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Search: Posts Made By: userx
Forum: Space Empires: IV & V January 8th, 2004, 06:02 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

I'm on Pacific Time as well. After 5 would be good with me as well. You use messenger?? If so, add me (rickperreault@msn.com) and we'll chat around that time.

Here is a link to disabling (if...
Forum: Space Empires: IV & V January 7th, 2004, 03:55 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

Well, why don't we try a test run this weekend? Say Saturday evening? See if we could all commit for a few hours... if it all goes well, then we could organize something bigger for a later date.
...
Forum: Space Empires: IV & V January 6th, 2004, 04:26 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

Would anyone be interested in playing a TCP/IP game some weekend? I've been playing a little with a friend who I just got into the game and it's been a bLast! Over the holidays we completed a game...
Forum: Space Empires: IV & V January 6th, 2004, 04:09 AM
Replies: 20
Views: 3,308
Posted By userx
Re: Map editor

<font size="2" face="sans-serif, arial, verdana">Thanks for the clarification Fyron, but you get the picture.
Forum: Space Empires: IV & V January 6th, 2004, 03:30 AM
Replies: 20
Views: 3,308
Posted By userx
Re: Map editor

<font size="2" face="sans-serif, arial, verdana">I hope someone from Shrapnel is reading this and takes serious attention to your comments! After making the Star Trek mod map, I can say that the map...
Forum: Space Empires: IV & V December 3rd, 2003, 04:35 AM
Replies: 1
Views: 1,080
Posted By userx
TCP/IP Game?

Hey,

Anyone with some info on how these TCP/IP games work? My schedule is so crazy that I can't commit to a PBW game but I could spend a Satruday afternoon playing... is this multiplayer???
...
Forum: Space Empires: IV & V November 28th, 2003, 06:04 AM
Replies: 10
Views: 3,337
Posted By userx
Re: Seeking shipset for earlier Vulcans (ca.2400s)

Hey Atrocities

It's not just adding the ship but I want to feel as though I'm planing through the eras. Start were Enterprise is, move into the Original series, then Next Gen, and beyond. A...
Forum: Space Empires: IV & V November 27th, 2003, 04:40 AM
Replies: 10
Views: 3,337
Posted By userx
Re: Seeking shipset for earlier Vulcans (ca.2400s)

Hey Sandstig

I'm curious, what are you working on? I'm a huge ST fan (playing Atrocities mod every chance I get). But I'm also a big fan of Enterprise as well as the original series. Are you...
Forum: Space Empires: IV & V November 27th, 2003, 04:08 AM
Replies: 16
Views: 3,552
Posted By userx
Re: Planetary Assault Mod

Will the AI automatically start invading planets with these changes you are proposing or are there other things that you will need to change to make this work? I find this very cool as I also...
Forum: Space Empires: IV & V October 25th, 2003, 04:01 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

PBW game

Hey guys

As much as it pains me to do so, I will have to withdraw from our planed Star Trek Play by Web game. I just got a huge promotion at work and I'm now managing a whole...
Forum: Space Empires: IV & V October 24th, 2003, 03:02 AM
Replies: 159
Views: 25,356
Posted By userx
Re: 300 Ways To Tell If Your Addicted To SE IV (Updated)

When a hot girl friend is visiting from Paris and you spend time on this site and getting in a few turns on your saved game in the 15 minutes before she arrives!
Forum: Space Empires: IV & V October 22nd, 2003, 07:16 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

<font size="2" face="sans-serif, arial, verdana">I cannot find nothing wrong with the component therefore I can only conclude that it is a SEIV issues. I played tested all three levels of this...
Forum: Space Empires: IV & V October 21st, 2003, 03:02 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

Speaking about the mod. I had a quick game over the weekend (rained like hell here so there was not much else to do) and I noticed a couple of problems with the Federation.

Federation no longer...
Forum: Space Empires: IV & V October 21st, 2003, 02:47 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

<font size="2" face="sans-serif, arial, verdana">Works fine now! Told ya you had the answer. Once I have some time I'll update the map. I'll like to put some more distance between the Dominion and...
Forum: Space Empires: IV & V October 18th, 2003, 05:42 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

calling Imperator Fyron, I know you know the answer to this!

<font size="2" face="sans-serif, arial, verdana">User X (aka Rick)
Forum: Space Empires: IV & V October 17th, 2003, 08:20 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

Hey guys

Sorry I've been absent. Been busy with work but I have been following the threads. I've had so many Star Trek Map downloads on my server that I'm interested in doing a revised Version. ...
Forum: Space Empires: IV & V October 1st, 2003, 02:19 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

Please don't tell me I have to rebuild the map!!

Seriously, is this related to something that I may have done? If so, let me know how I can repair this.
Forum: Space Empires: IV & V September 29th, 2003, 07:46 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

Forgive me if this has been stated already but when are we starting the game?
Forum: Space Empires: IV & V September 29th, 2003, 07:30 AM
Replies: 70
Views: 12,630
Posted By userx
Re: Map for Star Trek Mod

<font size="2" face="sans-serif, arial, verdana">Good question! I'm using the same Version that Atrocities included with the Star Trek mod.

I know the map does not work with the un-moded game but...
Forum: Space Empires: IV & V September 24th, 2003, 09:43 AM
Replies: 30
Views: 8,360
Posted By userx
Re: Space Above and Beyond Mod (a.k.a Space 2063)

<font size="2" face="Verdana, Helvetica, sans-serif">Well, my thought is that if one was to spend "time" building assets at there homeworld to scrap, they would be using up valuable time needed to...
Forum: Space Empires: IV & V September 24th, 2003, 09:40 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

I've yet to install the new Version of the mod but give me a couple of days and I will and I'll look into the problem with the map.
Forum: Space Empires: IV & V September 24th, 2003, 03:20 AM
Replies: 30
Views: 8,360
Posted By userx
Re: Space Above and Beyond Mod (a.k.a Space 2063)

Well, so far so good.

One of the things that the show focused on was the need to escort cargo vessels heading back to Earth with their valuable cargo. This is one aspect that SE doesn't really...
Forum: Space Empires: IV & V September 23rd, 2003, 06:55 AM
Replies: 30
Views: 8,360
Posted By userx
Space Above and Beyond Mod (a.k.a Space 2063)

Would anyone be interested in collaborating on a "Space Above and Beyond" mod? This was a kick *** show about human first contact and interstellar war in 2063 (United Earth vs. Chigs)! It was on...
Forum: Space Empires: IV & V September 21st, 2003, 07:18 AM
Replies: 2,841
Views: 328,658
Posted By userx
Re: STM "Final v1.7.5" Discussion

OK, the latest Version of the Star Trek Map can be found here.Star Trek Map (http://www.rickperreault.com/se/startrek-map/).

Enjoy.
Forum: Space Empires: IV & V September 21st, 2003, 07:16 AM
Replies: 70
Views: 12,630
Posted By userx
Re: Map for Star Trek Mod

OK, the latest Version of the Star Trek Map can be found here.Star Trek Map (http://www.rickperreault.com/se/startrek-map/).

Enjoy.
Showing results 51 to 75 of 123

 
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