Space Empires: IV & V March 1st, 2007, 02:36 AM
Replies: 927
Views: 105,571
Posted By Beck
Re: OT: Cyber Nation

I would agree. Maybe something with a little more strategy involved would be nice. I'm only looking at the whole thing as entertainment. I could spend it going to a movie, etc. or spend it doing...
Forum: Space Empires: IV & V March 1st, 2007, 02:08 AM
Replies: 927
Views: 105,571
Posted By Beck
Re: OT: Cyber Nation

Yes, that what it means. The rules of the game allow for you to make paypal (or send a check) contributions in the name of other players. Any arrangements made for doing so are between the players....
Forum: Space Empires: IV & V February 28th, 2007, 10:48 PM
Replies: 927
Views: 105,571
Posted By Beck
Re: OT: Cyber Nation

In the spirit of helping my fellow alliance members, I'd like to offer making some March donations (since my new player status and peace, I cannot aid directly). In return, I'd like to receive...
Forum: Space Empires: IV & V February 27th, 2007, 09:46 PM
Replies: 927
Views: 105,571
Posted By Beck
Re: OT: Cyber Nation

Well, I've been following this for the last week or so and have been reading a bit on CN's website, so I'm going to give a try even though I usually have problems with things like this that require...
Forum: Space Empires: IV & V February 14th, 2007, 08:07 PM
Replies: 33
Views: 7,307
Posted By Beck
Re: I bought SEV...

The real problem is that idiots and morons won't/can't read warning labels. What sort of label will work with someone that has the brain power to think that lifting an operating lawn mower to trim a...
Forum: SEIV December 5th, 2004, 12:22 AM
Replies: 2,397
Views: 420,494
Posted By Beck
Re: SE5, Tell Aaron what\'s on your Wish List

Could probably done pretty easily too using something along the lines of what we already have in the emergency build. Just have an emergency research/intel checkbox that is only active while you're...
Forum: Space Empires: IV & V November 19th, 2004, 08:16 PM
Replies: 44
Views: 6,784
Posted By Beck
Re: 100 anything versus 100 Crystalline Ships

Firepower can work. I probably eliminated a couple of the items he considers in the necessities, but putting 14 Armor III's in place of the crystalline armor and his phased shields and firing 3...
Forum: Space Empires: IV & V November 14th, 2004, 06:52 PM
Replies: 15
Views: 3,495
Posted By Beck
Re: [OT] know New York? Need help for writing

Well, I not from New York, but I know a little about it having done inspection work in Queens and Long Island.

1. The two islands are about 1 mile apart. However the areas from which both would...
Forum: Space Empires: IV & V July 11th, 2004, 01:18 AM
Replies: 83
Views: 11,439
Posted By Beck
Re: Rumor: Kerry & Edwards Want to Ban SEIV

<font size="2" face="sans-serif, arial, verdana">Midwest, USA. The open prairie was being farmed by homesteaders. The breaking of the sod to make it suitable for farming also meant that the...
Forum: Space Empires: IV & V July 6th, 2004, 12:58 AM
Replies: 61
Views: 8,863
Posted By Beck
Re: Carribean mod

<font size="2" face="sans-serif, arial, verdana">For the time period, they do not use anything close to resembling mines. I can not think of anything period they could represent off the top of my...
Forum: Space Empires: IV & V July 5th, 2004, 02:59 PM
Replies: 61
Views: 8,863
Posted By Beck
Re: Carribean mod

Just FYI, grapeshot was used to kill crew. The weight of the shot just bounced off wooden decks. Fired down the length of a ship they were deadly since the shot bounced around till it expended its...
Forum: Space Empires: IV & V June 30th, 2004, 11:58 PM
Replies: 28
Views: 5,257
Posted By Beck
Re: OT? SEIV vs GalCiv

<font size="2" face="sans-serif, arial, verdana"> <font size="2" face="sans-serif, arial, verdana">Actually I don't think this is entirely accurate. I haven't done a sandbox or anything, but based...
Forum: Space Empires: IV & V April 6th, 2004, 12:42 AM
Replies: 80
Views: 13,533
Posted By Beck
Re: OT: What Has The World Come To

