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Showing results 51 to 75 of 77
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Posts Made By:
Kagetora
Forum:
Space Empires: IV & V
January 1st, 2001, 02:08 AM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Re: Ring and Sphereworlds
Lintman, I will tell you what my problem is. It is pre pubescent little idiots like you that spend more time trying to figure out how to cheat than to play the game correctly. That spend more time...
Forum:
Space Empires: IV & V
December 31st, 2000, 03:46 AM
Replies:
5
Finite resources
Views:
2,729
Posted By
Kagetora
Re: Finite resources
I just thought of another question. My personal race has a 10 percent mineral mining bonus. Does this bonus even matter in a finite resources game?
Forum:
Space Empires: IV & V
December 31st, 2000, 03:29 AM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Re: Ring and Sphereworlds
How much anybody would care how many turns it took you can also be a formula. X+Y-1 Where X is how totally useless and impractical what you did was. Which in this case is near optimum. Where Y is the...
Forum:
Space Empires: IV & V
December 31st, 2000, 03:25 AM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Re: Ring and Sphereworlds
Yeah they are awesome all right but right before you get the ringworld tech you get the tech to change all the planets into your atmosphere which if you have any decent number of planets going would...
Forum:
Space Empires: IV & V
December 30th, 2000, 07:20 AM
Replies:
27
FAQ...First 50 turns
Views:
5,765
Posted By
Kagetora
Re: FAQ...First 50 turns
I do ship construction first and get frigates for exploration. With extra supplies they have 5500. They are also on a one way trip as one of 3 things happen to them. They run into another race and...
Forum:
Space Empires: IV & V
December 30th, 2000, 06:32 AM
Replies:
5
Finite resources
Views:
2,729
Posted By
Kagetora
Finite resources
I just started a new game with finite resources to see how things work. One thing I immediately noted is that instead of a value percentage for production of resources there is a tonnage of available...
Forum:
Space Empires: IV & V
December 29th, 2000, 08:55 PM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Re: Ring and Sphereworlds
I am not sure how a ringworld could be a very effective defense considering the time it takes to build it. It certainly couldn't be built on the front line of a war. I would use cloak or suicide...
Forum:
Space Empires: IV & V
December 29th, 2000, 08:42 PM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Re: Ring and Sphereworlds
I would be very interested in knowing about the resources. I bet in finite resource games there is a limit set for the system at the beginning of the game based on how much each planet starts with....
Forum:
Space Empires: IV & V
December 29th, 2000, 06:34 PM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Re: Ring and Sphereworlds
Not to mention that for the cost of a sphere you could nearly build 2 ringworlds and get the 200 percent production bonus twice instead of once. Another point however it would seem to me that in a...
Forum:
Space Empires: IV & V
December 29th, 2000, 06:28 PM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Re: Ring and Sphereworlds
Thanks for the info very interesting. However even with your change since both the ringworlds and sphereworlds can hold over 20B I still see no reason to ever build a sphereworld. There are more...
Forum:
Space Empires: IV & V
December 29th, 2000, 07:03 AM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Re: Ring and Sphereworlds
Yeah but the ringworld costs 500K of each resource and the sphere twice that much not counting the cost of the shipyard ships or the cost of the facilites. Not to mention all the population you will...
Forum:
Space Empires: IV & V
December 29th, 2000, 03:31 AM
Replies:
36
Ring and Sphereworlds
Views:
8,066
Posted By
Kagetora
Ring and Sphereworlds
I built one of each today but I basically postponed winning for a long time until I could finish them just to try them out. They are awesome structures but it seems to me highly unlikely that a game...
Forum:
Space Empires: IV & V
December 29th, 2000, 03:27 AM
Replies:
2
Research Problem?
Views:
1,453
Posted By
Kagetora
Research Problem?
Seems the top level of ship tech and fighter tech does appear to do anything. Is there something going on I didn't catch? Perhaps there is tech to be added?
Forum:
Space Empires: IV & V
December 29th, 2000, 03:26 AM
Replies:
1
Cloak question
Views:
1,305
Posted By
Kagetora
Cloak question
I finished my first game to the end and have a question. The cloak tech blocks level 4 scans but level 4 scans are the highest. Does this mean it's impossible to detect a ship with a level 4 cloak?
Forum:
Space Empires: IV & V
December 28th, 2000, 05:23 PM
Replies:
2
Space Port usage
Views:
1,229
Posted By
Kagetora
Re: Space Port usage
You need one in every system unless it doesn't produce anything. For example if you just have storage facilities on all the planets.
Forum:
Space Empires: IV & V
December 28th, 2000, 05:18 PM
Replies:
3
Ring World question
Views:
1,872
Posted By
Kagetora
Re: Ring World question
I have the Last AI player pinned in with overwhelming force just so I can finish out the research tree and try the ringworld. I have 1.5 million minerals and 500K each of organic and radioactive that...
Forum:
Space Empires: IV & V
December 28th, 2000, 08:22 AM
Replies:
3
Ring World question
Views:
1,872
Posted By
Kagetora
Ring World question
Just about to try to build my first ringworld. I got 11 shipyard ships now if I gather correctly I have to build 11 bases with the 11 components to build it on them. Can I build these all in one...
Forum:
Space Empires: IV & V
December 27th, 2000, 09:12 PM
Replies:
6
Need to be able to move supplies between ships
Views:
1,944
Posted By
Kagetora
Re: Need to be able to move supplies between ships
That is pretty much what I do. I make ships with nothing but supplies and engines and the things they have to have and usually a shield generator and a point defense just in case they get attacked.
Forum:
Space Empires: IV & V
December 27th, 2000, 04:16 PM
Replies:
4
Do shields protect against mine damage?
Views:
1,345
Posted By
Kagetora
Do shields protect against mine damage?
Well do they? Thanks
Forum:
Space Empires: IV & V
December 26th, 2000, 03:50 PM
Replies:
17
Problem with Research Points?
Views:
4,322
Posted By
Kagetora
Re: Problem with Research Points?
When I first started playing I didn't think you needed space ports to gather research and intelligence points. But you do. Perhaps a space port in a system with alot of research got destroyed or you...
Forum:
Space Empires: IV & V
December 26th, 2000, 02:00 AM
Replies:
6
Need to be able to move supplies between ships
Views:
1,944
Posted By
Kagetora
Re: Need to be able to move supplies between ships
Yes that is what I have been doing but like you say not the best method but you can manage. Not very effective when you just want to bring in fresh supply ships and send them back tho. They go back...
Forum:
Space Empires: IV & V
December 25th, 2000, 01:58 PM
Replies:
3
Strategic battle problem
Views:
1,505
Posted By
Kagetora
Re: Strategic battle problem
I had optimum range set but I had a repair ship in each fleet so that is a possiblity. Thanks.
Forum:
Space Empires: IV & V
December 24th, 2000, 05:44 PM
Replies:
6
Need to be able to move supplies between ships
Views:
1,944
Posted By
Kagetora
Need to be able to move supplies between ships
Can make do without this but it would be nice. Not too many people posting they all are too busy playing the game to bother. I am going back to it myself. Great game.
Forum:
Space Empires: IV & V
December 24th, 2000, 05:39 PM
Replies:
3
Strategic battle problem
Views:
1,505
Posted By
Kagetora
Strategic battle problem
In my latest game had the problem of hitting strategic battle and my ships kinda swam around in a circle never going after the enemy. Twice the enemy was only a fighterless carrier and once a planet.
Forum:
Space Empires: IV & V
December 22nd, 2000, 04:40 AM
Replies:
2
Can you change the defaults?
Views:
1,199
Posted By
Kagetora
Can you change the defaults?
Is it possible to change the game defaults to your preferences so you don't have to reset them everything you start a new game? Thanks.
Showing results 51 to 75 of 77
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