Comparing traffic deaths as a percentage of a nation's population is flawed and leads one to wrong conclusion. One could probably find some third world country that would make Germany's fatality...
Forum: Space Empires: IV & V March 16th, 2004, 04:46 PM
Replies: 29
Views: 4,833
Posted By Beck
Re: OT: How Often Do You Back Up Your Files

Yes, the fire proof safes do work. Just beware that the safes are rated as to how long they can be expected to work and frequently at a particular temperature. Generally for most home environments...
Forum: Space Empires: IV & V December 13th, 2001, 05:50 AM
Replies: 32
Views: 6,031
Posted By Beck
Re: Stealth Armor: Unbalanced

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Two words: Star Destroyer. (planet killers would work too) <hr></blockquote>

Yet if they were as expensive to build as I think...
Forum: Space Empires: IV & V December 12th, 2001, 11:43 PM
Replies: 32
Views: 6,031
Posted By Beck
Re: Stealth Armor: Unbalanced

An Uber-weapon specific to races wouldn't have to be MAD, it would depend on what the item was. All I was trying to do was point out there are ways of balancing other than simply giving everybody a...
Forum: Space Empires: IV & V December 12th, 2001, 06:52 AM
Replies: 17
Views: 3,906
Posted By Beck
Re: GOLD A.I. vs old A.I.

But that could be said of the AI of virtually any game out there now or in the foreseeable future. Strategy games in particular suffer because by their very nature, there are a huge number of...
Forum: Space Empires: IV & V December 12th, 2001, 06:28 AM
Replies: 32
Views: 6,031
Posted By Beck
Re: Stealth Armor: Unbalanced

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>The only thing is you have to be careful not to make a racial tech cloak that is only defeatable by a racial tech scanner. Otherwise...
Forum: Space Empires: IV & V December 9th, 2001, 05:06 PM
Replies: 17
Views: 3,906
Posted By Beck
Re: GOLD A.I. vs old A.I.

There is already a form of this at work in the game as the AI will claim all systems adjacent to one in which it has colonies. The problem the Baron was alluding to is the lack of memory from turn...
Forum: Space Empires: IV & V December 9th, 2001, 04:47 PM
Replies: 11
Views: 2,536
Posted By Beck
Re: defending against mutiny\'s?

Also I think counter-intel are more effective at the higher levels even accounting for the higher points needed to complete and hence the greater protection. There is a line indicating effect amount...
Forum: Space Empires: IV & V November 19th, 2001, 05:37 PM
Replies: 5
Views: 1,776
Posted By Beck
Re: question for ai modders

Well, if there is only one super shipyard to be traded on any given turn and diplomacy is by player order, player 1 could get it every time just by being in line. You almost need an auction feature...
Forum: Space Empires: IV & V October 24th, 2001, 10:42 PM
Replies: 25
Views: 4,349
Posted By Beck
Re: Flagships

Making flagships very expensive to built and to maintain coupled with only one being effective in a fleet should be enough without tying it to some artificial milepost that allows you to built one. ...
Forum: Space Empires: IV & V October 21st, 2001, 02:43 AM
Replies: 4
Views: 1,618
Posted By Beck
Re: Any way to place neutrals in map editor?

I believe its the location of the race folders in the RaceNeutral folder that first determines whether it is neutral or not. During the game setup, it simply applies the number of neutrals against a...
Forum: Space Empires: IV & V October 10th, 2001, 02:18 AM
Replies: 4
Views: 2,143
Posted By Beck
Re: Multiplayer \'spectator\' idea.

Of course the spectator file could be generated only on the host's computer for release as a series of files after the game is completed. New players could still benefit from seeing the play of more...
Forum: Space Empires: IV & V September 5th, 2001, 03:11 AM
Replies: 34
Views: 7,748
Posted By Beck
Re: Stellar Manipulation Suggestion for 1.42

Actually unless its been changed in the Last patch, there is a defense. You can only have ten WP's in a system. It is a simple matter to create the maximum number of WP's to other systems thereby...
Showing results 51 to 75 of 122

 
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